using DG.Tweening; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UI_ContentPanel : BasePanel { public Image ContentPanel; public Button enter; public Button exit; public TextMeshProUGUI ContentText; public RawImage ContentrawImage; protected override void Awake() { //ContentPanel = GetControl("BG"); //enter = GetControl