using System;
using System.Collections.Generic;
using UnityEngine;


/// <summary>
/// 关键字管理类
/// </summary>
public class Const
{

    public const string CheckKeyDown = "CheckKeyDown";
    public const string CheckKeyUp = "CheckKeyUp";
    public const string CheckKey = "CheckKey";


}




[Serializable]
public class ChooseItem
{
    /// <summary>
    /// 题目序号
    /// </summary>
    public string topiceNumber;


    /// <summary>
    /// 题目类型 0选择题 1判断题
    /// </summary>
    public string topicetype;


    /// <summary>
    /// 题目 VR中的“VR”是指什么?
    /// </summary>
    public string topiceName;


    /// <summary>
    ///选择题 A       /对
    /// </summary>
    public string chooseA;
    /// <summary>
    ///选择题 B    判断题 /错
    /// </summary>
    public string chooseB;
    /// <summary>
    ///选择题 C
    /// </summary>
    public string chooseC;
    /// <summary>
    /// 选择题 D
    /// </summary>
    public string ChooseD;
    /// <summary>
    /// 答案
    /// </summary>
    public string answer;
}


[Serializable]
public class Root
{
    /// <summary>
    /// 
    /// </summary>
    public List<ChooseItem> choose;
}