using System; using System.Collections.Generic; using UnityEngine; /// /// 关键字管理类 /// public class Const { public const string CheckKeyDown = "CheckKeyDown"; public const string CheckKeyUp = "CheckKeyUp"; public const string CheckKey = "CheckKey"; } [Serializable] public class ChooseItem { /// /// 题目序号 /// public string topiceNumber; /// /// 题目类型 0选择题 1判断题 /// public string topicetype; /// /// 题目 VR中的“VR”是指什么? /// public string topiceName; /// ///选择题 A /对 /// public string chooseA; /// ///选择题 B 判断题 /错 /// public string chooseB; /// ///选择题 C /// public string chooseC; /// /// 选择题 D /// public string ChooseD; /// /// 答案 /// public string answer; /// /// 当前选择的 /// public string CurrentOptions; } [Serializable] public class Root { /// /// /// public List choose; }