using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; using UnityEngine.UI; using Debug = UnityEngine.Debug; public class UI_TestPanel : BasePanel { //public Button testBtn1; //public Button testBtn2; //public Button testBtn3; public Image imageTest; public Text textTest; public int testInt; public string testString; public Color testColor = new Color(); protected override void Awake() { base.Awake(); //testBtn1 = GetControl