点击样式

This commit is contained in:
lujiajian 2025-12-24 16:13:55 +08:00
parent 3ae74d0679
commit 12ee36d9f4
3 changed files with 30 additions and 17 deletions

View File

@ -226,7 +226,7 @@ MonoBehaviour:
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
@ -335,7 +335,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 110.46, y: 23.191}
m_SizeDelta: {x: 139.1114, y: 23.191}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &80257673495474489
CanvasRenderer:
@ -392,8 +392,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 12
m_fontSizeBase: 12
m_fontSize: 10
m_fontSizeBase: 10
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -482,7 +482,7 @@ GameObject:
- component: {fileID: 1626309903163173992}
- component: {fileID: 6317492593845565527}
m_Layer: 5
m_Name: "\u25B2X = "
m_Name: "\u25B2Y = "
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -506,7 +506,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 110.46, y: 23.191}
m_SizeDelta: {x: 72.2754, y: 23.191}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1626309903163173992
CanvasRenderer:
@ -570,7 +570,7 @@ MonoBehaviour:
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
@ -6045,7 +6045,12 @@ MonoBehaviour:
m_EmphasisStyles: []
m_BlurStyles: []
m_SelectStyles: []
Text: {fileID: 5493124275853578135}
x1: {fileID: 6510160900850636857}
x2: {fileID: 411952948401738086}
y1: {fileID: 3024905023954747513}
y2: {fileID: 1441724031879076888}
Sx1: {fileID: 4291046737424086617}
Sy1: {fileID: 6317492593845565527}
--- !u!1 &5233865049350209622
GameObject:
m_ObjectHideFlags: 0
@ -10557,7 +10562,7 @@ MonoBehaviour:
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
@ -11012,7 +11017,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 110.46, y: 23.191}
m_SizeDelta: {x: 139.1114, y: 23.191}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4502565318669052637
CanvasRenderer:
@ -11069,8 +11074,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 12
m_fontSizeBase: 12
m_fontSize: 10
m_fontSizeBase: 10
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -11274,7 +11279,7 @@ MonoBehaviour:
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0

View File

@ -18,7 +18,6 @@ public class Bootstrap : SingletonMono<Bootstrap>
scenesManager = new ScenesManager();
DontDestroyOnLoad(gameObject);
}
private void Start()
{
scenesManager.LoadSceneAsyn(this, "LoginScene", () =>

View File

@ -15,7 +15,12 @@ public class ChartControl : MonoBehaviour
bool isclick = true;//是否可以开始添加新数据
public TextMeshProUGUI Text;
public TextMeshProUGUI x1;
public TextMeshProUGUI x2;
public TextMeshProUGUI y1;
public TextMeshProUGUI y2;
public TextMeshProUGUI Sx1;
public TextMeshProUGUI Sy1;
private void Awake()
{
serie = chart.GetSerie<Serie>();
@ -41,8 +46,12 @@ public class ChartControl : MonoBehaviour
string[] str1 = data[0].Split('|');
string[] str2 = data[1].Split('|');
Text.text = str1[0] + "" + str1[1] + "和" + str2[0] + "" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1]));
x1.text = "X1 = " + str1[0];
x2.text = "X2 = " + str2[0];
y1.text = "Y1 = "+str1[1];
y2.text = "Y2 = "+ str2[1];
Sy1.text = "ĄřY = "+ MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])).ToString();
//Text.text = str1[0] + "Łş" + str1[1] + "şÍ" + str2[0] + "Łş" + str2[1] + "ľÄ˛î־Ϊ:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1]));
Debug.Log(str1[0] + "" + str1[1] + "和" + str2[0] + "" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])));
data = new List<string>();
isclick = false;