using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UI_StepsPanelItem : BaseItem { /// /// ²½ÖèÎÄ×Ö /// public TextMeshProUGUI Step_Text; /// /// ²½Öè°´Å¥ /// public Button Step_Btn; public void Init(string LabelDate) { Step_Text.text = LabelDate; } }