using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UI_StepsPanelItem : BaseItem
{
///
/// ²½ÖèÎÄ×Ö
///
public TextMeshProUGUI Step_Text;
///
/// ²½Öè°´Å¥
///
public Button Step_Btn;
public void Init(string LabelDate)
{
Step_Text.text = LabelDate;
}
}