using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class ScenesManager
{
private MonoBehaviour _target;
public ScenesManager(MonoBehaviour target)
{
_target = target;
}
///
/// 同步加载场景
///
/// 场景名称
/// 场景加载后需要做的
public void LoadScene(string sceneName, UnityAction action = null,
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
SceneManager.LoadScene(sceneName, loadSceneMode);
action?.Invoke();
}
///
/// 异步加载场景
///
/// 场景名称
/// 委托
/// 加载场景方式
public void LoadSceneAsyn(string sceneName, UnityAction action = null)
{
_target.StartCoroutine(ReallyLoadScene(sceneName, action));
}
///
/// 协程加载场景
///
/// 场景名称
/// 委托
/// 加载场景方式
///
private IEnumerator ReallyLoadScene(string sceneName, UnityAction action = null,
LoadSceneMode loadSceneMode = LoadSceneMode.Single)
{
AsyncOperation ao = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
yield return ao;
action?.Invoke();
}
}