using System.Collections; using System.Collections.Generic; using System.Diagnostics.Tracing; using UnityEngine; public class TestSceneManager : MonoBehaviour { public GameObject testObj; void Start() { Bootstrap.Instance.eventCenter.AddEventListener(Enum_EventType.TestEvent1, TestFunc1); Bootstrap.Instance.eventCenter.AddEventListener(Enum_EventType.TestEvent2, TestFunc2); Bootstrap.Instance.eventCenter.AddEventListener(Enum_EventType.TestEvent3, TestFunc3); } void Update() { if (Input.GetKeyDown("v")) { Bootstrap.Instance.uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => { Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "TestScene1", () => { Debug.Log("¼ÓÔس¡¾°³É¹¦"); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); }); }); } } public void TestFunc1() { testObj.GetComponent().material.color = new Color(Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, Random.Range(1, 255f) / 255f, 1f); } public void TestFunc2(int idnex) { Debug.Log($"TestFunc2++{idnex}"); } public void TestFunc3(string info) { Debug.Log($"TestFunc3++{info}"); } private void OnDisable() { Debug.Log("OnDisable"); if (Bootstrap.Instance != null) { Bootstrap.Instance.eventCenter.RemoveEventListener(Enum_EventType.TestEvent1, TestFunc1); Bootstrap.Instance.eventCenter.RemoveEventListener(Enum_EventType.TestEvent2, TestFunc2); Bootstrap.Instance.eventCenter.RemoveEventListener(Enum_EventType.TestEvent3, TestFunc3); } } }