Merge branch 'master' of http://172.16.1.12/taosuqi/CultivationOfBrewing
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File diff suppressed because it is too large
Load Diff
|
@ -17,7 +17,7 @@ public class Bootstrap : SingletonMono<Bootstrap>
|
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base.Awake();
|
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uiManager = new UIManager();
|
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eventCenter = new EventCenter();
|
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scenesManager = new ScenesManager();
|
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scenesManager = new ScenesManager(this);
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pptFolderName = Application.streamingAssetsPath + "/PPT";
|
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LoadPPTTest.PPTFiles(pptFolderName);
|
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ppts = LoadPPTTest.PPTName();
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|
@ -25,24 +25,23 @@ public class Bootstrap : SingletonMono<Bootstrap>
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}
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private void Start()
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{
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uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
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{
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
|
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scenesManager.LoadSceneAsyn("MenuScene", () =>
|
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{
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uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
|
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{
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uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
|
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{
|
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Debug.Log("UI_SelectModePanel");
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});
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});
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
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});
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});
|
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//uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
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//{
|
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|
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//});
|
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}
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// Update is called once per frame
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fileFormatVersion: 2
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guid: d637722642cc9224e876424e9a4395df
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userData:
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@ -30,19 +30,28 @@ public class CameraManager : MonoBehaviour
|
|||
|
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public Transform pesticideRot_Trans;
|
||||
|
||||
/// <summary>
|
||||
/// 种子播放动画
|
||||
/// </summary>
|
||||
public Animator Seed_Ani;
|
||||
|
||||
/// <summary>
|
||||
/// 种子生长动画
|
||||
/// </summary>
|
||||
public Animation water_Ani;
|
||||
public float minFOV = 30f; // 最小视野
|
||||
public float maxFOV = 60f; // 最大视野
|
||||
public float sensitivity = 5f; // 滚轮灵敏度
|
||||
|
||||
|
||||
[Header("动画设置")]
|
||||
public Animator SeedAnimator;
|
||||
|
||||
[Header("物体设置")]
|
||||
[SerializeField] private GameObject[] objects; // 在Inspector中分配5个物体
|
||||
[SerializeField] private float hideDuration = 1f; // 每个物体消失的持续时间
|
||||
[SerializeField] private float delayBetweenObjects = 0.5f; // 物体之间的间隔时间
|
||||
|
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private Material[] originalMaterials;
|
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private Color[] originalColors;
|
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private bool isSequenceRunning = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
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InitializeMaterials();
|
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}
|
||||
|
||||
private void Update()
|
||||
|
@ -81,6 +90,16 @@ public class CameraManager : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
float scrollInput = Input.GetAxis("Mouse ScrollWheel");
|
||||
|
||||
if (scrollInput != 0)
|
||||
{
|
||||
float newFOV = Camera.fieldOfView - scrollInput * sensitivity;
|
||||
newFOV = Mathf.Clamp(newFOV, minFOV, maxFOV);
|
||||
Camera.fieldOfView = newFOV;
|
||||
|
||||
Debug.Log($"当前FOV: {newFOV}");
|
||||
}
|
||||
}
|
||||
public IEnumerator SeedIsFalse()
|
||||
{
|
||||
|
@ -89,8 +108,8 @@ public class CameraManager : MonoBehaviour
|
|||
yield return new WaitForSeconds(1f);
|
||||
Seed_Obj.transform.DOMoveY(0, 1f);
|
||||
yield return new WaitForSeconds(2.1f);
|
||||
pesticide_Trans.transform.DORotate
|
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(new Vector3(pesticideRot_Trans.rotation.x, pesticideRot_Trans.rotation.y, pesticideRot_Trans.rotation.z),1.5f);
|
||||
pesticide_Trans.transform.DOLocalRotate
|
||||
(new Vector3(15,90,-90),1.5f);
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
water_Obj.transform.DOMoveY(0.1f, 1.5f);
|
||||
yield return new WaitForSeconds(2.5f);
|
||||
|
@ -98,9 +117,111 @@ public class CameraManager : MonoBehaviour
|
|||
yield return new WaitForSeconds(9f);
|
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UI_FadePanel.Instance.Next_Btn.gameObject.SetActive(true);
|
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}
|
||||
|
||||
public IEnumerator SeedIE()
|
||||
public void InitializeMaterials()
|
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{
|
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yield return new WaitForSeconds(1f);
|
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originalMaterials = new Material[objects.Length];
|
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originalColors = new Color[objects.Length];
|
||||
|
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for (int i = 0; i < objects.Length; i++)
|
||||
{
|
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if (objects[i] != null && objects[i].TryGetComponent<Renderer>(out var renderer))
|
||||
{
|
||||
originalMaterials[i] = renderer.material;
|
||||
originalColors[i] = renderer.material.color;
|
||||
// 所有物体初始隐藏
|
||||
objects[i].SetActive(false);
|
||||
SetObjectAlpha(objects[i], 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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public void OnNextButtonClick()
|
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{
|
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if (!isSequenceRunning)
|
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{
|
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StartCoroutine(ExecuteObjectSequence());
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator ExecuteObjectSequence()
|
||||
{
|
||||
isSequenceRunning = true;
|
||||
|
||||
// 1. 播放种子动画
|
||||
SeedAnimator.SetBool("种下", true);
|
||||
yield return new WaitForSeconds(1.5f); // 等待动画播放
|
||||
|
||||
// 2. 激活并显示第一个物体
|
||||
if (objects[0] != null)
|
||||
{
|
||||
objects[0].SetActive(true);
|
||||
SetObjectAlpha(objects[0], 1f);
|
||||
}
|
||||
|
||||
// 3. 依次处理前n-1个物体(最后一个保持显示)
|
||||
for (int i = 0; i < objects.Length - 1; i++)
|
||||
{
|
||||
if (objects[i] != null && objects[i].activeSelf)
|
||||
{
|
||||
yield return new WaitForSeconds(delayBetweenObjects);
|
||||
yield return FadeOutObject(objects[i]);
|
||||
objects[i].SetActive(false);
|
||||
|
||||
// 激活并显示下一个物体
|
||||
if (objects[i + 1] != null)
|
||||
{
|
||||
objects[i + 1].SetActive(true);
|
||||
SetObjectAlpha(objects[i + 1], 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isSequenceRunning = false;
|
||||
}
|
||||
|
||||
IEnumerator FadeOutObject(GameObject obj)
|
||||
{
|
||||
if (!obj.TryGetComponent<Renderer>(out var renderer)) yield break;
|
||||
|
||||
Material material = renderer.material;
|
||||
Color startColor = material.color;
|
||||
float elapsedTime = 0f;
|
||||
|
||||
while (elapsedTime < hideDuration)
|
||||
{
|
||||
float progress = elapsedTime / hideDuration;
|
||||
material.color = new Color(
|
||||
startColor.r,
|
||||
startColor.g,
|
||||
startColor.b,
|
||||
Mathf.Lerp(1f, 0f, progress)
|
||||
);
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
material.color = new Color(startColor.r, startColor.g, startColor.b, 0f);
|
||||
}
|
||||
|
||||
void SetObjectAlpha(GameObject obj, float alpha)
|
||||
{
|
||||
if (obj != null && obj.TryGetComponent<Renderer>(out var renderer))
|
||||
{
|
||||
Color color = renderer.material.color;
|
||||
renderer.material.color = new Color(color.r, color.g, color.b, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetAllObjects()
|
||||
{
|
||||
for (int i = 0; i < objects.Length; i++)
|
||||
{
|
||||
if (objects[i] != null)
|
||||
{
|
||||
// 重置所有物体为隐藏状态
|
||||
objects[i].SetActive(false);
|
||||
SetObjectAlpha(objects[i], 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,9 +16,6 @@ public class Const
|
|||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class ChooseItem
|
||||
{
|
||||
|
@ -60,6 +57,10 @@ public class ChooseItem
|
|||
/// 答案
|
||||
/// </summary>
|
||||
public string answer;
|
||||
/// <summary>
|
||||
/// 当前选择的
|
||||
/// </summary>
|
||||
public string CurrentOptions;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -6,7 +6,11 @@ using UnityEngine.SceneManagement;
|
|||
|
||||
public class ScenesManager
|
||||
{
|
||||
public ScenesManager() { }
|
||||
private MonoBehaviour _target;
|
||||
public ScenesManager(MonoBehaviour target)
|
||||
{
|
||||
_target = target;
|
||||
}
|
||||
/// <summary>
|
||||
/// 同步加载场景
|
||||
/// </summary>
|
||||
|
@ -25,11 +29,9 @@ public class ScenesManager
|
|||
/// <param name="sceneName">场景名称</param>
|
||||
/// <param name="action">委托</param>
|
||||
/// <param name="loadSceneMode">加载场景方式</param>
|
||||
public void LoadSceneAsyn(MonoBehaviour taget, string sceneName, UnityAction action = null,
|
||||
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
|
||||
public void LoadSceneAsyn(string sceneName, UnityAction action = null)
|
||||
{
|
||||
Debug.Log("LoadSceneAsyn");
|
||||
taget.StartCoroutine(ReallyLoadScene(sceneName, action));
|
||||
_target.StartCoroutine(ReallyLoadScene(sceneName, action));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -43,8 +45,7 @@ public class ScenesManager
|
|||
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
|
||||
{
|
||||
AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
|
||||
yield return ao;
|
||||
action?.Invoke();
|
||||
yield return ao.isDone;
|
||||
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using Cysharp.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
@ -56,7 +57,7 @@ public class BasePanel : MonoBehaviour
|
|||
/// 查找子控件并添加到字典中,同时添加事件监听器
|
||||
/// </summary>
|
||||
/// <typeparam name="T">控件类型</typeparam>
|
||||
private void FindChildrenControl<T>() where T : UIBehaviour
|
||||
public void FindChildrenControl<T>() where T : UIBehaviour
|
||||
{
|
||||
T[] controls = GetComponentsInChildren<T>(true);
|
||||
|
||||
|
@ -106,16 +107,18 @@ public class BasePanel : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 显示当前面板
|
||||
/// </summary>
|
||||
public virtual void ShowMe()
|
||||
public async virtual void ShowMe(int time = 0)
|
||||
{
|
||||
await UniTask.DelayFrame(time);
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏当前面板
|
||||
/// </summary>
|
||||
public virtual void HideMe()
|
||||
public async virtual void HideMe(int time = 0)
|
||||
{
|
||||
await UniTask.DelayFrame(time);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@ using UnityEngine.UI;
|
|||
|
||||
public static class LoadPPTTest
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -29,19 +30,20 @@ public static class LoadPPTTest
|
|||
/// <returns></returns>
|
||||
public static List<Texture2D> LoadPPTItems(string pptName)
|
||||
{
|
||||
|
||||
string pptPath = GetPPTPathByName(pptName);
|
||||
return GetTexture2DsByName(pptName, pptPath);
|
||||
//target.StartCoroutine(LoadAllPPTFiles(pptPath));
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static string[] PPTName()
|
||||
{
|
||||
///切割pptsPath
|
||||
return pptsPath;
|
||||
}
|
||||
|
||||
|
||||
private static List<Texture2D> GetTexture2DsByName(string pptName, string pptPath)
|
||||
{
|
||||
if (!texturesDic.ContainsKey(pptName))
|
||||
|
@ -84,10 +86,37 @@ public static class LoadPPTTest
|
|||
pptsPath = Directory.GetFiles(fullPPTFolderPath, "*.pptx");
|
||||
}
|
||||
|
||||
|
||||
//public static async UniTask LoadAllPPTFiles(string pptName, string folderPath)
|
||||
//{
|
||||
// List<Texture2D> texture2Ds = new List<Texture2D>();
|
||||
// Presentation presentation = new Presentation(folderPath);
|
||||
// // 遍历文档(只做示例使用自己根据需求拓展)
|
||||
// for (int i = 0; i < presentation.Slides.Count; i++)
|
||||
// {
|
||||
// await UniTask.Yield();
|
||||
// ISlide slide = presentation.Slides[i];
|
||||
// var bitmap = slide.GetThumbnail(1f, 1f);
|
||||
// // 声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组
|
||||
// using (MemoryStream ms = new MemoryStream())
|
||||
// {
|
||||
// bitmap.Save(ms, ImageFormat.Jpeg);
|
||||
// byte[] buff = new byte[ms.Length];
|
||||
// ms.Seek(0, SeekOrigin.Begin);
|
||||
// await ms.ReadAsync(buff, 0, (int)ms.Length);
|
||||
// Texture2D texture2D = new Texture2D(2, 2);
|
||||
// texture2D.LoadImage(buff);
|
||||
// texture2Ds.Add(texture2D);
|
||||
// }
|
||||
// }
|
||||
// texturesDic.Add(pptName, texture2Ds);
|
||||
// Debug.Log("所有PPT加载完成!");
|
||||
//}
|
||||
|
||||
public static List<Texture2D> LoadAllPPTFiles(string folderPath)
|
||||
{
|
||||
List<Texture2D> texture2Ds = new List<Texture2D>();
|
||||
Presentation presentation = new Aspose.Slides.Presentation(folderPath);
|
||||
Presentation presentation = new Presentation(folderPath);
|
||||
|
||||
// 遍历文档(只做示例使用自己根据需求拓展)
|
||||
for (int i = 0; i < presentation.Slides.Count; i++)
|
||||
|
@ -140,34 +169,10 @@ public static class LoadPPTTest
|
|||
public static int ExtractLeadingNumber(string fileName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(fileName)) return 0;
|
||||
|
||||
|
||||
// 找到第一个数字序列
|
||||
var numStr = new string(fileName.TakeWhile(char.IsDigit).ToArray());
|
||||
return int.TryParse(numStr, out int num) ? num : 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新右侧的滑动条
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static async UniTask RefreshScrollView(RectTransform content, ScrollRect scrollRect)
|
||||
{
|
||||
await UniTask.Delay(1);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(content as RectTransform);
|
||||
scrollRect.verticalNormalizedPosition = 1; // 回到顶部
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据文字数量改变 背景 大小
|
||||
/// </summary>
|
||||
/// <param name="contentText"></param>
|
||||
public static void AdjustImageWidth(TextMeshProUGUI contentText, RectTransform _bg, float width, float height)
|
||||
{
|
||||
float preferredWidth = contentText.preferredWidth;
|
||||
_bg.sizeDelta = new Vector2(preferredWidth + (contentText.text == "" ? 0 : width), _bg.sizeDelta.y);
|
||||
contentText.GetComponent<RectTransform>().sizeDelta = new Vector2(preferredWidth + (contentText.text == "" ? 0 : width), height);
|
||||
}
|
||||
}
|
||||
|
||||
//public class LoadPPTTest : MonoBehaviour
|
||||
|
|
|
@ -19,7 +19,7 @@ public class TestScene1Manager : MonoBehaviour
|
|||
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene", () =>
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene", () =>
|
||||
{
|
||||
Debug.Log("加载场景成功");
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
|
||||
|
|
|
@ -20,7 +20,7 @@ public class TestSceneManager : MonoBehaviour
|
|||
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene1", () =>
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn("TestScene1", () =>
|
||||
{
|
||||
Debug.Log("加载场景成功");
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.EditorTools;
|
||||
|
||||
public class TipItem : MonoBehaviour
|
||||
{
|
||||
public static TipItem Instance;
|
||||
|
@ -16,7 +19,7 @@ public class TipItem : MonoBehaviour
|
|||
gameObject.SetActive(true);
|
||||
Tip_Text.text = Item;
|
||||
GetComponent<RectTransform>().position = pos;
|
||||
LoadPPTTest.AdjustImageWidth(Tip_Text, bg, 30, 52);
|
||||
ToolManager.justImageWidth(Tip_Text, bg, 30, 52);
|
||||
}
|
||||
|
||||
public void HideTips()
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3d6b0e107e1308d479077ca878c39790
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,58 @@
|
|||
using Cysharp.Threading.Tasks;
|
||||
using DG.Tweening;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// 工具类
|
||||
/// </summary>
|
||||
public static class ToolManager
|
||||
{
|
||||
/// <summary>
|
||||
/// 刷新右侧的滑动条
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static async UniTask RefreshScrollView(RectTransform content, ScrollRect scrollRect)
|
||||
{
|
||||
await UniTask.Delay(1);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(content as RectTransform);
|
||||
scrollRect.verticalNormalizedPosition = 1; // 回到顶部
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据文字数量改变 背景 大小
|
||||
/// </summary>
|
||||
/// <param name="contentText"></param>
|
||||
public static void justImageWidth(TextMeshProUGUI contentText, RectTransform _bg, float width, float height)
|
||||
{
|
||||
float preferredWidth = contentText.preferredWidth;
|
||||
_bg.sizeDelta = new Vector2(preferredWidth + (contentText.text == "" ? 0 : width), _bg.sizeDelta.y);
|
||||
contentText.GetComponent<RectTransform>().sizeDelta = new Vector2(preferredWidth + (contentText.text == "" ? 0 : width), height);
|
||||
}
|
||||
/// <summary>
|
||||
/// UI面板实现渐显
|
||||
/// </summary>
|
||||
/// <param name="canvasGroup"></param>
|
||||
/// <param name="fadeDuration">速度</param>
|
||||
public static async UniTask CanvasFadeIn(CanvasGroup canvasGroup , float fadeDuration)
|
||||
{
|
||||
//canvasGroup.alpha = 0;
|
||||
await UniTask.Delay(1);
|
||||
canvasGroup.DOFade(1f, fadeDuration);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UI面板实现渐隐
|
||||
/// </summary>
|
||||
/// <param name="canvasGroup"></param>
|
||||
/// <param name="fadeDuration">速度</param>
|
||||
public static async UniTask CanvasFadeOut(CanvasGroup canvasGroup, float fadeDuration)
|
||||
{
|
||||
await UniTask.Delay(1);
|
||||
canvasGroup.DOFade(0f, fadeDuration);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5c8a8f80154383e4388cbb5a7002a9a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,16 +4,13 @@ using UnityEngine;
|
|||
|
||||
public class UI_FineSoilPreparationPanel : BasePanel
|
||||
{
|
||||
//public RayClliderManager rayClliderManager;
|
||||
|
||||
|
||||
public override void ShowMe()
|
||||
public override void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
}
|
||||
|
||||
|
||||
public override void HideMe()
|
||||
public override void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
}
|
||||
|
|
|
@ -14,10 +14,14 @@ public class UI_StepsPanelItem : BaseItem
|
|||
/// <summary>
|
||||
/// ²½Öè°´Å¥
|
||||
/// </summary>
|
||||
public Button Step_Btn;
|
||||
public Toggle Step_Tog;
|
||||
|
||||
private ToggleGroup toggleGroup;
|
||||
|
||||
public void Init(string LabelDate)
|
||||
{
|
||||
Step_Text.text = LabelDate;
|
||||
toggleGroup = GetComponentInParent<ToggleGroup>();
|
||||
Step_Tog.group = toggleGroup;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,13 @@ public class UI_TipsForPracticePanelPPTNameItem : BaseItem
|
|||
/// <summary>
|
||||
/// ×ÔÉí°´Å¥
|
||||
/// </summary>
|
||||
public Button PPTName_Btn;
|
||||
public Toggle PPTName_Tog;
|
||||
|
||||
public UI_TipsForPracticePanel practicePanel;
|
||||
|
||||
private ToggleGroup toggleGroup;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// ³õʼ»¯
|
||||
/// </summary>
|
||||
|
@ -25,7 +28,11 @@ public class UI_TipsForPracticePanelPPTNameItem : BaseItem
|
|||
public void Init(string LabelDate)
|
||||
{
|
||||
PPTName_Text.text = LabelDate;
|
||||
toggleGroup = GetComponentInParent<ToggleGroup>();
|
||||
PPTName_Tog.group = toggleGroup;
|
||||
//LoadPPTTest.AdjustImageWidth(PPTName_Text,PPTName_Tog.GetComponent<RectTransform>(), 30, 52);
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
|
|
|
@ -8,11 +8,11 @@ public class UI_BGPanel : BasePanel
|
|||
{
|
||||
base.Awake();
|
||||
}
|
||||
public override void ShowMe()
|
||||
public override void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
}
|
||||
public override void HideMe()
|
||||
public override void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
}
|
||||
|
|
|
@ -1,24 +1,35 @@
|
|||
using DG.Tweening;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UI_ContentPanel : BasePanel
|
||||
{
|
||||
public static UI_ContentPanel instance;
|
||||
public Image ContentPanel;
|
||||
|
||||
public Button enter;
|
||||
public Button exit;
|
||||
public TextMeshProUGUI ContentText;
|
||||
public RawImage ContentrawImage;
|
||||
|
||||
public string ContentImage = "";//ͼƬ·¾¶
|
||||
public string Tips ;
|
||||
|
||||
public int index = 0;
|
||||
|
||||
public Sprite[] sprites;
|
||||
|
||||
public Button Rig_Btn;//Çл»Í¼Æ¬ÓҲఴť
|
||||
public Button Left_Btn;//Çл»Í¼Æ¬×ó²à°´Å¥
|
||||
protected override void Awake()
|
||||
{
|
||||
//ContentPanel = GetControl<Image>("BG");
|
||||
//enter = GetControl<Button>("³ö");
|
||||
//exit = GetControl<Button>("½ø");
|
||||
|
||||
instance = this;
|
||||
sprites = Resources.LoadAll<Sprite>(ContentImage);
|
||||
base.Awake();
|
||||
}
|
||||
public void init(TextMeshProUGUI textMeshProUGUI,Texture texture)
|
||||
|
@ -26,12 +37,18 @@ public class UI_ContentPanel : BasePanel
|
|||
textMeshProUGUI.text = ContentText.text;
|
||||
texture = ContentrawImage.texture;
|
||||
}
|
||||
public override void ShowMe()
|
||||
public override void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
}
|
||||
public override void HideMe()
|
||||
if (index==0)
|
||||
{
|
||||
Left_Btn.gameObject.SetActive(false);
|
||||
Rig_Btn.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
public override void HideMe( int time = 0)
|
||||
{
|
||||
Tips ="";
|
||||
base.HideMe();
|
||||
}
|
||||
protected override void OnClick(string btnName)
|
||||
|
@ -55,6 +72,59 @@ public class UI_ContentPanel : BasePanel
|
|||
exit.gameObject.SetActive(true);
|
||||
}
|
||||
break;
|
||||
case "leftbutton":
|
||||
leftbutton();
|
||||
break;
|
||||
case "rigbutton":
|
||||
rigbutton();
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void fizhi()
|
||||
{
|
||||
//for (int i = 0; i < Tips.Count; i++)
|
||||
//{
|
||||
// ContentText.text += Tips[i];
|
||||
//}
|
||||
ContentText.text = Tips;
|
||||
}
|
||||
/// <summary>
|
||||
/// Çл»Í¼Æ¬ÓҲఴť
|
||||
/// </summary>
|
||||
public void rigbutton()
|
||||
{
|
||||
index++;
|
||||
if (index>= sprites.Length)
|
||||
{
|
||||
index = 0;
|
||||
Left_Btn.gameObject.SetActive(false);
|
||||
Rig_Btn.gameObject.SetActive(true);
|
||||
}
|
||||
ImageReplacement(index);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Çл»Í¼Æ¬×ó²à°´Å¥
|
||||
/// </summary>
|
||||
public void leftbutton()
|
||||
{
|
||||
index--;
|
||||
if (index < 0)
|
||||
{
|
||||
index = sprites.Length-1;
|
||||
Rig_Btn.gameObject.SetActive(false);
|
||||
Left_Btn.gameObject.SetActive(true);
|
||||
}
|
||||
ImageReplacement(index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ìæ»»Í¼Æ¬
|
||||
/// </summary>
|
||||
/// <param name="Imageindex"></param>
|
||||
public void ImageReplacement(int Imageindex)
|
||||
{
|
||||
ContentrawImage.texture = sprites[Imageindex].texture;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,45 +27,132 @@ public class UI_ExamPanel : BasePanel
|
|||
public TextMeshProUGUI TopicType_Text;
|
||||
|
||||
public TextMeshProUGUI[] topicLabel;//题目选项
|
||||
private int curIndex;
|
||||
private List<Toggle> questionToggles = new List<Toggle>(); // 动态生成的题目Toggle列表
|
||||
public CanvasGroup canvasGroup;
|
||||
public int curIndex;
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
canvasGroup.alpha = 0;
|
||||
int index = 0; // 用于跟踪当前是第几个Toggle
|
||||
Root = JsonManager.LoadData<Root>(jsonFileName);
|
||||
foreach (var tmxh in Root.choose)
|
||||
{
|
||||
var item = Instantiate(UI_Topicitem, Rigcontent);
|
||||
item.Init(tmxh.topiceNumber);
|
||||
var ToogleText = item.GetControl<Text>("Label");
|
||||
Toggle toggle = item.GetControl<Toggle>("Toggle");
|
||||
int currentIndex = int.Parse(tmxh.topiceNumber) - 1;
|
||||
toggle.group = ToggleGroup;
|
||||
questionToggles.Add(toggle);
|
||||
|
||||
int currentIndex = index;
|
||||
toggle.onValueChanged.RemoveAllListeners();
|
||||
toggle.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
Debug.Log($"Toggle选中:{currentIndex}");
|
||||
fun(currentIndex);
|
||||
}
|
||||
});
|
||||
// 如果是第一个Toggle,设置为选中状态
|
||||
Debug.Log(toggle.name);
|
||||
if (index == 0)
|
||||
{
|
||||
toggle.isOn = true;
|
||||
}
|
||||
index++; // 更新索引
|
||||
}
|
||||
|
||||
// 确保 ToggleGroup 状态正确
|
||||
if (index == 0) toggle.isOn = true;
|
||||
index++;
|
||||
ToggleGroup.allowSwitchOff = false;
|
||||
ToggleGroup.SetAllTogglesOff();
|
||||
//if (Rigcontent.childCount > 0)
|
||||
//{
|
||||
// Rigcontent.GetChild(0).GetComponent<Toggle>().isOn = true;
|
||||
//}
|
||||
//StartCoroutine(SetFirstToggleNextFrame());
|
||||
UpdateQuestionUI();
|
||||
}
|
||||
|
||||
//// 确保 ToggleGroup 状态正确
|
||||
//ToggleGroup.allowSwitchOff = false;
|
||||
//ToggleGroup.SetAllTogglesOff();
|
||||
//UpdateQuestionUI();
|
||||
}
|
||||
|
||||
|
||||
public override async void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
|
||||
}
|
||||
|
||||
|
||||
public override async void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe(1000);
|
||||
await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
|
||||
}
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
Debug.Log(btnName);
|
||||
switch (btnName)
|
||||
{
|
||||
case "retrun_Btn":
|
||||
//StartCoroutine(ToolManager.CanvasFadeOut(canvasGroup, 1f));
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
|
||||
{
|
||||
Debug.Log("UI_ExamPanel显示");
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_ExamPanel>();
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_MainTitlePanel>();
|
||||
});
|
||||
});
|
||||
//Bootstrap.Instance.scenesManager.LoadSceneAsyn( "MenuScene", () =>
|
||||
//{
|
||||
|
||||
//});
|
||||
|
||||
break;
|
||||
case "PreviousQuestion_Btn":
|
||||
SwitchQuestion(-1);
|
||||
break;
|
||||
case "NextQuestion_Btn":
|
||||
SwitchQuestion(1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 更新题目UI
|
||||
private void UpdateQuestionUI()
|
||||
{
|
||||
if (curIndex < 0 || curIndex >= Root.choose.Count) return;
|
||||
|
||||
var currentQuestion = Root.choose[curIndex];
|
||||
|
||||
// 更新题目类型
|
||||
bool isJudgment = currentQuestion.topicetype == "1";
|
||||
topicetype.text = isJudgment ? "[判断题]" : "[选择题]";
|
||||
TopicType_Text.text = isJudgment ? "判断题" : "选择题";
|
||||
|
||||
// 显示/隐藏选项
|
||||
toggles[2].gameObject.SetActive(!isJudgment);
|
||||
toggles[3].gameObject.SetActive(!isJudgment);
|
||||
|
||||
// 更新题目文本和选项
|
||||
topicText.text = currentQuestion.topiceName;
|
||||
topicLabel[0].text = currentQuestion.chooseA;
|
||||
topicLabel[1].text = currentQuestion.chooseB;
|
||||
topicLabel[2].text = currentQuestion.chooseC;
|
||||
topicLabel[3].text = currentQuestion.ChooseD;
|
||||
|
||||
// 更新按钮状态
|
||||
PreviousQuestion_Btn.gameObject.SetActive(curIndex > 0);
|
||||
NextQuestion_Btn.gameObject.SetActive(curIndex < Root.choose.Count - 1);
|
||||
|
||||
// 选中当前题目的Toggle
|
||||
if (questionToggles.Count > curIndex)
|
||||
{
|
||||
questionToggles[curIndex].isOn = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void SwitchQuestion(int offset)
|
||||
{
|
||||
int newIndex = curIndex + offset;
|
||||
if (newIndex < 0 || newIndex >= questionToggles.Count) return;
|
||||
|
||||
curIndex = newIndex;
|
||||
questionToggles[curIndex].isOn = true;
|
||||
UpdateQuestionUI();
|
||||
}
|
||||
|
||||
private void fun(int index_)
|
||||
|
@ -90,11 +177,14 @@ public class UI_ExamPanel : BasePanel
|
|||
curIndex = index_;
|
||||
if (index_ == 0)
|
||||
{
|
||||
|
||||
PreviousQuestion_Btn.gameObject.SetActive(false);
|
||||
NextQuestion_Btn.gameObject.SetActive(true);
|
||||
}
|
||||
else if (index_ == Root.choose.Count - 1)
|
||||
{
|
||||
NextQuestion_Btn.gameObject.SetActive(false);
|
||||
PreviousQuestion_Btn.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -112,44 +202,4 @@ public class UI_ExamPanel : BasePanel
|
|||
topicLabel[3].text = Root.choose[index_].ChooseD;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
}
|
||||
|
||||
|
||||
public override void HideMe()
|
||||
{
|
||||
base.HideMe();
|
||||
}
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
Debug.Log(btnName);
|
||||
switch (btnName)
|
||||
{
|
||||
case "retrun_Btn":
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
|
||||
{
|
||||
Debug.Log("UI_ExamPanel显示");
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_ExamPanel>();
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_MainTitlePanel>();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
break;
|
||||
case "PreviousQuestion_Btn":
|
||||
|
||||
break;
|
||||
case "NextQuestion_Btn":
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Cysharp.Threading.Tasks;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
|
@ -8,43 +10,40 @@ public class UI_LoadingPanel : BasePanel
|
|||
{
|
||||
public Slider loadSlider;
|
||||
|
||||
public CanvasGroup canvasGroup;
|
||||
private float currentProgress = 0;
|
||||
public float targetProgress;
|
||||
public float speed;
|
||||
public bool isLoading = false;
|
||||
public TextMeshProUGUI Slider_Text;
|
||||
|
||||
public Sprite[] frames; // 将每一帧的Sprite图片依次拖入这个数组中
|
||||
public float frameRate = 30f; // 每秒播放的帧数
|
||||
public Sprite[] frames; // 첼寧煉돨Sprite暠튬
|
||||
private Image image;
|
||||
public int index = 0;
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
//canvasGroup.alpha = 0;
|
||||
loadSlider = GetControl<Slider>("loadSlider");
|
||||
Slider_Text = GetControl<TextMeshProUGUI>("%");
|
||||
|
||||
image = GetControl<Image>("middleImage");
|
||||
if (image == null)
|
||||
{
|
||||
Debug.LogError("Image component not found!");
|
||||
image = GetControl<Image>("middleImage"); // 琦뻔꺄렴
|
||||
}
|
||||
|
||||
StartCoroutine(Animate());
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
public override void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
loadSlider.value = 0;
|
||||
base.ShowMe(); // 琦뻔꺄렴
|
||||
index = 0;
|
||||
Slider_Text.text = "0%";
|
||||
Debug.Log("UI_LoadingPanel ShowMe");
|
||||
// await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
|
||||
Bootstrap.Instance.eventCenter.AddEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
|
||||
|
||||
}
|
||||
|
||||
public override void HideMe()
|
||||
public override void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
Debug.Log("UI_LoadingPanel HideMe");
|
||||
loadSlider.value = 0;
|
||||
currentProgress = 0;
|
||||
speed = 0;
|
||||
//await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
|
||||
Bootstrap.Instance.eventCenter.RemoveEventListener<float>(Enum_EventType.UpdateProgress, UpdateProgress);
|
||||
|
||||
}
|
||||
|
@ -53,38 +52,52 @@ public class UI_LoadingPanel : BasePanel
|
|||
{
|
||||
if (isLoading)
|
||||
{
|
||||
if (currentProgress < targetProgress)
|
||||
if (currentProgress < 0.98f)
|
||||
{
|
||||
currentProgress += Time.deltaTime;
|
||||
if (currentProgress >= targetProgress)
|
||||
currentProgress = targetProgress;
|
||||
currentProgress += Time.deltaTime * speed;
|
||||
loadSlider.value = currentProgress;
|
||||
// 将Slider的value(0~1)转为百分比(0%~100%)
|
||||
float percent = loadSlider.value * 100f;
|
||||
Slider_Text.text = Mathf.RoundToInt(percent) + "%";
|
||||
}
|
||||
else
|
||||
{
|
||||
isLoading = false;
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_LoadingPanel>();
|
||||
}
|
||||
HideMe();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateProgress(float progress)
|
||||
}
|
||||
|
||||
public async UniTask Loading()
|
||||
{
|
||||
while (isLoading)
|
||||
{
|
||||
index++;
|
||||
//Debug.Log(index+"가가가가가가가가가");
|
||||
await UniTask.Delay(50);
|
||||
if (index >= frames.Length)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
image.sprite = frames[index];
|
||||
}
|
||||
|
||||
}
|
||||
private async void UpdateProgress(float speed)
|
||||
{
|
||||
isLoading = true;
|
||||
targetProgress += progress;
|
||||
}
|
||||
private IEnumerator Animate()
|
||||
{
|
||||
for (int i = 0; i < frames.Length; i++)
|
||||
{
|
||||
image.sprite = frames[i];
|
||||
yield return new WaitForSeconds(1f / frameRate);
|
||||
}
|
||||
// 你可以在这里添加循环播放的代码,或者在特定条件下停止动画
|
||||
StartCoroutine(Animate()); // 循环播放
|
||||
this.speed = speed;
|
||||
await Loading();
|
||||
}
|
||||
|
||||
//private IEnumerator Animate()
|
||||
//{
|
||||
// for (int i = 0; i < frames.Length; i++)
|
||||
// {
|
||||
// image.sprite = frames[i];
|
||||
// yield return new WaitForSeconds(1f / frameRate);
|
||||
// }
|
||||
|
||||
//}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,11 +21,11 @@ public class UI_MainTitlePanel : BasePanel
|
|||
{
|
||||
base.Awake();
|
||||
}
|
||||
public override void ShowMe()
|
||||
public override void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
}
|
||||
public override void HideMe()
|
||||
public override void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
}
|
||||
|
|
|
@ -1,18 +1,27 @@
|
|||
using I18N.Common;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class UI_SelectModePanel : BasePanel
|
||||
{
|
||||
public CanvasGroup canvasGroup;
|
||||
|
||||
public override void ShowMe()
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
canvasGroup.alpha = 0f;
|
||||
}
|
||||
public override async void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
|
||||
}
|
||||
public override void HideMe()
|
||||
public override async void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
|
||||
}
|
||||
protected override void OnClick(string btnName)
|
||||
{
|
||||
|
@ -34,10 +43,10 @@ public class UI_SelectModePanel : BasePanel
|
|||
case "Practical assessment_Btn":
|
||||
Debug.Log("¼ÓÔØÊµ²Ù¿¼ºË");
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "ÀíÂÛ¿¼ºË", () =>
|
||||
{
|
||||
//Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||
//{
|
||||
//Bootstrap.Instance.scenesManager.LoadSceneAsyn("ÀíÂÛ¿¼ºË", () =>
|
||||
//{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Bot, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
|
||||
|
@ -49,17 +58,19 @@ public class UI_SelectModePanel : BasePanel
|
|||
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
//});
|
||||
// });
|
||||
});
|
||||
break;
|
||||
case "theoretical examination_Btn":
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "LiveScene", () =>
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn("LiveScene", () =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Bot, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_ContentPanel>(this, E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_StepsPanel>(this, E_UI_Layer.Top, (panel) =>
|
||||
{
|
||||
|
@ -67,7 +78,9 @@ public class UI_SelectModePanel : BasePanel
|
|||
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_BGPanel>();
|
||||
});
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
|
||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
@ -77,4 +90,17 @@ public class UI_SelectModePanel : BasePanel
|
|||
break;
|
||||
}
|
||||
}
|
||||
//public static string GetButtonText(TextMeshProUGUI textMeshPro)
|
||||
//{
|
||||
// if ()
|
||||
// {
|
||||
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// return "";
|
||||
// }
|
||||
|
||||
//}
|
||||
|
||||
}
|
||||
|
|
|
@ -23,10 +23,14 @@ public class UI_StepsPanel : BasePanel
|
|||
|
||||
public PptFilesData data = new PptFilesData();
|
||||
|
||||
public Sprite XuanZhongsprite;
|
||||
|
||||
public CanvasGroup canvasGroup;
|
||||
|
||||
public string jsonFileName = "StepsConfig"; // JSON文件名
|
||||
protected override void Awake()
|
||||
{
|
||||
canvasGroup.alpha = 0f;
|
||||
data = JsonManager.LoadData<PptFilesData>(jsonFileName);
|
||||
foreach (var pptFile in data.pptFiles)
|
||||
{
|
||||
|
@ -40,42 +44,38 @@ public class UI_StepsPanel : BasePanel
|
|||
var item = Instantiate(StepsItem, StepsContent);
|
||||
item.Init(pptFile.fileName);
|
||||
var buttonText = item.GetComponentInChildren<TextMeshProUGUI>();
|
||||
Button button = item.GetComponentInChildren<Button>();
|
||||
Toggle button = item.GetComponentInChildren<Toggle>();
|
||||
button.name = pptFile.fileName;
|
||||
if (buttonText != null)
|
||||
{
|
||||
buttonText.text = $"{pptFile.fileName}";
|
||||
}
|
||||
|
||||
//if (button == null)
|
||||
//{
|
||||
// Debug.LogError("预制体上没有Button组件");
|
||||
// return;
|
||||
//}
|
||||
|
||||
// 设置按钮文本
|
||||
|
||||
}
|
||||
base.Awake();
|
||||
//FindChildrenControl<Toggle>();
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
public override async void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
|
||||
}
|
||||
|
||||
public override void HideMe()
|
||||
public override async void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
|
||||
}
|
||||
protected override async void OnClick(string btnName)
|
||||
{
|
||||
base.OnClick(btnName);
|
||||
Debug.Log(btnName);
|
||||
await LoadPPTTest.RefreshScrollView(StepsContent, scrollRect);
|
||||
await ToolManager.RefreshScrollView(StepsContent, scrollRect);
|
||||
switch (btnName)
|
||||
{
|
||||
case "retrun_Btn":
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
|
||||
|
||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn("MenuScene", () =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
|
||||
{
|
||||
|
@ -96,73 +96,90 @@ public class UI_StepsPanel : BasePanel
|
|||
|
||||
});
|
||||
break;
|
||||
case "育苗前种子处理":
|
||||
Debug.Log("育苗前种子处理");
|
||||
UI_TipPanel.Tips.Clear();
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_ContentPanel>(this, E_UI_Layer.Mid, (panel) =>
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override async void OnChangeToggle(string togglePath, bool isOn)
|
||||
{
|
||||
base.OnChangeToggle(togglePath, isOn);
|
||||
await ToolManager.RefreshScrollView(StepsContent, scrollRect);
|
||||
switch (togglePath)
|
||||
{
|
||||
case "育苗前种子处理":
|
||||
if (isOn)
|
||||
{
|
||||
Debug.Log("育苗前种子处理");
|
||||
|
||||
UI_ContentPanel.instance.Tips = "1.选种是为了淘汰瘦小、损伤、虫蛀和霉变的种子,选出粒大饱满、外观光滑且有光泽的籽粒。选种方法包括风选和筛选,风选可用风车或簸箕将枇子、虫蛀等籽粒扇掉,筛选则使用3.5毫米-4毫米孔径的筛子筛去小粒种子。选种后,种子发芽率更高,出苗整齐一致,有利于培育壮苗。(在簸箕中选择完整种子并进行泡发)\r\n" +
|
||||
"\n2.再用%广枯宁水剂浸泡10~12小时,待种子吸胀后捞起滤干备用。这种方法既能有效防治病害,又能保证高粱产品的有机品质"
|
||||
;
|
||||
UI_ContentPanel.instance.fizhi();
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
CameraManager.instance.Camera.fieldOfView = 60;
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[0].transform.position, CameraManager.instance.StepTrans[0].transform.rotation);
|
||||
});
|
||||
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
}
|
||||
|
||||
break;
|
||||
case "播撒育苗技术流程":
|
||||
Debug.Log("播撒育苗技术流程");
|
||||
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
UI_TipPanel.Tips.Clear();
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[4].transform.position, CameraManager.instance.StepTrans[4].transform.rotation);
|
||||
break;
|
||||
case "精细整地要求":
|
||||
UI_TipPanel.Tips.Clear();
|
||||
//UI_ContentPanel.instance.Tips = "";
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_FineSoilPreparationPanel>(this, E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_ContentPanel>(this, E_UI_Layer.Mid, (panel) =>
|
||||
{
|
||||
UI_TipPanel.Tips.Add("在整地过程中,需彻底清除杂草,以减少杂草与高粱争夺养分。");
|
||||
UI_TipPanel.Tips.Add("在播种前进行精细整地,春季解冻后深翻至20~30cm,确保土壤疏松无硬结,为播种和保苗创造良好条件。");
|
||||
UI_TipPanel.Tips.Add("整地时需注意地表平整,无坷垃,以便于后续的播种和田间管理。");
|
||||
UI_ContentPanel.instance.Tips = "1.在整地过程中,需彻底清除杂草,以减少杂草与高粱争夺养分。" +
|
||||
"\n2.在播种前进行精细整地,春季解冻后深翻至20~30cm,确保土壤疏松无硬结,为播种和保苗创造良好条件。" +
|
||||
"\n3.整地时需注意地表平整,无坷垃,以便于后续的播种和田间管理。";
|
||||
UI_ContentPanel.instance.fizhi();
|
||||
Debug.Log("精细整地要求");
|
||||
CameraManager.instance.Camera.fieldOfView = 60;
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[1].transform.position, CameraManager.instance.StepTrans[1].transform.rotation);
|
||||
});
|
||||
|
||||
});
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
//Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.拖车, true);
|
||||
break;
|
||||
case "苗龄与叶龄标准":
|
||||
Debug.Log("育苗前种子处理");
|
||||
UI_TipPanel.Tips.Clear();
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
|
||||
break;
|
||||
case "移栽时机和方式管理":
|
||||
Debug.Log("移栽时机和方式管理");
|
||||
UI_TipPanel.Tips.Clear();
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
break;
|
||||
case "移栽后管理":
|
||||
Debug.Log("移栽后管理");
|
||||
UI_TipPanel.Tips.Clear();
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
break;
|
||||
case "田间管理":
|
||||
Debug.Log("田间管理");
|
||||
UI_TipPanel.Tips.Clear();
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
break;
|
||||
case "病虫害防治":
|
||||
Debug.Log("病虫害防治");
|
||||
UI_TipPanel.Tips.Clear();
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
break;
|
||||
case "种子收货与储藏":
|
||||
Debug.Log("种子收货与储藏");
|
||||
UI_TipPanel.Tips.Clear();
|
||||
UI_ContentPanel.instance.Tips = "";
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,13 +38,13 @@ public class UI_TestPanel : BasePanel
|
|||
Debug.Log("我被初始化了OnInit");
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
public override void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
Debug.Log("我显示出来我要干什么,比如我要通知别人干啥吗");
|
||||
}
|
||||
|
||||
public override void HideMe()
|
||||
public override void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
Debug.Log("我关闭了,关闭我要什么");
|
||||
|
|
|
@ -36,7 +36,7 @@ public class UI_TipPanel : BasePanel
|
|||
TipText = GetControl<TextMeshProUGUI>("TipText");
|
||||
|
||||
}
|
||||
public override void ShowMe()
|
||||
public override void ShowMe(int time = 0)
|
||||
{
|
||||
if (Tips.Count > 0)
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ public class UI_TipPanel : BasePanel
|
|||
base.ShowMe();
|
||||
}
|
||||
|
||||
public override void HideMe()
|
||||
public override void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
Tips.Clear();
|
||||
|
|
|
@ -17,11 +17,15 @@ public class UI_TipsForPracticePanel : BasePanel
|
|||
public UI_TipsForPracticePanelPPTNameItem pptNameItem;
|
||||
public RectTransform Left_content;
|
||||
|
||||
public CanvasGroup canvasGroup;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
canvasGroup.alpha = 1f;
|
||||
// 1. 提取文件名并解析数字前缀
|
||||
var sortedItems = Bootstrap.Instance.ppts
|
||||
.Select(path => new {
|
||||
.Select(path => new
|
||||
{
|
||||
Path = path,
|
||||
Name = LoadPPTTest.PathName(path),
|
||||
Order = LoadPPTTest.ExtractLeadingNumber(LoadPPTTest.PathName(path)) // 提取数字
|
||||
|
@ -33,7 +37,7 @@ public class UI_TipsForPracticePanel : BasePanel
|
|||
{
|
||||
var buttonItem = Instantiate(pptNameItem, Left_content);
|
||||
buttonItem.Init(item.Name);
|
||||
buttonItem.PPTName_Btn.gameObject.name = item.Name;
|
||||
buttonItem.PPTName_Tog.gameObject.name = item.Name;
|
||||
Debug.Log($"已创建按钮: {item.Name} (排序键: {item.Order})");
|
||||
}
|
||||
base.Awake();
|
||||
|
@ -46,13 +50,17 @@ public class UI_TipsForPracticePanel : BasePanel
|
|||
|
||||
|
||||
}
|
||||
public override void ShowMe()
|
||||
public override async void ShowMe(int time = 0)
|
||||
{
|
||||
base.ShowMe();
|
||||
string pptBtnName = Left_content.GetChild(0).GetComponent<UI_TipsForPracticePanelPPTNameItem>().PPTName_Tog.gameObject.name;
|
||||
OnClick(pptBtnName);
|
||||
await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
|
||||
}
|
||||
public override void HideMe()
|
||||
public override async void HideMe(int time = 0)
|
||||
{
|
||||
base.HideMe();
|
||||
await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
|
||||
}
|
||||
|
||||
protected override async void OnClick(string btnName)
|
||||
|
@ -62,22 +70,36 @@ public class UI_TipsForPracticePanel : BasePanel
|
|||
{
|
||||
case "retrun_Btn":
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
|
||||
{
|
||||
Debug.Log(".1");
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
|
||||
Bootstrap.Instance.uiManager.HidePanel<UI_MainTitlePanel>();
|
||||
});
|
||||
});
|
||||
//Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
|
||||
break;
|
||||
|
||||
}
|
||||
await ToolManager.RefreshScrollView(content, scrollRect);
|
||||
}
|
||||
protected override void OnChangeToggle(string togglePath, bool isOn)
|
||||
{
|
||||
base.OnChangeToggle(togglePath, isOn);
|
||||
switch (togglePath)
|
||||
{
|
||||
default:
|
||||
List<Texture2D> textures = LoadPPTTest.LoadPPTItems(btnName);
|
||||
if (isOn)
|
||||
{
|
||||
List<Texture2D> textures = LoadPPTTest.LoadPPTItems(togglePath);
|
||||
if (textures != null)
|
||||
{
|
||||
DisplayPPT(textures);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
await LoadPPTTest.RefreshScrollView(content, scrollRect);
|
||||
}
|
||||
private void DisplayPPT(List<Texture2D> textures)
|
||||
{
|
||||
|
@ -85,7 +107,7 @@ public class UI_TipsForPracticePanel : BasePanel
|
|||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
Debug.LogError("texturesCount:"+textures.Count);
|
||||
Debug.LogError("texturesCount:" + textures.Count);
|
||||
foreach (var texture in textures)
|
||||
{
|
||||
RawImage rawImage = pptImagePrefab.GetComponent<RawImage>();
|
||||
|
|
|
@ -41,6 +41,9 @@ public class UI_FadePanel : MonoBehaviour
|
|||
Next_Btn.onClick.AddListener(() =>
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
CameraManager.instance.Camera.transform.SetPositionAndRotation
|
||||
(CameraManager.instance.StepTrans[3].transform.position, CameraManager.instance.StepTrans[3].transform.rotation);
|
||||
CameraManager.instance.OnNextButtonClick();
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -3,51 +3,51 @@
|
|||
{
|
||||
"topiceNumber": "1",
|
||||
"topicetype": "0",
|
||||
"topiceName": "1.VR中的“VR”是指什么?",
|
||||
"chooseA": "Virtual Reality",
|
||||
"chooseB": "Visual Reality",
|
||||
"chooseC": "Vision Reality",
|
||||
"ChooseD": "Virtual Realization",
|
||||
"answer": "Virtual Reality",
|
||||
"topiceName": "1.在播种前,需对种子进行严格筛选,淘汰不良种子。精选后的种子可用多少浓度的磷酸二氢钾溶液或用3%广枯宁水剂浸泡12~14小时",
|
||||
"chooseA": "0.5%",
|
||||
"chooseB": "0.2%",
|
||||
"chooseC": "0.6%",
|
||||
"ChooseD": "0.1%",
|
||||
"answer": "0.1%",
|
||||
"CurrentOptions": ""
|
||||
},
|
||||
{
|
||||
"topiceNumber": "2",
|
||||
"topicetype": "0",
|
||||
"topiceName": "99.VR体验中的延迟过高可能会导致:",
|
||||
"chooseA": "增加沉浸感",
|
||||
"chooseB": "用户眩晕",
|
||||
"chooseC": "提高分辨率",
|
||||
"ChooseD": "色彩增强",
|
||||
"answer": "用户眩晕",
|
||||
"topiceName": "2.漂浮育苗棚内的温度应控制在多少之间",
|
||||
"chooseA": "10~18℃",
|
||||
"chooseB": "20~28℃",
|
||||
"chooseC": "30~38℃",
|
||||
"ChooseD": "40~48℃",
|
||||
"answer": "20~28℃",
|
||||
"CurrentOptions": ""
|
||||
},
|
||||
{
|
||||
"topiceNumber": "3",
|
||||
"topicetype": "0",
|
||||
"topiceName": "100.VR头显中保持帧率稳定的主要目的是",
|
||||
"chooseA": "提高分辨率",
|
||||
"chooseB": "减少眩晕感",
|
||||
"chooseC": "增加色彩",
|
||||
"ChooseD": "提高音质",
|
||||
"answer": "减少眩晕感",
|
||||
"topiceName": "在播种前进行精细整地,春季解冻后深翻至多少cm,确保土壤疏松无硬结,为播种和保苗创造良好条件",
|
||||
"chooseA": "10~20cm",
|
||||
"chooseB": "20~30cm",
|
||||
"chooseC": "30~40cm",
|
||||
"ChooseD": "40~50cm",
|
||||
"answer": "20~30cm",
|
||||
"CurrentOptions": ""
|
||||
},
|
||||
{
|
||||
"topiceNumber": "4",
|
||||
"topicetype": "1",
|
||||
"topiceName": "VR中的虚拟物理碰撞效果通常通过物理引擎实现。",
|
||||
"topiceName": "精选后的种子可用0.1%的磷酸二氢钾溶液或用3%广枯宁水剂浸泡24~48小时",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
"topiceName": "2.VR体验中延迟越小,用户越不容易产生晕动症",
|
||||
"topiceName": "2.在整地时应该选择土层深厚、土质疏松、排水良好的壤土或沙壤土,避免低洼易积水地带,以防高粱根部腐烂和减产",
|
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|
||||
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue