修改实训点不了toggle的原因
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 75ae750f8fa5293489e7f67efce226d7
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -183,7 +183,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2fafe2cfe61f6974895a912c3755e8f1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_AllowSwitchOff: 1
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m_AllowSwitchOff: 0
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--- !u!1 &1274212127849608913
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GameObject:
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m_ObjectHideFlags: 0
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@ -57,7 +57,7 @@ public class BasePanel : MonoBehaviour
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/// 查找子控件并添加到字典中,同时添加事件监听器
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/// </summary>
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/// <typeparam name="T">控件类型</typeparam>
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private void FindChildrenControl<T>() where T : UIBehaviour
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public void FindChildrenControl<T>() where T : UIBehaviour
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{
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T[] controls = GetComponentsInChildren<T>(true);
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@ -30,7 +30,6 @@ public class UI_StepsPanel : BasePanel
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public string jsonFileName = "StepsConfig"; // JSON文件名
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protected override void Awake()
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{
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base.Awake();
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canvasGroup.alpha = 0f;
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data = JsonManager.LoadData<PptFilesData>(jsonFileName);
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foreach (var pptFile in data.pptFiles)
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@ -52,6 +51,8 @@ public class UI_StepsPanel : BasePanel
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buttonText.text = $"{pptFile.fileName}";
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}
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}
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base.Awake();
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//FindChildrenControl<Toggle>();
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}
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public override async void ShowMe(int time = 0)
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@ -107,43 +108,22 @@ public class UI_StepsPanel : BasePanel
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await ToolManager.RefreshScrollView(StepsContent, scrollRect);
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switch (togglePath)
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{
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case "retrun_Btn":
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case "育苗前种子处理":
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if (isOn)
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{
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Bootstrap.Instance.scenesManager.LoadSceneAsyn("MenuScene", () =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
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{
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Debug.Log("加载场景成功");
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Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
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Bootstrap.Instance.uiManager.HidePanel<UI_StepsPanel>();
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Bootstrap.Instance.uiManager.HidePanel<UI_MainTitlePanel>();
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Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
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Bootstrap.Instance.uiManager.HidePanel<UI_ContentPanel>();
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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Debug.Log("UI_StepsPanel已经显示在" + E_UI_Layer.System);
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Debug.Log("育苗前种子处理");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.拖车, false);
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});
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});
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UI_ContentPanel.instance.Tips = "1.选种是为了淘汰瘦小、损伤、虫蛀和霉变的种子,选出粒大饱满、外观光滑且有光泽的籽粒。选种方法包括风选和筛选,风选可用风车或簸箕将枇子、虫蛀等籽粒扇掉,筛选则使用3.5毫米-4毫米孔径的筛子筛去小粒种子。选种后,种子发芽率更高,出苗整齐一致,有利于培育壮苗。(在簸箕中选择完整种子并进行泡发)\r\n" +
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"\n2.再用%广枯宁水剂浸泡10~12小时,待种子吸胀后捞起滤干备用。这种方法既能有效防治病害,又能保证高粱产品的有机品质"
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;
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UI_ContentPanel.instance.fizhi();
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Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
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CameraManager.instance.Camera.transform.SetPositionAndRotation
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(CameraManager.instance.StepTrans[0].transform.position, CameraManager.instance.StepTrans[0].transform.rotation);
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});
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UI_ContentPanel.instance.Tips = "";
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}
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break;
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case "育苗前种子处理":
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Debug.Log("育苗前种子处理");
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UI_ContentPanel.instance.Tips = "1.选种是为了淘汰瘦小、损伤、虫蛀和霉变的种子,选出粒大饱满、外观光滑且有光泽的籽粒。选种方法包括风选和筛选,风选可用风车或簸箕将枇子、虫蛀等籽粒扇掉,筛选则使用3.5毫米-4毫米孔径的筛子筛去小粒种子。选种后,种子发芽率更高,出苗整齐一致,有利于培育壮苗。(在簸箕中选择完整种子并进行泡发)\r\n" +
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"\n2.再用%广枯宁水剂浸泡10~12小时,待种子吸胀后捞起滤干备用。这种方法既能有效防治病害,又能保证高粱产品的有机品质"
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;
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UI_ContentPanel.instance.fizhi();
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Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
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CameraManager.instance.Camera.transform.SetPositionAndRotation
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(CameraManager.instance.StepTrans[0].transform.position, CameraManager.instance.StepTrans[0].transform.rotation);
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UI_ContentPanel.instance.Tips = "";
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break;
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case "播撒育苗技术流程":
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Debug.Log("播撒育苗技术流程");
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