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diff --git a/Assets/Scripts/OnMouseObj.cs b/Assets/Scripts/OnMouseObj.cs
index 04a1ffd..5fd45fa 100644
--- a/Assets/Scripts/OnMouseObj.cs
+++ b/Assets/Scripts/OnMouseObj.cs
@@ -21,7 +21,7 @@ public class OnMouseObj : MonoBehaviour
{
return;
}
-
+ TipItem.Instance.HideTips();
}
private void OnMouseEnter()
diff --git a/Assets/Scripts/Project/ProjectBase/CameraManager.cs b/Assets/Scripts/Project/ProjectBase/CameraManager.cs
index ba83f00..211a87e 100644
--- a/Assets/Scripts/Project/ProjectBase/CameraManager.cs
+++ b/Assets/Scripts/Project/ProjectBase/CameraManager.cs
@@ -1,5 +1,5 @@
+using DG.Tweening;
using System.Collections;
-using System.Collections.Generic;
using UnityEngine;
public class CameraManager : MonoBehaviour
@@ -7,10 +7,68 @@ public class CameraManager : MonoBehaviour
public static CameraManager instance;
public Camera Camera;
+ ///
+ /// ËùÓеÄÖÖ×Ó
+ ///
+ public GameObject[] seed_Obj;
public Transform[] StepTrans;
+ public GameObject SeedWater_Obj;
+
+ public GameObject water_Obj;
+
private void Awake()
{
instance = this;
}
+
+ private void Update()
+ {
+ if (Input.GetMouseButtonDown(0))
+ {
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit hit;
+ bool raycast = Physics.Raycast(ray, out hit);
+ if (raycast)
+ {
+ if (hit.collider.gameObject.tag.Equals("CompleteSeeds"))
+ {
+ Debug.Log("±»µã»÷ÎïÌåµÄ±êÇ©ÊÇ" + hit.collider.gameObject.tag);
+ hit.collider.gameObject.SetActive(false);
+
+ bool allSeedsHidden = true;
+ for (int i = 0; i < seed_Obj.Length; i++)
+ {
+ if (seed_Obj[i].activeInHierarchy)
+ {
+ allSeedsHidden = false;
+ Debug.Log("»¹ÓÐÖÖ×ÓûÓе㵽");
+ break; // Ö»ÒªÓÐÒ»¸öÖÖ×ÓûÒþ²Ø£¬¾ÍÍ˳öÑ»·
+ }
+ }
+
+ // ¼ì²éÊÇ·ñËùÓÐÖÖ×Ó¶¼±»Òþ²Ø£¨·ÅÔÚÑ»·Í⣩
+ if (allSeedsHidden)
+ {
+ Debug.Log("ËùÓÐÖÖ×Ó¶¼±»Òþ²Ø");
+ Camera.fieldOfView = 60;
+ StartCoroutine(SeedIsFalse());
+ }
+
+ }
+ }
+ }
+ }
+ public IEnumerator SeedIsFalse()
+ {
+ Camera.transform.SetPositionAndRotation
+ (StepTrans[2].transform.position, StepTrans[1].transform.rotation);
+ yield return new WaitForSeconds(1f);
+ SeedWater_Obj.transform.DOMoveY(0, 1f);
+ yield return new WaitForSeconds(2.1f);
+ water_Obj.transform.DOMoveY(0.1f, 1.5f);
+ yield return new WaitForSeconds(2.5f);
+ UI_FadePanel.Instance.Init();
+ yield return new WaitForSeconds(5f);
+ }
}
diff --git a/Assets/Scripts/Project/ProjectBase/UIManager/UIManager.cs b/Assets/Scripts/Project/ProjectBase/UIManager/UIManager.cs
index 9515648..32e67ab 100644
--- a/Assets/Scripts/Project/ProjectBase/UIManager/UIManager.cs
+++ b/Assets/Scripts/Project/ProjectBase/UIManager/UIManager.cs
@@ -56,6 +56,9 @@ public class UIManager
private TipItem tipItemPrefab;
public TipItem tipItem;
+ private UI_FadePanel _FadePanelPrefab;
+ public UI_FadePanel fadePanel;
+
///
/// æž„é€ å‡½æ•°
@@ -67,6 +70,9 @@ public class UIManager
tipItemPrefab = ResourcesManager.Load("UI/UI_Item/TipItem/TipItem");
tipItem = GameObject.Instantiate(tipItemPrefab, canvas);
tipItem.HideTips();
+ _FadePanelPrefab = ResourcesManager.Load("UI/UI_Item/UI_FadePanel/UI_FadePanel");
+ fadePanel = GameObject.Instantiate(_FadePanelPrefab, canvas);
+ fadePanel.HidePanel();
layers = new Transform[]
{
canvas.transform.Find("Bot"),
diff --git a/Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs b/Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs
index 2f749a2..0caac9c 100644
--- a/Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs
+++ b/Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs
@@ -82,6 +82,7 @@ public class UI_StepsPanel : BasePanel
break;
case "ÓýÃçÇ°ÖÖ×Ó´¦Àí":
Debug.Log("ÓýÃçÇ°ÖÖ×Ó´¦Àí");
+ CameraManager.instance.Camera.fieldOfView = 25;
CameraManager.instance.Camera.transform.SetPositionAndRotation
(CameraManager.instance.StepTrans[0].transform.position, CameraManager.instance.StepTrans[0].transform.rotation);
break;
@@ -91,6 +92,7 @@ public class UI_StepsPanel : BasePanel
break;
case "¾«Ï¸ÕûµØÒªÇó":
Debug.Log("¾«Ï¸ÕûµØÒªÇó");
+ CameraManager.instance.Camera.fieldOfView = 60;
CameraManager.instance.Camera.transform.SetPositionAndRotation
(CameraManager.instance.StepTrans[1].transform.position, CameraManager.instance.StepTrans[1].transform.rotation);
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.Íϳµ, true);
diff --git a/Assets/Scripts/UI_FadePanel.cs b/Assets/Scripts/UI_FadePanel.cs
new file mode 100644
index 0000000..b403190
--- /dev/null
+++ b/Assets/Scripts/UI_FadePanel.cs
@@ -0,0 +1,47 @@
+using DG.Tweening;
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using Unity.VisualScripting;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class UI_FadePanel : MonoBehaviour
+{
+ public static UI_FadePanel Instance;
+ public string FadeString;
+
+ public Image FadeBg;
+ ///
+ /// Îı¾
+ ///
+ public TextMeshProUGUI FadetextMeshProUGUI;
+ public float typeTime;
+ private void Awake()
+ {
+ Instance = this;
+ }
+ public void Init()
+ {
+ gameObject.SetActive(true);
+ FadeBg.DOFade(1,0.1f);
+ StartCoroutine(Typing(FadetextMeshProUGUI, FadeString));
+
+ }
+
+ public void HidePanel()
+ {
+ gameObject.SetActive(false);
+ }
+ public IEnumerator Typing(TextMeshProUGUI text ,string a)
+ {
+ text.text = string.Empty;
+ string strTemp = string.Empty;
+ for (int i = 0; i < a.Length; i++)
+ {
+ yield return new WaitForSeconds(typeTime);
+ strTemp += a[i];
+ text.text = strTemp;
+ }
+ }
+}
diff --git a/Assets/Scripts/UI_FadePanel.cs.meta b/Assets/Scripts/UI_FadePanel.cs.meta
new file mode 100644
index 0000000..523b277
--- /dev/null
+++ b/Assets/Scripts/UI_FadePanel.cs.meta
@@ -0,0 +1,11 @@
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