using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UI_FineSoilPreparationPanel : BasePanel
{
    //public RayClliderManager rayClliderManager;


    public override void ShowMe()
    {
        base.ShowMe();
    }


    public override void HideMe()
    {
        base.HideMe();
    }
    protected override void OnClick(string btnName)
    {
        switch (btnName)
        {
            case "³ý²Ý":
                RayClliderManager.instance.ChuCao_PlayableDirector.gameObject.SetActive(true);
                RayClliderManager.instance.Shengfangengtian_PlayableDirector.gameObject.SetActive(false);
                RayClliderManager.instance.Padi_PlayableDirector.gameObject.SetActive(false);
                RayClliderManager.instance.farmTools[0].SetActive(false);
                RayClliderManager.instance.farmTools[1].SetActive(true);
                RayClliderManager.instance.farmTools[2].SetActive(false);
                RayClliderManager.instance.ChuCao_PlayableDirector.time = 0;
                RayClliderManager.instance.ChuCao_PlayableDirector.Play();
                break;
            case "Éî·­¸ûÌï":
                RayClliderManager.instance.ChuCao_PlayableDirector.gameObject.SetActive(false);
                RayClliderManager.instance.Shengfangengtian_PlayableDirector.gameObject.SetActive(true);
                RayClliderManager.instance.Padi_PlayableDirector.gameObject.SetActive(false);
                RayClliderManager.instance.farmTools[0].SetActive(true);
                RayClliderManager.instance.farmTools[1].SetActive(false);
                RayClliderManager.instance.farmTools[2].SetActive(false);
                RayClliderManager.instance.Shengfangengtian_PlayableDirector.time = 0;
                RayClliderManager.instance.Shengfangengtian_PlayableDirector.Play();
                break;
            case "°ÒµØ":
                RayClliderManager.instance.ChuCao_PlayableDirector.gameObject.SetActive(false);
                RayClliderManager.instance.Shengfangengtian_PlayableDirector.gameObject.SetActive(false);
                RayClliderManager.instance.Padi_PlayableDirector.gameObject.SetActive(true);
                RayClliderManager.instance.farmTools[0].SetActive(false);
                RayClliderManager.instance.farmTools[1].SetActive(false);
                RayClliderManager.instance.farmTools[2].SetActive(true);
                RayClliderManager.instance.Padi_PlayableDirector.time = 0;
                RayClliderManager.instance.Padi_PlayableDirector.Play();
                break;
        }
    }
}