CultivationOfBrewing-2/Assets/Scripts/UI/UIPanel/UI_MenuBar.cs

56 lines
1.4 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_MenuBar : BasePanel
{
public Button enter;
public Button exit;
public Image Bg;
protected override void Awake()
{
base.Awake();
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "TaskListBtn":
Bootstrap.Instance.uiManager.ShowPanel<UI_CheckTaskPanel>(this, E_UI_Layer.Top, (panel) =>
{
Debug.Log("UI_CheckTaskPanel");
});
break;
case "enter":
if (Bg.rectTransform.localPosition.x == 960)
{
Bg.transform.DOLocalMoveX(860, 1f);
enter.gameObject.SetActive(false);
exit.gameObject.SetActive(true);
}
break;
case "exit":
if (Bg.rectTransform.localPosition.x == 860)
{
Bg.rectTransform.DOLocalMoveX(960, 1f);
enter.gameObject.SetActive(true);
exit.gameObject.SetActive(false);
}
break;
}
}
}