From 175d23ef0a3d78d9a945adc904b80aedcd72c7d9 Mon Sep 17 00:00:00 2001 From: taosuqi <2274240467@qq.com> Date: Wed, 2 Apr 2025 10:02:26 +0800 Subject: [PATCH] =?UTF-8?q?4.2=E4=B8=8A=E5=8D=88=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Models/盆.fbx | Bin 0 -> 30624 bytes Assets/Models/盆.fbx.meta | 107 + .../UI/UI_Item/TipItem/TipItem.prefab | 2 +- Assets/Resources/UI/UI_Item/UI_FadePanel.meta | 8 + .../UI_Item/UI_FadePanel/UI_FadePanel.prefab | 268 ++ .../UI_FadePanel/UI_FadePanel.prefab.meta | 7 + Assets/Scenes/LiveScene.unity | 2804 ++++++++++++++++- Assets/Scripts/OnMouseObj.cs | 2 +- .../Project/ProjectBase/CameraManager.cs | 60 +- .../ProjectBase/UIManager/UIManager.cs | 6 + Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs | 2 + Assets/Scripts/UI_FadePanel.cs | 47 + Assets/Scripts/UI_FadePanel.cs.meta | 11 + 13 files changed, 3309 insertions(+), 15 deletions(-) create mode 100644 Assets/Models/盆.fbx create mode 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b/Assets/Scripts/Project/ProjectBase/CameraManager.cs @@ -1,5 +1,5 @@ +using DG.Tweening; using System.Collections; -using System.Collections.Generic; using UnityEngine; public class CameraManager : MonoBehaviour @@ -7,10 +7,68 @@ public class CameraManager : MonoBehaviour public static CameraManager instance; public Camera Camera; + /// + /// ËùÓеÄÖÖ×Ó + /// + public GameObject[] seed_Obj; public Transform[] StepTrans; + public GameObject SeedWater_Obj; + + public GameObject water_Obj; + private void Awake() { instance = this; } + + private void Update() + { + if (Input.GetMouseButtonDown(0)) + { + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + RaycastHit hit; + bool raycast = Physics.Raycast(ray, out hit); + if (raycast) + { + if (hit.collider.gameObject.tag.Equals("CompleteSeeds")) + { + Debug.Log("±»µã»÷ÎïÌåµÄ±êÇ©ÊÇ" + hit.collider.gameObject.tag); + hit.collider.gameObject.SetActive(false); + + bool allSeedsHidden = true; + for (int i = 0; i < seed_Obj.Length; i++) + { + if (seed_Obj[i].activeInHierarchy) + { + allSeedsHidden = false; + Debug.Log("»¹ÓÐÖÖ×ÓûÓе㵽"); + break; // Ö»ÒªÓÐÒ»¸öÖÖ×ÓûÒþ²Ø£¬¾ÍÍ˳öÑ­»· + } + } + + // ¼ì²éÊÇ·ñËùÓÐÖÖ×Ó¶¼±»Òþ²Ø£¨·ÅÔÚÑ­»·Í⣩ + if (allSeedsHidden) + { + Debug.Log("ËùÓÐÖÖ×Ó¶¼±»Òþ²Ø"); + Camera.fieldOfView = 60; + StartCoroutine(SeedIsFalse()); + } + + } + } + } + } + public IEnumerator SeedIsFalse() + { + Camera.transform.SetPositionAndRotation + (StepTrans[2].transform.position, StepTrans[1].transform.rotation); + yield return new WaitForSeconds(1f); + SeedWater_Obj.transform.DOMoveY(0, 1f); + yield return new WaitForSeconds(2.1f); + water_Obj.transform.DOMoveY(0.1f, 1.5f); + yield return new WaitForSeconds(2.5f); + UI_FadePanel.Instance.Init(); + yield return new WaitForSeconds(5f); + } } diff --git a/Assets/Scripts/Project/ProjectBase/UIManager/UIManager.cs b/Assets/Scripts/Project/ProjectBase/UIManager/UIManager.cs index 9515648..32e67ab 100644 --- a/Assets/Scripts/Project/ProjectBase/UIManager/UIManager.cs +++ b/Assets/Scripts/Project/ProjectBase/UIManager/UIManager.cs @@ -56,6 +56,9 @@ public class UIManager private TipItem tipItemPrefab; public TipItem tipItem; + private UI_FadePanel _FadePanelPrefab; + public UI_FadePanel fadePanel; + /// /// 构造函数 @@ -67,6 +70,9 @@ public class UIManager tipItemPrefab = ResourcesManager.Load("UI/UI_Item/TipItem/TipItem"); tipItem = GameObject.Instantiate(tipItemPrefab, canvas); tipItem.HideTips(); + _FadePanelPrefab = ResourcesManager.Load("UI/UI_Item/UI_FadePanel/UI_FadePanel"); + fadePanel = GameObject.Instantiate(_FadePanelPrefab, canvas); + fadePanel.HidePanel(); layers = new Transform[] { canvas.transform.Find("Bot"), diff --git a/Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs b/Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs index 2f749a2..0caac9c 100644 --- a/Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs +++ b/Assets/Scripts/UI/UIPanel/UI_StepsPanel.cs @@ -82,6 +82,7 @@ public class UI_StepsPanel : BasePanel break; case "ÓýÃçÇ°ÖÖ×Ó´¦Àí": Debug.Log("ÓýÃçÇ°ÖÖ×Ó´¦Àí"); + CameraManager.instance.Camera.fieldOfView = 25; CameraManager.instance.Camera.transform.SetPositionAndRotation (CameraManager.instance.StepTrans[0].transform.position, CameraManager.instance.StepTrans[0].transform.rotation); break; @@ -91,6 +92,7 @@ public class UI_StepsPanel : BasePanel break; case "¾«Ï¸ÕûµØÒªÇó": Debug.Log("¾«Ï¸ÕûµØÒªÇó"); + CameraManager.instance.Camera.fieldOfView = 60; CameraManager.instance.Camera.transform.SetPositionAndRotation (CameraManager.instance.StepTrans[1].transform.position, CameraManager.instance.StepTrans[1].transform.rotation); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.Íϳµ, true); diff --git a/Assets/Scripts/UI_FadePanel.cs b/Assets/Scripts/UI_FadePanel.cs new file mode 100644 index 0000000..b403190 --- /dev/null +++ b/Assets/Scripts/UI_FadePanel.cs @@ -0,0 +1,47 @@ +using DG.Tweening; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.UI; + +public class UI_FadePanel : MonoBehaviour +{ + public static UI_FadePanel Instance; + public string FadeString; + + public Image FadeBg; + /// + /// Îı¾ + /// + public TextMeshProUGUI FadetextMeshProUGUI; + public float typeTime; + private void Awake() + { + Instance = this; + } + public void Init() + { + gameObject.SetActive(true); + FadeBg.DOFade(1,0.1f); + StartCoroutine(Typing(FadetextMeshProUGUI, FadeString)); + + } + + public void HidePanel() + { + gameObject.SetActive(false); + } + public IEnumerator Typing(TextMeshProUGUI text ,string a) + { + text.text = string.Empty; + string strTemp = string.Empty; + for (int i = 0; i < a.Length; i++) + { + yield return new WaitForSeconds(typeTime); + strTemp += a[i]; + text.text = strTemp; + } + } +} diff --git a/Assets/Scripts/UI_FadePanel.cs.meta b/Assets/Scripts/UI_FadePanel.cs.meta new file mode 100644 index 0000000..523b277 --- /dev/null +++ b/Assets/Scripts/UI_FadePanel.cs.meta @@ -0,0 +1,11 @@ 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