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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UI_BGPanel : BasePanel
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{
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protected override void Awake()
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{
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base.Awake();
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}
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public override void ShowMe()
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{
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base.ShowMe();
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}
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public override void HideMe()
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{
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base.HideMe();
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}
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} |