using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// /// UI界面基类 /// public class BasePanel : MonoBehaviour { /// /// 存储控件的字典,键为控件的完整路径,值为控件列表 /// private readonly Dictionary> controlDic = new Dictionary>(); /// /// 初始化控件字典并添加事件监听器 /// protected virtual void Awake() { FindChildrenControl