using Aspose.Slides; using Aspose.Words.Lists; using System; using System.Collections.Generic; using System.Drawing.Imaging; using System.IO; using UnityEngine; using UnityEngine.UI; public class LoadPPTTest { public static List LoadPPTGO(string pptPath) { List textures = new List(); Presentation presentation = new Aspose.Slides.Presentation(pptPath); //遍历文档(只做示例使用自己根据需求拓展) for (int i = 0; i < presentation.Slides.Count; i++) { ISlide slide = presentation.Slides[i]; var bitmap = slide.GetThumbnail(1f, 1f); //声明内存流,将图片转换为内存流,再由流转换为byte数组,然后用texture2d加载byte数组 using (MemoryStream ms = new MemoryStream()) { bitmap.Save(ms, ImageFormat.Jpeg); byte[] buff = new byte[ms.Length]; ms.Seek(0, SeekOrigin.Begin); ms.Read(buff, 0, (int)ms.Length); //注意这个iamge的命名空间为system.drawing不是unity.ui,这个图片的目的是提供图片的宽高 System.Drawing.Image sizeImage = System.Drawing.Image.FromStream(ms); Texture2D texture2D = new Texture2D(sizeImage.Width, sizeImage.Height); texture2D.LoadImage(buff); textures.Add(texture2D); //用texture2d为精灵赋值 } } return textures; } public static void GetThingsByName() { } }