CultivationOfBrewing/Assets/Scripts/UI/UIPanel/UI_TipsForPracticePanel.cs

99 lines
3.0 KiB
C#

using Cysharp.Threading.Tasks;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class UI_TipsForPracticePanel : BasePanel
{
public GameObject pptImagePrefab;
public RectTransform content;
public ScrollRect scrollRect;
//public ScrollRect leftscrollRect;
public UI_TipsForPracticePanelPPTNameItem pptNameItem;
public RectTransform Left_content;
protected override void Awake()
{
// 1. 提取文件名并解析数字前缀
var sortedItems = Bootstrap.Instance.ppts
.Select(path => new {
Path = path,
Name = LoadPPTTest.PathName(path),
Order = LoadPPTTest.ExtractLeadingNumber(LoadPPTTest.PathName(path)) // 提取数字
})
.OrderBy(item => item.Order) // 按数字排序
.ToList();
// 2. 生成排序后的按钮
foreach (var item in sortedItems)
{
var buttonItem = Instantiate(pptNameItem, Left_content);
buttonItem.Init(item.Name);
buttonItem.PPTName_Btn.gameObject.name = item.Name;
Debug.Log($"已创建按钮: {item.Name} (排序键: {item.Order})");
}
base.Awake();
//pptConfig = JsonManager.LoadData<PPTConfig>("pptConfig");
if (Bootstrap.Instance.ppts == null || Bootstrap.Instance.ppts.Length == 0)
{
Debug.LogError("PPT路径数组未初始化或为空");
return;
}
}
public override void ShowMe()
{
base.ShowMe();
}
public override void HideMe()
{
base.HideMe();
}
protected override async void OnClick(string btnName)
{
Debug.Log(btnName);
switch (btnName)
{
case "retrun_Btn":
Bootstrap.Instance.uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.System, (panel) =>
{
Debug.Log(".1");
Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
});
//Bootstrap.Instance.uiManager.HidePanel<UI_TipsForPracticePanel>();
break;
default:
List<Texture2D> textures = LoadPPTTest.LoadPPTItems(btnName);
if (textures != null)
{
DisplayPPT(textures);
}
break;
}
await LoadPPTTest.RefreshScrollView(content, scrollRect);
}
private void DisplayPPT(List<Texture2D> textures)
{
foreach (Transform child in content)
{
Destroy(child.gameObject);
}
Debug.LogError("texturesCount:"+textures.Count);
foreach (var texture in textures)
{
RawImage rawImage = pptImagePrefab.GetComponent<RawImage>();
RawImage image = Instantiate(rawImage, content);
image.texture = texture;
image.rectTransform.sizeDelta = new Vector2(1608, 940);
}
}
}