CultivationOfBrewing-2/Assets/Scripts/HQB/StandpointController.cs

48 lines
931 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StandpointController : PermanentTriggerBase
{
public bool isStaying = false;
// Start is called before the first frame update
//void Start()
//{
//}
// Update is called once per frame
//void Update()
//{
//}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("进入侧面开门点");
isStaying = true;
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("停留在侧面开门点");
isStaying = false;
}
}
void OnTriggerStay(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("离开侧面开门点");
isStaying = true;
}
}
}