using System; using System.Collections.Generic; using UnityEngine; /// <summary> /// 关键字管理类 /// </summary> public class Const { public const string CheckKeyDown = "CheckKeyDown"; public const string CheckKeyUp = "CheckKeyUp"; public const string CheckKey = "CheckKey"; } [Serializable] public class ChooseItem { /// <summary> /// 题目序号 /// </summary> public string topiceNumber; /// <summary> /// 题目类型 0选择题 1判断题 /// </summary> public string topicetype; /// <summary> /// 题目 VR中的“VR”是指什么? /// </summary> public string topiceName; /// <summary> ///选择题 A /对 /// </summary> public string chooseA; /// <summary> ///选择题 B 判断题 /错 /// </summary> public string chooseB; /// <summary> ///选择题 C /// </summary> public string chooseC; /// <summary> /// 选择题 D /// </summary> public string ChooseD; /// <summary> /// 答案 /// </summary> public string answer; } [Serializable] public class Root { /// <summary> /// /// </summary> public List<ChooseItem> choose; }