CultivationOfBrewing-2/Assets/Scripts/TestScripts/TestScene1Manager.cs

46 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class TestScene1Manager : MonoBehaviour
{
public GameObject[] obj;
// Start is called before the first frame update
void Start()
{
Bootstrap.Instance.eventCenter.AddEventListener(Enum_EventType.TestEvent1, TestFunc1);
}
private void TestFunc1()
{
GameObject objTemp = obj[Random.Range(0, obj.Length)];
objTemp.GetComponent<MeshRenderer>().material.color = new Color(Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, 1f);
}
// Update is called once per frame
void Update()
{
//if (Input.GetKeyDown("v"))
//{
// Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
// {
// ///2 为进度条速度
// Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
// Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene", () =>
// {
// Debug.Log("加载TestScene 场景成功");
// ///5 为进度条速度
// Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 5f);
// });
// });
//}
}
private void OnDisable()
{
if (Bootstrap.Instance != null)
Bootstrap.Instance.eventCenter.RemoveEventListener(Enum_EventType.TestEvent1, TestFunc1);
}
}