修改ppt加载(点一个加载一个)
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0631c29109
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@ -64,7 +64,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -19,8 +19,8 @@ public class Bootstrap : SingletonMono<Bootstrap>
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eventCenter = new EventCenter();
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scenesManager = new ScenesManager(this);
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pptFolderName = Application.streamingAssetsPath + "/PPT";
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//LoadPPTTest.PPTFiles(pptFolderName);
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//ppts = LoadPPTTest.PPTName();
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LoadPPTTest.PPTFiles(pptFolderName);
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ppts = LoadPPTTest.PPTName();
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DontDestroyOnLoad(gameObject);
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}
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@ -33,10 +33,9 @@ public class Bootstrap : SingletonMono<Bootstrap>
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{
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uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
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{
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//LoadPPTTest.PPTFiles(pptFolderName);
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uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
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{
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//ppts = LoadPPTTest.PPTName();
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Debug.Log("UI_SelectModePanel");
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});
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});
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@ -80,44 +80,38 @@ public static class LoadPPTTest
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/// 获取文件夹下所有.pptx文件
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/// </summary>
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/// <param name="folderPath"></param>
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public static async void PPTFiles(string folderPath)
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public static void PPTFiles(string folderPath)
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{
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string fullPPTFolderPath = Path.Combine(Application.streamingAssetsPath, folderPath);
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pptsPath = Directory.GetFiles(fullPPTFolderPath, "*.pptx");
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for (int i = 0; i < pptsPath.Length; i++)
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{
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string pptName = PathName(pptsPath[i]);
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await UniTask.Yield();
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await LoadAllPPTFiles(pptName, pptsPath[i]);
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}
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}
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public static async UniTask LoadAllPPTFiles(string pptName, string folderPath)
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{
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List<Texture2D> texture2Ds = new List<Texture2D>();
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Presentation presentation = new Presentation(folderPath);
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// 遍历文档(只做示例使用自己根据需求拓展)
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for (int i = 0; i < presentation.Slides.Count; i++)
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{
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await UniTask.Yield();
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ISlide slide = presentation.Slides[i];
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var bitmap = slide.GetThumbnail(1f, 1f);
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// 声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组
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using (MemoryStream ms = new MemoryStream())
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{
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bitmap.Save(ms, ImageFormat.Jpeg);
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byte[] buff = new byte[ms.Length];
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ms.Seek(0, SeekOrigin.Begin);
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await ms.ReadAsync(buff, 0, (int)ms.Length);
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Texture2D texture2D = new Texture2D(2, 2);
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texture2D.LoadImage(buff);
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texture2Ds.Add(texture2D);
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}
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}
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texturesDic.Add(pptName, texture2Ds);
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Debug.Log("所有PPT加载完成!");
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}
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//public static async UniTask LoadAllPPTFiles(string pptName, string folderPath)
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//{
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// List<Texture2D> texture2Ds = new List<Texture2D>();
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// Presentation presentation = new Presentation(folderPath);
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// // 遍历文档(只做示例使用自己根据需求拓展)
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// for (int i = 0; i < presentation.Slides.Count; i++)
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// {
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// await UniTask.Yield();
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// ISlide slide = presentation.Slides[i];
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// var bitmap = slide.GetThumbnail(1f, 1f);
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// // 声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组
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// using (MemoryStream ms = new MemoryStream())
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// {
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// bitmap.Save(ms, ImageFormat.Jpeg);
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// byte[] buff = new byte[ms.Length];
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// ms.Seek(0, SeekOrigin.Begin);
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// await ms.ReadAsync(buff, 0, (int)ms.Length);
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// Texture2D texture2D = new Texture2D(2, 2);
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// texture2D.LoadImage(buff);
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// texture2Ds.Add(texture2D);
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// }
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// }
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// texturesDic.Add(pptName, texture2Ds);
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// Debug.Log("所有PPT加载完成!");
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//}
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public static List<Texture2D> LoadAllPPTFiles(string folderPath)
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{
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@ -21,8 +21,7 @@ public class UI_TipsForPracticePanel : BasePanel
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protected override void Awake()
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{
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base.Awake();
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canvasGroup.alpha = 0f;
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canvasGroup.alpha = 1f;
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// 1. 提取文件名并解析数字前缀
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var sortedItems = Bootstrap.Instance.ppts
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.Select(path => new
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@ -41,6 +40,7 @@ public class UI_TipsForPracticePanel : BasePanel
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buttonItem.PPTName_Tog.gameObject.name = item.Name;
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Debug.Log($"已创建按钮: {item.Name} (排序键: {item.Order})");
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}
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base.Awake();
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//pptConfig = JsonManager.LoadData<PPTConfig>("pptConfig");
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if (Bootstrap.Instance.ppts == null || Bootstrap.Instance.ppts.Length == 0)
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{
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@ -50,17 +50,17 @@ public class UI_TipsForPracticePanel : BasePanel
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}
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public override async void ShowMe(int time = 0)
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public override void ShowMe(int time = 0)
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{
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base.ShowMe();
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string pptBtnName = Left_content.GetChild(0).GetComponent<UI_TipsForPracticePanelPPTNameItem>().PPTName_Tog.gameObject.name;
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OnClick(pptBtnName);
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await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
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//string pptBtnName = Left_content.GetChild(0).GetComponent<UI_TipsForPracticePanelPPTNameItem>().PPTName_Tog.gameObject.name;
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//OnClick(pptBtnName);
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///await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
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}
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public override async void HideMe(int time = 0)
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public override void HideMe(int time = 0)
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{
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base.HideMe();
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await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
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//await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
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}
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protected override async void OnClick(string btnName)
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