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yield return new WaitForSeconds(5f); + yield return new WaitForSeconds(9f); + UI_FadePanel.Instance.Next_Btn.gameObject.SetActive(true); + + + } } diff --git a/Assets/Scripts/UI_FadePanel.cs b/Assets/Scripts/UI_FadePanel.cs index b403190..f590274 100644 --- a/Assets/Scripts/UI_FadePanel.cs +++ b/Assets/Scripts/UI_FadePanel.cs @@ -5,8 +5,9 @@ using TMPro; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; +using static Aspose.Pdf.Operator; -public class UI_FadePanel : MonoBehaviour +public class UI_FadePanel : BasePanel { public static UI_FadePanel Instance; public string FadeString; @@ -16,25 +17,47 @@ public class UI_FadePanel : MonoBehaviour /// Îı¾ /// public TextMeshProUGUI FadetextMeshProUGUI; - public float typeTime; - private void Awake() - { - Instance = this; - } + public float typeTime; + + + public Button Next_Btn; + + //public Button Next_Btn; + public void Awake() + { + Instance = this; + } + + public void Init() { gameObject.SetActive(true); - FadeBg.DOFade(1,0.1f); + FadeBg.DOFade(1,1f); StartCoroutine(Typing(FadetextMeshProUGUI, FadeString)); - 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