using System.Collections; using System.Collections.Generic; using UnityEngine; public class UI_SelectModePanel :BasePanel { public override void ShowMe() { base.ShowMe(); } public override void HideMe() { base.HideMe(); } protected override void OnClick(string btnName) { switch (btnName) { case "Theoretical learning_Btn": Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "理论学习", () => { Debug.Log("加载场景成功"); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); }); Bootstrap.Instance.uiManager.HidePanel(); break; case "Practical assessment_Btn": Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "实操考核", () => { Debug.Log("加载场景成功"); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); }); Bootstrap.Instance.uiManager.HidePanel(); break; case "theoretical examination_Btn": Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "理论学习", () => { Debug.Log("理论考核"); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); }); Bootstrap.Instance.uiManager.HidePanel(); break; } } }