21 lines
434 B
C#
21 lines
434 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UI_GenerateItemsBtn : BaseItem
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{
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public Action<GameObject> callBack;
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "RemoveBtn":
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callBack?.Invoke(gameObject);
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break;
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default:
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break;
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}
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}
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}
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