54 lines
1.8 KiB
JSON
54 lines
1.8 KiB
JSON
{
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"choose": [
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{
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"topiceNumber": "1",
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"topicetype": "0",
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"topiceName": "1.VR中的“VR”是指什么?",
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"chooseA": "A. Virtual Reality",
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"chooseB": "B. Visual Reality",
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"chooseC": "C. Vision Reality",
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"ChooseD": "D. Virtual Realization",
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"answer": "A. Virtual Reality"
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},
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{
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"topiceNumber": "2",
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"topicetype": "0",
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"topiceName": "99.VR体验中的延迟过高可能会导致:",
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"chooseA": "A. 增加沉浸感",
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"chooseB": "B. 用户眩晕",
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"chooseC": "C. 提高分辨率",
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"ChooseD": "D. 色彩增强",
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"answer": "B. 用户眩晕"
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},
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{
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"topiceNumber": "3",
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"topicetype": "0",
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"topiceName": "100.VR头显中保持帧率稳定的主要目的是",
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"chooseA": "A. 提高分辨率",
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"chooseB": "B. 减少眩晕感",
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"chooseC": "C. 增加色彩",
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"ChooseD": "D. 提高音质",
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"answer": "B. 减少眩晕感"
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},
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{
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"topiceNumber": "4",
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"topicetype": "1",
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"topiceName": "VR中的虚拟物理碰撞效果通常通过物理引擎实现。",
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"chooseA": "对",
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"chooseB": "错",
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"chooseC": "",
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"ChooseD": "",
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"answer": "对"
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},
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{
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"topiceNumber": "5",
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"topicetype": "1",
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"topiceName": "2.VR体验中延迟越小,用户越不容易产生晕动症",
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"chooseA": "对",
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"chooseB": "错",
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"chooseC": "",
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"ChooseD": "",
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"answer": "对"
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}
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]
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} |