56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_MenuBar : BasePanel
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{
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public Button enter;
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public Button exit;
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public Image Bg;
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protected override void Awake()
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{
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base.Awake();
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}
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public override void ShowMe()
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{
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base.ShowMe();
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}
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public override void HideMe()
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{
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base.HideMe();
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}
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "TaskListBtn":
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Bootstrap.Instance.uiManager.ShowPanel<UI_CheckTaskPanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Debug.Log("UI_CheckTaskPanel");
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});
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break;
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case "enter":
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if (Bg.rectTransform.localPosition.x == 960)
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{
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Bg.transform.DOLocalMoveX(860, 1f);
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enter.gameObject.SetActive(false);
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exit.gameObject.SetActive(true);
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}
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break;
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case "exit":
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if (Bg.rectTransform.localPosition.x == 860)
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{
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Bg.rectTransform.DOLocalMoveX(960, 1f);
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enter.gameObject.SetActive(true);
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exit.gameObject.SetActive(false);
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}
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break;
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}
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}
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}
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