using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class UI_MainTitlePanel : BasePanel { /// /// 标题 /// public TextMeshPro title_text; /// /// 用户名字文本 /// public TextMeshPro UserName_text; /// /// 模式文本 /// public TextMeshPro Mode_text; protected override void Awake() { base.Awake(); } public override void ShowMe(int time = 0) { base.ShowMe(); } public override void HideMe(int time = 0) { base.HideMe(); } }