using System;
using System.Collections.Generic;
using UnityEngine;
///
/// 关键字管理类
///
public class Const
{
public const string CheckKeyDown = "CheckKeyDown";
public const string CheckKeyUp = "CheckKeyUp";
public const string CheckKey = "CheckKey";
}
[Serializable]
public class ChooseItem
{
///
/// 题目序号
///
public string topiceNumber;
///
/// 题目类型 0选择题 1判断题
///
public string topicetype;
///
/// 题目 VR中的“VR”是指什么?
///
public string topiceName;
///
///选择题 A /对
///
public string chooseA;
///
///选择题 B 判断题 /错
///
public string chooseB;
///
///选择题 C
///
public string chooseC;
///
/// 选择题 D
///
public string ChooseD;
///
/// 答案
///
public string answer;
///
/// 当前选择的
///
public string CurrentOptions;
}
[Serializable]
public class Root
{
///
///
///
public List choose;
}