CultivationOfBrewing-2/Assets/Scripts/CXX/Tools/Tool_TestPen.cs

202 lines
7.0 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// 验电笔
/// </summary>
public class Tool_TestPen : Tool_Base
{
public MeshRenderer screem;
/// <summary>
/// 是否闪烁
/// </summary>
private bool isFlicker;
private float time;
/// <summary>
/// 是否回到手里
/// </summary>
private float backToHandTime;
private void Update()
{
if (GameManager.RunModelMgr != null && GameManager.RunModelMgr.SceneType != E_SceneType.Site)
return;
if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButtonDown(0) && !isMoving)
{
//点击螺丝验电
Ray tmpray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(tmpray, out RaycastHit hit))
{
//插座/柜门
Device_Base db = hit.transform.GetComponent<Device_Base>();
if (db != null)
{
Test(db);
return;
}
//螺丝
Tool_Base tb = hit.transform.GetComponent<Tool_Base>();
if (tb != null)
{
Test(tb);
return;
}
//点击转移
TransferClick transferClick= hit.transform.GetComponent<TransferClick>();
if(transferClick != null)
{
if(transferClick.tool_Base!=null)
{
Test(transferClick.tool_Base);
return;
}
else if(transferClick.device_Base!=null)
{
Test(transferClick.device_Base);
return;
}
}
}
}
if (isFlicker)
{
time += Time.deltaTime * 3;
if (time < 1)
{
screem.materials[0].color = Color.red;
}
else if (time > 1 && time < 2)
{
screem.materials[0].color = Color.white;
}
else
{
time = 0;
}
}
//收回手中
if(backToHandTime>0)
{
backToHandTime -= Time.deltaTime;
if (backToHandTime <= 0)
{
isFlicker = false;
screem.materials[0].color = Color.white;
base.ReBackHead();
}
}
}
/// <summary>
/// 执行验电操作
/// </summary>
/// <param name="device_base">被验电设备</param>
public void Test(Device_Base device_base)
{
if (device_base.deviceType == DeviceType._插座)
{
if ((triggerAction == null ? 0 : triggerAction.Invoke($"{triggerName}+{device_base.triggerName}", false)) == 0)
{
isMoving = true;
var tmp = ((Device_Socket)device_base);
//位置移动
base.hand_out_action?.Invoke();
transform.parent = tmp.transform;
transform.DOLocalRotate(tmp.testPosAndRot.localEulerAngles, 0.5f);
transform.DOMove(tmp.testPosAndRot.position, 1).OnComplete(() =>
{
Debug.Log("计量柜_插座 已验电");
isFlicker = tmp.hasElectricity;
transform.parent = null;
screem.materials[0].color = isFlicker ? Color.red : Color.white;
backToHandTime = 2f;
base.CallScoreAction(null, $"{triggerName}+{device_base.triggerName}");
triggerAction?.Invoke($"{triggerName}+{device_base.triggerName}", true);
});
}
}
else if (device_base.deviceType == DeviceType._柜门)
{
if ((triggerAction == null ? 0 : triggerAction.Invoke($"{triggerName}+{device_base.triggerName}", false)) == 0)
{
Transform testPosAndRot = null;
bool hasElectricity;
if (device_base is Door)
{
testPosAndRot = ((Door)device_base).testPosAndRot;
hasElectricity = ((Door)device_base).hasElectricity;
}
else if (device_base is Device_CabinetDoor)
{
testPosAndRot = ((Device_CabinetDoor)device_base).testPosAndRot;
hasElectricity = ((Device_CabinetDoor)device_base).hasElectricity;
}
else if(device_base is ClickMove)
{
testPosAndRot = ((ClickMove)device_base).testPosAndRot;
hasElectricity = ((ClickMove)device_base).hasElectricity;
}
else
{
return;
}
isMoving = true;
//位置移动
base.hand_out_action?.Invoke();
transform.parent = device_base.transform;
transform.DOLocalRotate(testPosAndRot.localEulerAngles, 0.5f);
transform.DOMove(testPosAndRot.position, 1).OnComplete(() =>
{
Debug.Log("计量柜_柜门 已验电");
isFlicker = hasElectricity;
transform.parent = null;
screem.materials[0].color = isFlicker ? Color.red : Color.white;
backToHandTime = 2f;
base.CallScoreAction(null, $"{triggerName}+{device_base.triggerName}");
triggerAction?.Invoke($"{triggerName}+{device_base.triggerName}", true);
});
}
}
}
/// <summary>
/// 执行验电操作
/// </summary>
/// <param name="tool_base">被验电设备</param>
public void Test(Tool_Base tool_base)
{
if (tool_base.toolType == ToolType.)
{
if ((triggerAction == null ? 0 : triggerAction.Invoke($"{triggerName}+{tool_base.triggerName}", false)) == 0)
{
isMoving = true;
var tmp = ((Tool_Screw)tool_base);
base.hand_out_action?.Invoke();
//位置移动
transform.parent = tmp.transform;
transform.DOLocalRotate(tmp.TestPenAng+ new Vector3(0, -1 * tmp.transform.localEulerAngles.y, 0), 0.5f);
transform.DOMove(tmp.installPos.position, 1).OnComplete(() =>
{
Debug.Log("螺丝 已验电");
isFlicker = tmp.hasElectricity;
transform.parent = null;
screem.materials[0].color = isFlicker ? Color.red : Color.white;
backToHandTime = 2f;
base.CallScoreAction(null, $"{triggerName}+{tool_base.triggerName}");
triggerAction?.Invoke($"{triggerName}+{tool_base.triggerName}", true);
});
}
}
}
}