using Aspose.Pdf; using Aspose.Pdf.Devices; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.IO; using UnityEngine; /// /// PDF转图片 /// public class LoadPDFTest : MonoBehaviour { public static LoadPDFTest Instance; public GameObject imageprefab; public Transform content; private void Start() { Instance = this; } /// /// 加载PDF /// public void LoadPDFGo(string path) { //清理content下的旧物体 for (int i = 0; i < content.childCount; i++) { Destroy(content.GetChild(i).gameObject); } Document pdf = new Document(path); for (int i = 1; i <= pdf.Pages.Count; i++) { //PngDevice pngDevice = new PngDevice((int)pdf.Pages[i].PageInfo.Width,(int)pdf.Pages[i].PageInfo.Height); PngDevice pngDevice = new PngDevice((int)pdf.Pages[i].PageInfo.Width*2,(int)pdf.Pages[i].PageInfo.Height*2); //声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组 using (MemoryStream ms = new MemoryStream()) { pngDevice.Process(pdf.Pages[i], ms); byte[] buff = new byte[ms.Length]; ms.Seek(0, SeekOrigin.Begin); ms.Read(buff, 0, (int)ms.Length); //注意这个iamge的命名空间为system.drawing不是unity.ui,这个图片的目的是提供图片的宽高 System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms); Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height); texture2D.LoadImage(buff); UnityEngine.UI.Image image = Instantiate(imageprefab, content).GetComponent(); //根据转化出来的图片的大小设置unity image的大小 image.rectTransform.sizeDelta = new Vector2(sizeImage.Width, sizeImage.Height); //用texture2d为精灵赋值 image.sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), Vector2.zero); } } } }