using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
///
/// UI界面基类
///
public class BasePanel : MonoBehaviour
{
///
/// 存储控件的字典,键为控件的完整路径,值为控件列表
///
private readonly Dictionary> controlDic = new Dictionary>();
///
/// 初始化控件字典并添加事件监听器
///
protected virtual void Awake()
{
FindChildrenControl