CultivationOfBrewing-2/Assets/Scripts/Project/UI/UI_Panel/UI_SelectModePanel.cs

160 lines
6.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Presets;
using UnityEngine;
public class UI_SelectModePanel : BasePanel
{
//跳过设备选择界面
public bool skipDevicePanel = false;
/// <summary>
/// 初始化
/// </summary>
public void Init()
{
PresetSelectorForSorghum();
}
public override void ShowMe()
{
base.ShowMe();
GameManager.RunModelMgr.ModeType = E_ModeType.None;
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode);
}
public void PresetSelectorForSorghum( )
{
OnClick("StudyModelBtn");
}
/// <summary>
/// 按钮点击
/// </summary>
/// <param name="btnName"></param>
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "Theoretical learning_Btn":
GameManager.UIMgr.ShowPanel<UI_PPTForPracticePanel>(E_UI_Layer.System, (panel) =>
{
GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
{
Debug.Log("加载理论学习面板");
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
GameManager.UIMgr.HidePanel<UI_StepsPanel>();
});
});
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
break;
case "Practical assessment_Btn":
Debug.Log("加载实操考核");
GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Mid, (panel) =>
{
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode);
panel.Init();
GameManager.UIMgr.HidePanel<UI_SelectModePanel>();//TODO 框架中设计一个SelfClose()感觉更好
});
//GameManager.EventMgr.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
// //Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
// //{
// //Bootstrap.Instance.scenesManager.LoadSceneAsyn("理论考核", () =>
// //{
// GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
// {
// GameManager.UIMgr.ShowPanel<UI_BGPanel>( E_UI_Layer.Bot, (panel) =>
// {
// //Bootstrap.Instance.uiManager.ShowPanel<UI_ExamPanel>(E_UI_Layer.Top, (panel) =>
// //{
// // Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
// // Bootstrap.Instance.uiManager.HidePanel<UI_StepsPanel>();
// // Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
// //});
// });
// //});
// // });
// });
break;
case "theoretical examination_Btn"://
//GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
//{
// GameManager.EventMgr.EventTrigger(Enum_EventType.UpdateProgress, 1f);
// GameManager.ScenesMgr.LoadSceneAsyn("LiveScene", () =>
// {
// GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
// {
// GameManager.UIMgr.ShowPanel<UI_ContentPanel>(E_UI_Layer.Mid, (panel) =>
// {
// GameManager.UIMgr.ShowPanel<UI_StepsPanel>(E_UI_Layer.Top, (panel) =>
// {
// Debug.Log("加载场景成功");
// GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
// GameManager.UIMgr.HidePanel<UI_BGPanel>();
// });
// GameManager.EventMgr.EventTrigger(Enum_EventType.UpdateProgress, 2f);
// });
// });
// });
//});
//Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
break;
}
//var modeType = E_ModeType.None;
//switch (btnName)
//{
// case "StudyModelBtn":
// modeType = E_ModeType.Study;
// GameManager.NetMgr.operationType = "1";
// break;
// case "TrainModelBtn":
// modeType = E_ModeType.Practice;
// GameManager.NetMgr.operationType = "2";
// break;
//}
//GameManager.RunModelMgr.ModeType = modeType;
//if (skipDevicePanel)//跳过设备选择界面
//{
// GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
// {
// GameManager.RunModelMgr.schemeID = GameManager.DataMgr.d_System.subjects[0].id;//读取schemeID
// GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode);
// GameManager.ProcessMgr.Init(GameManager.RunModelMgr.schemeID);
// panel.Init();
// GameManager.UIMgr.HidePanel<UI_SelectModePanel>();//TODO 框架中设计一个SelfClose()感觉更好
// GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
// GameManager.ScenesMgr.LoadSceneAsyn($"{GameManager.Instance.systemId}_{GameManager.RunModelMgr.schemeID}_{GameManager.Instance.startSceneName}", () =>
// {
// GameManager.UIMgr.HidePanel<UI_SelectDevicePanel>();
// GameManager.UIMgr.HidePanel<UI_BGPanel>();
// GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
// if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
// {
// GameManager.RunModelMgr.startTime = DateTime.Now;
// Debug.Log("开始记时:" + GameManager.RunModelMgr.startTime.ToString());
// }
// });
// });
//}
//else
//{
// GameManager.UIMgr.ShowPanel<UI_SelectDevicePanel>(E_UI_Layer.Mid, (panel) =>
// {
// GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchMode);
// panel.Init();
// GameManager.UIMgr.HidePanel<UI_SelectModePanel>();//TODO 框架中设计一个SelfClose()感觉更好
// });
//}
}
}