58 lines
2.3 KiB
C#
58 lines
2.3 KiB
C#
using I18N.Common;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UI_SelectModePanel :BasePanel
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{
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public override void ShowMe()
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{
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base.ShowMe();
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}
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public override void HideMe()
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{
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base.HideMe();
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}
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protected override void OnClick(string btnName)
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{
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switch (btnName)
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{
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case "Theoretical learning_Btn":
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Bootstrap.Instance.uiManager.ShowPanel<UI_TipsForPracticePanel>(this, E_UI_Layer.System, (panel) =>
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{
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Debug.Log("加载理论学习面板");
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Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
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});
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//Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
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break;
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case "Practical assessment_Btn":
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Debug.Log("加载实操考核");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "实操考核", () =>
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{
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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});
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Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
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Bootstrap.Instance.uiManager.HidePanel<UI_BGPanel>();
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break;
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case "theoretical examination_Btn":
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Debug.Log("加载LiveScene");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "LiveScene", () =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_StepsPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Debug.Log("加载理论学习面板");
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Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
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});
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f);
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});
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Bootstrap.Instance.uiManager.HidePanel<UI_SelectModePanel>();
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Bootstrap.Instance.uiManager.HidePanel<UI_BGPanel>();
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break;
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}
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}
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}
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