using System.Collections; using System.Collections.Generic; using System.Diagnostics.Tracing; using UnityEngine; using UnityEngine.SceneManagement; public class Bootstrap : SingletonMono { public UIManager uiManager; public EventCenter eventCenter; public ScenesManager scenesManager; protected override void Awake() { base.Awake(); uiManager = new UIManager(); eventCenter = new EventCenter(); scenesManager = new ScenesManager(); DontDestroyOnLoad(gameObject); } private void Start() { uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => { }); //Debug.Log("按键S显示UI,按键H关闭UI,按键E控制物体变色"); //uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => //{ // eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); // scenesManager.LoadSceneAsyn(this, "TestScene", () => // { // Debug.Log("加载场景成功"); // eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); // }); //}); } // Update is called once per frame void Update() { if (Input.GetKeyDown("s")) { Debug.Log("Input.GetKeyDown(\"u\")"); uiManager.ShowPanel(this, E_UI_Layer.Bot, (panel) => { panel.OnInit(); Debug.Log("UI_TestPanel显示成功"); }); } if (Input.GetKeyDown("h")) { Debug.Log("Input.GetKeyDown(\"h\")"); uiManager.HidePanel(); } if (Input.GetKeyDown("e")) { Debug.Log("Input.GetKeyDown(\"e\")"); eventCenter.EventTrigger(Enum_EventType.TestEvent1); } } }