CultivationOfBrewing-2/Assets/Scripts/Project/Manager/TooRoomMannger.cs

260 lines
9.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// 目前代替实验室
/// </summary>
public class TooRoomMannger : SingletonMono<TooRoomMannger>
{
public List<BaseToolOrDevice> allTMDs;
public Transform toolParent;
public Transform headSlot;
public Transform bodySlot;
public Transform handSlot;
public Transform shoesSlot;
public Transform glassSlot;//护目镜
public CabinetController cabinetController;
private List<Material> _cancel; //未穿戴材质球
private List<Material> _wear; //穿戴材质球
private FirstPersonController firstPersonController;
private Vector3 lastPlayerPos = new Vector3();
private Vector3 lastPlayerAngle = new Vector3();
private float lastFOV;
private Vector3 lastPlayerCameraAngle = new Vector3();
void Start()
{
allTMDs = toolParent.GetComponentsInChildren<BaseToolOrDevice>(true).ToList();
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
GameManager.EventMgr.AddEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
GameManager.EventMgr.AddEventListener(Enum_EventType.InitializationUI, InitializationUI);
_cancel = new List<Material>();
_wear = new List<Material>();
_cancel = Resources.LoadAll<Material>("Materials/CharacterEquip/Cancel").ToList();
_wear = Resources.LoadAll<Material>("Materials/CharacterEquip/Wear").ToList();
foreach (var tmd in allTMDs)
{
tmd.GetInfo();
}
RemoveRepeat();
CheckWearByWearDic();
InitializationUI();
}
public void SetFirstPersonTransform(Vector3 _pos, Vector3 _angle, bool isSetFOVAndUpDownView = false, float fov = 0, Vector3 _camareAngle = new Vector3(), bool isRecord = false)
{
if (isRecord)
{
lastPlayerPos = firstPersonController.transform.position;
lastPlayerAngle = firstPersonController.transform.eulerAngles;
lastFOV = firstPersonController.playerCamera.fieldOfView;
lastPlayerCameraAngle = firstPersonController.playerCamera.transform.localEulerAngles;
}
firstPersonController.transform.position = _pos;
firstPersonController.transform.eulerAngles = _angle;
if (isSetFOVAndUpDownView)
{
firstPersonController.playerCamera.fieldOfView = fov;
firstPersonController.playerCamera.transform.localEulerAngles = _camareAngle;
}
firstPersonController.yaw = 0;
firstPersonController.pitch = 0;
}
/// <summary>
/// 通过wearDic数据检测是否穿衣
/// </summary>
public void CheckWearByWearDic()
{
var wearData = GameManager.PacksackBagMgr.wearDic;
if (wearData.Count > 0)
{
foreach (var item in wearData)
{
Wear(item.Key, true);
}
}
else
{
Wear("国网安全帽", false);
Wear("工作服", false);
Wear("编织手套", false);
Wear("绝缘靴", false);
Wear("护目镜", false);
}
}
public void SwitchFirstPersonControllerMove(bool isMove)
{
firstPersonController.playerCanMove = isMove;
}
/// <summary>
/// /移除重复问题
/// </summary>
public void RemoveRepeat()
{
var bagDatas = GameManager.PacksackBagMgr.GetCurrentBagData();
foreach (var item in bagDatas.Values)
{
foreach (var itemI in item)
{
for (int i = 0; i < allTMDs.Count; i++)
{
int index = i;
if (Vector3.Distance(itemI.selfPosInToolRoom, allTMDs[index].itemInfo.selfPosInToolRoom) < 0.1f)
{
float itI_x = Mathf.Round(itemI.selfPosInToolRoom.x * 100.0f) / 100.0f;
float itI_y = Mathf.Round(itemI.selfPosInToolRoom.y * 100.0f) / 100.0f;
float itI_z = Mathf.Round(itemI.selfPosInToolRoom.z * 100.0f) / 100.0f;
float alT_x = Mathf.Round(allTMDs[index].itemInfo.selfPosInToolRoom.x * 100.0f) / 100.0f;
float alT_y = Mathf.Round(allTMDs[index].itemInfo.selfPosInToolRoom.y * 100.0f) / 100.0f;
float alT_z = Mathf.Round(allTMDs[index].itemInfo.selfPosInToolRoom.z * 100.0f) / 100.0f;
if (Vector3.Distance(new Vector3(itI_x, itI_y, itI_z), new Vector3(alT_x, alT_y, alT_z)) < 0.005f)
{
Destroy(allTMDs[index].gameObject);
allTMDs.Remove(allTMDs[index]);
}
}
}
}
}
}
public void CreateTool()
{
var bagDatas = GameManager.PacksackBagMgr.GetCurrentBagData();
var wearDate = GameManager.PacksackBagMgr.wearDic;
foreach (var item in bagDatas.Keys)
{
List<ItemInfo> temp = bagDatas[item];
for (int j = 0; j < temp.Count; j++)
{
int indexJ = j;
if (temp[indexJ].selfPosInToolRoom != Vector3.zero)
{
GameObject obj = Instantiate(temp[indexJ].objPrefab, toolParent);
obj.name = temp[indexJ].toolName;
obj.transform.position = temp[indexJ].selfPosInToolRoom;
obj.transform.eulerAngles = temp[indexJ].selfAngleInToolRoom;
obj.GetComponent<Tool_SelectComponent>().itemInfo = temp[indexJ];
obj.GetComponent<Tool_SelectComponent>().GetInfo();
}
}
}
allTMDs.Clear();
allTMDs = toolParent.GetComponentsInChildren<BaseToolOrDevice>(true).ToList();
}
/// <summary>
/// 与模型联动
/// </summary>
/// <param name="equipName"></param>
/// <param name="isChange"></param>
public void Wear(string equipName, bool isChange)
{
Material ma = null;
if (isChange)
{
ma = _wear.SingleOrDefault(s => s.name == equipName);
}
else
{
ma = _cancel.SingleOrDefault(s => s.name == equipName);
}
switch (equipName)
{
case "国网安全帽":
headSlot.GetComponent<SkinnedMeshRenderer>().material = ma;
break;
case "工作服":
bodySlot.GetComponent<SkinnedMeshRenderer>().material = ma;
break;
case "编织手套":
handSlot.GetComponent<SkinnedMeshRenderer>().material = ma;
break;
case "绝缘靴":
shoesSlot.GetComponent<MeshRenderer>().material = ma;
break;
case "护目镜":
glassSlot.GetComponent<MeshRenderer>().material = ma;
break;
}
}
/// <summary>
/// 获取场景中ItemInfo (仅在在工具间场景调用)
/// </summary>
/// <param name="objName"></param>
/// <returns></returns>
public List<Tool_SelectComponent> GetItemInfoByName(List<string> objNamelist)
{
List<Tool_SelectComponent> tmps = new List<Tool_SelectComponent>();
objNamelist.ForEach(objName =>
{
Tool_SelectComponent tmp = allTMDs.Find(a => a != null && a.gameObject.name == objName).GetComponent<Tool_SelectComponent>();
tmps.Add(tmp);
});
return tmps;
}
private void OnDestroy()
{
GameManager.EventMgr.RemoveEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
GameManager.EventMgr.RemoveEventListener(Enum_EventType.InitializationUI, InitializationUI);
GameManager.UIMgr.toolTips.HideTips();
GameManager.UIMgr.imageTips.HideTips();
if (GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>())
{
GameManager.UIMgr.HidePanel<UI_MiddleTipPanel>();
}
Debug.Log("toolroomManager disable");
}
private void InitializationUI()//在实验室中初始化UI
{
if (!GameManager.UIMgr.GetPanel<UI_TaskListPanel>())
{
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init(GameManager.ProcessMgr.subProcessId);
});
}
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
{
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchSubProcess, GameManager.ProcessMgr.subProcessId);
}
if (!GameManager.UIMgr.GetPanel<UI_MenuBar>())
{
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
});
}
if (!GameManager.UIMgr.GetPanel<UI_GrowthPeriodPanel>())
{
GameManager.UIMgr.ShowPanel<UI_GrowthPeriodPanel>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
});
}
//firstPersonController.gameObject.SetActive(true);
}
}