CultivationOfBrewing/Assets/Scripts/Bootstrap.cs

54 lines
1.5 KiB
C#

using Cysharp.Threading.Tasks;
using System.Collections.Generic;
using UnityEngine;
public class Bootstrap : SingletonMono<Bootstrap>
{
public UIManager uiManager;
public EventCenter eventCenter;
public ScenesManager scenesManager;
[Header("·¾¶ÉèÖÃ")]
public string pptFolderName; // StreamingAssetsϵÄÎļþ¼ÐÃû
public string[] ppts;
//string pptPath = Application.streamingAssetsPath + "/PPT/*.pptx/" ;
protected override void Awake()
{
base.Awake();
uiManager = new UIManager();
eventCenter = new EventCenter();
scenesManager = new ScenesManager();
pptFolderName = Application.streamingAssetsPath + "/PPT";
LoadPPTTest.PPTFiles(pptFolderName);
ppts = LoadPPTTest.PPTName();
DontDestroyOnLoad(gameObject);
}
private void Start()
{
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
scenesManager.LoadSceneAsyn(this, "MenuScene", () =>
{
uiManager.ShowPanel<UI_BGPanel>(this, E_UI_Layer.Bot, (panel) =>
{
uiManager.ShowPanel<UI_SelectModePanel>(this, E_UI_Layer.Top, (panel) =>
{
Debug.Log("UI_SelectModePanel");
});
});
eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
});
//uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
//{
//});
}
// Update is called once per frame
void Update()
{
}
}