点击样式
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@ -226,7 +226,7 @@ MonoBehaviour:
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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@ -335,7 +335,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 110.46, y: 23.191}
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m_SizeDelta: {x: 139.1114, y: 23.191}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &80257673495474489
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CanvasRenderer:
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@ -392,8 +392,8 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 12
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m_fontSizeBase: 12
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m_fontSize: 10
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m_fontSizeBase: 10
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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@ -482,7 +482,7 @@ GameObject:
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- component: {fileID: 1626309903163173992}
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- component: {fileID: 6317492593845565527}
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m_Layer: 5
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m_Name: "\u25B2X = "
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m_Name: "\u25B2Y = "
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -506,7 +506,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 110.46, y: 23.191}
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m_SizeDelta: {x: 72.2754, y: 23.191}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1626309903163173992
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CanvasRenderer:
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@ -570,7 +570,7 @@ MonoBehaviour:
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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@ -6045,7 +6045,12 @@ MonoBehaviour:
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m_EmphasisStyles: []
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m_BlurStyles: []
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m_SelectStyles: []
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Text: {fileID: 5493124275853578135}
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x1: {fileID: 6510160900850636857}
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x2: {fileID: 411952948401738086}
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y1: {fileID: 3024905023954747513}
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y2: {fileID: 1441724031879076888}
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Sx1: {fileID: 4291046737424086617}
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Sy1: {fileID: 6317492593845565527}
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--- !u!1 &5233865049350209622
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GameObject:
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m_ObjectHideFlags: 0
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@ -10557,7 +10562,7 @@ MonoBehaviour:
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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@ -11012,7 +11017,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 110.46, y: 23.191}
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m_SizeDelta: {x: 139.1114, y: 23.191}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4502565318669052637
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CanvasRenderer:
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@ -11069,8 +11074,8 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 12
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m_fontSizeBase: 12
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m_fontSize: 10
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m_fontSizeBase: 10
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m_fontWeight: 400
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m_enableAutoSizing: 0
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m_fontSizeMin: 18
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@ -11274,7 +11279,7 @@ MonoBehaviour:
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m_fontSizeMin: 18
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 1
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m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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m_textAlignment: 65535
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m_characterSpacing: 0
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@ -18,7 +18,6 @@ public class Bootstrap : SingletonMono<Bootstrap>
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scenesManager = new ScenesManager();
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DontDestroyOnLoad(gameObject);
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}
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private void Start()
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{
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scenesManager.LoadSceneAsyn(this, "LoginScene", () =>
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@ -15,7 +15,12 @@ public class ChartControl : MonoBehaviour
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bool isclick = true;//是否可以开始添加新数据
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public TextMeshProUGUI Text;
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public TextMeshProUGUI x1;
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public TextMeshProUGUI x2;
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public TextMeshProUGUI y1;
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public TextMeshProUGUI y2;
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public TextMeshProUGUI Sx1;
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public TextMeshProUGUI Sy1;
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private void Awake()
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{
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serie = chart.GetSerie<Serie>();
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@ -41,8 +46,12 @@ public class ChartControl : MonoBehaviour
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string[] str1 = data[0].Split('|');
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string[] str2 = data[1].Split('|');
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Text.text = str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1]));
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x1.text = "X1 = " + str1[0];
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x2.text = "X2 = " + str2[0];
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y1.text = "Y1 = "+str1[1];
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y2.text = "Y2 = "+ str2[1];
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Sy1.text = "ĄřY = "+ MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])).ToString();
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//Text.text = str1[0] + "Łş" + str1[1] + "şÍ" + str2[0] + "Łş" + str2[1] + "ľÄ˛î־Ϊ:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1]));
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Debug.Log(str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])));
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data = new List<string>();
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isclick = false;
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