融合程序

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yanghua 2025-04-08 13:18:28 +08:00
commit d93f221bfa
39 changed files with 2952 additions and 262 deletions

8
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m_PrefabInstance: {fileID: 6790719127563991802}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
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MonoBehaviour:
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m_Enabled: 1
@ -176,3 +164,19 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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@ -30,19 +30,28 @@ public class CameraManager : MonoBehaviour
public Transform pesticideRot_Trans;
/// <summary>
/// 种子播放动画
/// </summary>
public Animator Seed_Ani;
/// <summary>
/// 种子生长动画
/// </summary>
public Animation water_Ani;
public float minFOV = 30f; // 最小视野
public float maxFOV = 60f; // 最大视野
public float sensitivity = 5f; // 滚轮灵敏度
[Header("动画设置")]
public Animator SeedAnimator;
[Header("物体设置")]
[SerializeField] private GameObject[] objects; // 在Inspector中分配5个物体
[SerializeField] private float hideDuration = 1f; // 每个物体消失的持续时间
[SerializeField] private float delayBetweenObjects = 0.5f; // 物体之间的间隔时间
private Material[] originalMaterials;
private Color[] originalColors;
private bool isSequenceRunning = false;
private void Awake()
{
instance = this;
InitializeMaterials();
}
private void Update()
@ -81,6 +90,16 @@ public class CameraManager : MonoBehaviour
}
}
}
float scrollInput = Input.GetAxis("Mouse ScrollWheel");
if (scrollInput != 0)
{
float newFOV = Camera.fieldOfView - scrollInput * sensitivity;
newFOV = Mathf.Clamp(newFOV, minFOV, maxFOV);
Camera.fieldOfView = newFOV;
Debug.Log($"当前FOV: {newFOV}");
}
}
public IEnumerator SeedIsFalse()
{
@ -89,8 +108,8 @@ public class CameraManager : MonoBehaviour
yield return new WaitForSeconds(1f);
Seed_Obj.transform.DOMoveY(0, 1f);
yield return new WaitForSeconds(2.1f);
pesticide_Trans.transform.DORotate
(new Vector3(pesticideRot_Trans.rotation.x, pesticideRot_Trans.rotation.y, pesticideRot_Trans.rotation.z),1.5f);
pesticide_Trans.transform.DOLocalRotate
(new Vector3(),1.5f);
yield return new WaitForSeconds(1.5f);
water_Obj.transform.DOMoveY(0.1f, 1.5f);
yield return new WaitForSeconds(2.5f);
@ -98,9 +117,111 @@ public class CameraManager : MonoBehaviour
yield return new WaitForSeconds(9f);
UI_FadePanel.Instance.Next_Btn.gameObject.SetActive(true);
}
public IEnumerator SeedIE()
public void InitializeMaterials()
{
yield return new WaitForSeconds(1f);
originalMaterials = new Material[objects.Length];
originalColors = new Color[objects.Length];
for (int i = 0; i < objects.Length; i++)
{
if (objects[i] != null && objects[i].TryGetComponent<Renderer>(out var renderer))
{
originalMaterials[i] = renderer.material;
originalColors[i] = renderer.material.color;
// 所有物体初始隐藏
objects[i].SetActive(false);
SetObjectAlpha(objects[i], 0f);
}
}
}
public void OnNextButtonClick()
{
if (!isSequenceRunning)
{
StartCoroutine(ExecuteObjectSequence());
}
}
IEnumerator ExecuteObjectSequence()
{
isSequenceRunning = true;
// 1. 播放种子动画
SeedAnimator.SetBool("种下", true);
yield return new WaitForSeconds(1.5f); // 等待动画播放
// 2. 激活并显示第一个物体
if (objects[0] != null)
{
objects[0].SetActive(true);
SetObjectAlpha(objects[0], 1f);
}
// 3. 依次处理前n-1个物体最后一个保持显示
for (int i = 0; i < objects.Length - 1; i++)
{
if (objects[i] != null && objects[i].activeSelf)
{
yield return new WaitForSeconds(delayBetweenObjects);
yield return FadeOutObject(objects[i]);
objects[i].SetActive(false);
// 激活并显示下一个物体
if (objects[i + 1] != null)
{
objects[i + 1].SetActive(true);
SetObjectAlpha(objects[i + 1], 1f);
}
}
}
isSequenceRunning = false;
}
IEnumerator FadeOutObject(GameObject obj)
{
if (!obj.TryGetComponent<Renderer>(out var renderer)) yield break;
Material material = renderer.material;
Color startColor = material.color;
float elapsedTime = 0f;
while (elapsedTime < hideDuration)
{
float progress = elapsedTime / hideDuration;
material.color = new Color(
startColor.r,
startColor.g,
startColor.b,
Mathf.Lerp(1f, 0f, progress)
);
elapsedTime += Time.deltaTime;
yield return null;
}
material.color = new Color(startColor.r, startColor.g, startColor.b, 0f);
}
void SetObjectAlpha(GameObject obj, float alpha)
{
if (obj != null && obj.TryGetComponent<Renderer>(out var renderer))
{
Color color = renderer.material.color;
renderer.material.color = new Color(color.r, color.g, color.b, alpha);
}
}
public void ResetAllObjects()
{
for (int i = 0; i < objects.Length; i++)
{
if (objects[i] != null)
{
// 重置所有物体为隐藏状态
objects[i].SetActive(false);
SetObjectAlpha(objects[i], 0f);
}
}
}
}

View File

@ -14,7 +14,7 @@ public class UI_StepsPanelItem : BaseItem
/// <summary>
/// ²½Öè°´Å¥
/// </summary>
public Button Step_Btn;
public Toggle Step_Btn;
public void Init(string LabelDate)
{

View File

@ -1,4 +1,5 @@
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
@ -7,19 +8,31 @@ using UnityEngine.UI;
public class UI_ContentPanel : BasePanel
{
public static UI_ContentPanel instance;
public Image ContentPanel;
public Button enter;
public Button exit;
public TextMeshProUGUI ContentText;
public RawImage ContentrawImage;
public string Tips ;
protected override void Awake()
{
instance = this;
//foreach (var child in GetComponentsInChildren<TextMeshProUGUI>())
//{
// if (child.name.Equals("ContentText"))
// {
// ContentText = child as TextMeshProUGUI;
// }
//}
//ContentText = gameObject.transform.Find("ContentText").GetComponent<TextMeshProUGUI>();
//ContentPanel = GetControl<Image>("BG");
//enter = GetControl<Button>("³ö");
//exit = GetControl<Button>("½ø");
base.Awake();
base.Awake();
}
public void init(TextMeshProUGUI textMeshProUGUI,Texture texture)
{
@ -32,6 +45,7 @@ public class UI_ContentPanel : BasePanel
}
public override void HideMe()
{
Tips ="";
base.HideMe();
}
protected override void OnClick(string btnName)
@ -57,4 +71,12 @@ public class UI_ContentPanel : BasePanel
break;
}
}
public void fizhi()
{
//for (int i = 0; i < Tips.Count; i++)
//{
// ContentText.text += Tips[i];
//}
ContentText.text = Tips;
}
}

View File

@ -1,6 +1,7 @@
using I18N.Common;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UI_SelectModePanel : BasePanel
@ -61,13 +62,17 @@ public class UI_SelectModePanel : BasePanel
{
Bootstrap.Instance.uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Bot, (panel) =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_StepsPanel>(this, E_UI_Layer.Top, (panel) =>
Bootstrap.Instance.uiManager.ShowPanel<UI_ContentPanel>(this, E_UI_Layer.Mid, (panel) =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
Bootstrap.Instance.uiManager.HidePanel<UI_BGPanel>();
Bootstrap.Instance.uiManager.ShowPanel<UI_StepsPanel>(this, E_UI_Layer.Top, (panel) =>
{
Debug.Log("¼ÓÔØ³¡¾°³É¹¦");
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
Bootstrap.Instance.uiManager.HidePanel<UI_BGPanel>();
});
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
});
});
@ -77,4 +82,17 @@ public class UI_SelectModePanel : BasePanel
break;
}
}
//public static string GetButtonText(TextMeshProUGUI textMeshPro)
//{
// if ()
// {
// }
// else
// {
// return "";
// }
//}
}

View File

@ -22,6 +22,8 @@ public class UI_StepsPanel : BasePanel
public UI_FineSoilPreparationPanel FineSoilPreparationPanel;
public PptFilesData data = new PptFilesData();
public Sprite XuanZhongsprite;
public string jsonFileName = "StepsConfig"; // JSON文件名
@ -70,12 +72,14 @@ public class UI_StepsPanel : BasePanel
}
protected override async void OnClick(string btnName)
{
base.OnClick(btnName);
Debug.Log(btnName);
await LoadPPTTest.RefreshScrollView(StepsContent, scrollRect);
switch (btnName)
{
case "retrun_Btn":
Bootstrap.Instance.scenesManager.LoadSceneAsyn( "MenuScene", () =>
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
{
@ -98,71 +102,109 @@ public class UI_StepsPanel : BasePanel
break;
case "育苗前种子处理":
Debug.Log("育苗前种子处理");
UI_TipPanel.Tips.Clear();
Bootstrap.Instance.uiManager.ShowPanel<UI_ContentPanel>(this, E_UI_Layer.Mid, (panel) =>
{
UI_ContentPanel.instance.Tips= "1.选种是为了淘汰瘦小、损伤、虫蛀和霉变的种子选出粒大饱满、外观光滑且有光泽的籽粒。选种方法包括风选和筛选风选可用风车或簸箕将枇子、虫蛀等籽粒扇掉筛选则使用3.5毫米-4毫米孔径的筛子筛去小粒种子。选种后种子发芽率更高出苗整齐一致有利于培育壮苗。(在簸箕中选择完整种子并进行泡发)\r\n" +
"\n2.再用%广枯宁水剂浸泡1012小时待种子吸胀后捞起滤干备用。这种方法既能有效防治病害又能保证高粱产品的有机品质"
;
UI_ContentPanel.instance.fizhi();
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
CameraManager.instance.Camera.fieldOfView = 60;
CameraManager.instance.Camera.transform.SetPositionAndRotation
(CameraManager.instance.StepTrans[0].transform.position, CameraManager.instance.StepTrans[0].transform.rotation);
});
UI_ContentPanel.instance.Tips = "";
break;
case "播撒育苗技术流程":
Debug.Log("播撒育苗技术流程");
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
UI_TipPanel.Tips.Clear();
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
CameraManager.instance.Camera.transform.SetPositionAndRotation
(CameraManager.instance.StepTrans[4].transform.position, CameraManager.instance.StepTrans[4].transform.rotation);
break;
case "精细整地要求":
UI_TipPanel.Tips.Clear();
//UI_ContentPanel.instance.Tips = "";
Bootstrap.Instance.uiManager.ShowPanel<UI_FineSoilPreparationPanel>(this, E_UI_Layer.Mid, (panel) =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_ContentPanel>(this, E_UI_Layer.Mid, (panel) =>
{
UI_TipPanel.Tips.Add("在整地过程中,需彻底清除杂草,以减少杂草与高粱争夺养分。");
UI_TipPanel.Tips.Add("在播种前进行精细整地春季解冻后深翻至2030cm确保土壤疏松无硬结为播种和保苗创造良好条件。");
UI_TipPanel.Tips.Add("整地时需注意地表平整,无坷垃,以便于后续的播种和田间管理。");
UI_ContentPanel.instance.Tips ="1.在整地过程中,需彻底清除杂草,以减少杂草与高粱争夺养分。" +
"\n2.在播种前进行精细整地春季解冻后深翻至2030cm确保土壤疏松无硬结为播种和保苗创造良好条件。" +
"\n3.整地时需注意地表平整,无坷垃,以便于后续的播种和田间管理。";
UI_ContentPanel.instance.fizhi();
Debug.Log("精细整地要求");
CameraManager.instance.Camera.fieldOfView = 60;
CameraManager.instance.Camera.transform.SetPositionAndRotation
(CameraManager.instance.StepTrans[1].transform.position, CameraManager.instance.StepTrans[1].transform.rotation);
});
});
UI_ContentPanel.instance.Tips = "";
//Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.拖车, true);
break;
case "苗龄与叶龄标准":
Debug.Log("育苗前种子处理");
UI_TipPanel.Tips.Clear();
UI_ContentPanel.instance.Tips = "";
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
break;
case "移栽时机和方式管理":
Debug.Log("移栽时机和方式管理");
UI_TipPanel.Tips.Clear();
UI_ContentPanel.instance.Tips = "";
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
break;
case "移栽后管理":
Debug.Log("移栽后管理");
UI_TipPanel.Tips.Clear();
UI_ContentPanel.instance.Tips = "";
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
break;
case "田间管理":
Debug.Log("田间管理");
UI_TipPanel.Tips.Clear();
UI_ContentPanel.instance.Tips = "";
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
break;
case "病虫害防治":
Debug.Log("病虫害防治");
UI_TipPanel.Tips.Clear();
UI_ContentPanel.instance.Tips = "";
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
break;
case "种子收货与储藏":
Debug.Log("种子收货与储藏");
UI_TipPanel.Tips.Clear();
UI_ContentPanel.instance.Tips = "";
Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
break;
default:
break;
}
}
//protected override async void OnChangeToggle(string togglePath, bool isOn)
//{
// base.OnChangeToggle(togglePath, isOn);
// await LoadPPTTest.RefreshScrollView(StepsContent, scrollRect);
// switch (togglePath)
// {
// case "retrun_Btn":
// if (isOn)
// {
// Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
// {
// Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
// {
// Bootstrap.Instance.uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
// {
// Debug.Log("加载场景成功");
// Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
// Bootstrap.Instance.uiManager.HidePanel<UI_StepsPanel>();
// Bootstrap.Instance.uiManager.HidePanel<UI_MainTitlePanel>();
// Bootstrap.Instance.uiManager.HidePanel<UI_FineSoilPreparationPanel>();
// Bootstrap.Instance.uiManager.HidePanel<UI_ContentPanel>();
// Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
// Debug.Log("UI_StepsPanel已经显示在" + E_UI_Layer.System);
// Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.拖车, false);
// });
// });
// });
// }
// break;
// }
//}
}

View File

@ -41,6 +41,9 @@ public class UI_FadePanel : MonoBehaviour
Next_Btn.onClick.AddListener(() =>
{
gameObject.SetActive(false);
CameraManager.instance.Camera.transform.SetPositionAndRotation
(CameraManager.instance.StepTrans[3].transform.position, CameraManager.instance.StepTrans[3].transform.rotation);
CameraManager.instance.OnNextButtonClick();
});
}

View File

@ -3,51 +3,51 @@
{
"topiceNumber": "1",
"topicetype": "0",
"topiceName": "1.VR中的“VR”是指什么",
"chooseA": "Virtual Reality",
"chooseB": "Visual Reality",
"chooseC": "Vision Reality",
"ChooseD": "Virtual Realization",
"answer": "Virtual Reality",
"topiceName": "1.在播种前需对种子进行严格筛选淘汰不良种子。精选后的种子可用多少浓度的磷酸二氢钾溶液或用3%广枯宁水剂浸泡1214小时",
"chooseA": "0.5%",
"chooseB": "0.2%",
"chooseC": "0.6%",
"ChooseD": "0.1%",
"answer": "0.1%",
"CurrentOptions": ""
},
{
"topiceNumber": "2",
"topicetype": "0",
"topiceName": "99.VR体验中的延迟过高可能会导致",
"chooseA": "增加沉浸感",
"chooseB": "用户眩晕",
"chooseC": "提高分辨率",
"ChooseD": "色彩增强",
"answer": "用户眩晕",
"topiceName": "2.漂浮育苗棚内的温度应控制在多少之间",
"chooseA": "10~18℃",
"chooseB": "20~28℃",
"chooseC": "30~38℃",
"ChooseD": "40~48℃",
"answer": "20~28℃",
"CurrentOptions": ""
},
{
"topiceNumber": "3",
"topicetype": "0",
"topiceName": "100.VR头显中保持帧率稳定的主要目的是",
"chooseA": "提高分辨率",
"chooseB": "减少眩晕感",
"chooseC": "增加色彩",
"ChooseD": "提高音质",
"answer": "减少眩晕感",
"topiceName": "在播种前进行精细整地春季解冻后深翻至多少cm确保土壤疏松无硬结为播种和保苗创造良好条件",
"chooseA": "10~20cm",
"chooseB": "2030cm",
"chooseC": "3040cm",
"ChooseD": "4050cm",
"answer": "2030cm",
"CurrentOptions": ""
},
{
"topiceNumber": "4",
"topicetype": "1",
"topiceName": "VR中的虚拟物理碰撞效果通常通过物理引擎实现。",
"topiceName": "精选后的种子可用0.1%的磷酸二氢钾溶液或用3%广枯宁水剂浸泡2448小时",
"chooseA": "对",
"chooseB": "错",
"chooseC": "",
"ChooseD": "",
"answer": "",
"answer": "",
"CurrentOptions": ""
},
{
"topiceNumber": "5",
"topicetype": "1",
"topiceName": "2.VR体验中延迟越小用户越不容易产生晕动症",
"topiceName": "2.在整地时应该选择土层深厚、土质疏松、排水良好的壤土或沙壤土,避免低洼易积水地带,以防高粱根部腐烂和减产",
"chooseA": "对",
"chooseB": "错",
"chooseC": "",

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