27 lines
592 B
C#
27 lines
592 B
C#
using HighlightPlus;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SorghomHighlight : MonoBehaviour
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{
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protected HighlightEffect _highlightEffect;
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void Awake()
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{
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_highlightEffect = GetComponent<HighlightEffect>();
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}
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public void OnCollisionEnter(Collision collision)
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{
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Debug.Log("Collision Enter");
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_highlightEffect.SetHighlighted(true);
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}
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public void OnCollisionExit(Collision collision)
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{
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Debug.Log("Collision Exit");
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_highlightEffect.SetHighlighted(false);
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}
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}
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