CultivationOfBrewing/Assets/StreamingAssets/题目.json

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{
"choose": [
{
"topiceNumber": "1",
"topicetype": "0",
"topiceName": "1.VR中的“VR”是指什么",
"chooseA": "A. Virtual Reality",
"chooseB": "B. Visual Reality",
"chooseC": "C. Vision Reality",
"ChooseD": "D. Virtual Realization",
"answer": "A. Virtual Reality"
},
{
"topiceNumber": "2",
"topicetype": "0",
"topiceName": "99.VR体验中的延迟过高可能会导致",
"chooseA": "A. 增加沉浸感",
"chooseB": "B. 用户眩晕",
"chooseC": "C. 提高分辨率",
"ChooseD": "D. 色彩增强",
"answer": "B. 用户眩晕"
},
{
"topiceNumber": "3",
"topicetype": "0",
"topiceName": "100.VR头显中保持帧率稳定的主要目的是",
"chooseA": "A. 提高分辨率",
"chooseB": "B. 减少眩晕感",
"chooseC": "C. 增加色彩",
"ChooseD": "D. 提高音质",
"answer": "B. 减少眩晕感"
},
{
"topiceNumber": "4",
"topicetype": "1",
"topiceName": "VR中的虚拟物理碰撞效果通常通过物理引擎实现。",
"chooseA": "对",
"chooseB": "错",
"chooseC": "",
"ChooseD": "",
"answer": "对"
},
{
"topiceNumber": "5",
"topicetype": "1",
"topiceName": "2.VR体验中延迟越小用户越不容易产生晕动症",
"chooseA": "对",
"chooseB": "错",
"chooseC": "",
"ChooseD": "",
"answer": "对"
}
]
}