CultivationOfBrewing/Assets/Scripts/UI/UIPanel/UI_SelectModePanel.cs

107 lines
4.2 KiB
C#

using I18N.Common;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UI_SelectModePanel : BasePanel
{
public CanvasGroup canvasGroup;
protected override void Awake()
{
base.Awake();
canvasGroup.alpha = 0f;
}
public override async void ShowMe(int time = 0)
{
base.ShowMe();
await ToolManager.CanvasFadeIn(canvasGroup, 0.5f);
}
public override async void HideMe(int time = 0)
{
base.HideMe();
await ToolManager.CanvasFadeOut(canvasGroup, 0.5f);
}
protected override void OnClick(string btnName)
{
switch (btnName)
{
case "Theoretical learning_Btn":
Bootstrap.Instance.uiManager.ShowPanel<UI_TipsForPracticePanel>(this, E_UI_Layer.System, (panel) =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Bot, (panel) =>
{
Debug.Log("加载理论学习面板");
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
Bootstrap.Instance.uiManager.HidePanel<UI_StepsPanel>();
});
});
//Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
break;
case "Practical assessment_Btn":
Debug.Log("加载实操考核");
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
//Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
//{
//Bootstrap.Instance.scenesManager.LoadSceneAsyn("理论考核", () =>
//{
Bootstrap.Instance.uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Bot, (panel) =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_ExamPanel>(this, E_UI_Layer.Top, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
Bootstrap.Instance.uiManager.HidePanel<UI_StepsPanel>();
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
});
});
//});
// });
});
break;
case "theoretical examination_Btn":
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
{
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 1f);
Bootstrap.Instance.scenesManager.LoadSceneAsyn("LiveScene", () =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_MainTitlePanel>(this, E_UI_Layer.Bot, (panel) =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_ContentPanel>(this, E_UI_Layer.Mid, (panel) =>
{
Bootstrap.Instance.uiManager.ShowPanel<UI_StepsPanel>(this, E_UI_Layer.Top, (panel) =>
{
Debug.Log("加载场景成功");
Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
Bootstrap.Instance.uiManager.HidePanel<UI_BGPanel>();
});
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
});
});
});
});
//Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
break;
}
}
//public static string GetButtonText(TextMeshProUGUI textMeshPro)
//{
// if ()
// {
// }
// else
// {
// return "";
// }
//}
}