52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using HighlightPlus;
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using UnityEngine;
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using UnityEngine.Playables;
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public class RayClliderManager : MonoBehaviour
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{
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public PlayableDirector TuoChe_PlayableDirector;
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public Animator Gengtian_animator;
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public HighlightEffect TuoChe_highlightEffect;
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public bool TuoChe_enabled;
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// Start is called before the first frame update
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void Start()
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{
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Gengtian_animator.enabled = false;
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if (Bootstrap.Instance != null)
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Bootstrap.Instance.eventCenter.AddEventListener<bool>(Enum_EventType.Íϳµ, TuoCheEnabled);
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}
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private void TuoCheEnabled(bool value)
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{
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TuoChe_enabled = value;
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0) && TuoChe_enabled)
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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bool raycast = Physics.Raycast(ray, out hit);
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if (raycast)
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{
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if (hit.collider.gameObject.name.Equals("Íϳµ"))
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{
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Gengtian_animator.enabled = true;
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TuoChe_highlightEffect.highlighted = false;
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TuoChe_PlayableDirector.Play();
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}
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}
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}
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}
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private void OnDisable()
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{
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if (Bootstrap.Instance != null)
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Bootstrap.Instance.eventCenter.RemoveEventListener<bool>(Enum_EventType.Íϳµ, TuoCheEnabled);
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}
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}
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