修复打包不加载场景问题
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18b3ddb6ab
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1aed526eee
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@ -101,6 +101,18 @@ TextureImporter:
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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@ -101,6 +101,18 @@ TextureImporter:
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 2
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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@ -87,6 +87,7 @@ public class UIManager
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return;
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}
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string resourcePath = "UI/UIPanel/" + panelName;
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//重复调用 同一帧调用多次问题
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ResourcesManager.LoadAsync<GameObject>(target, resourcePath, (panelObj) =>
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{
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@ -29,25 +29,25 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler
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{
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case "Subject1":
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//Bootstrap.Instance.uiManager.HidePanel<UI_TopTitlePanel>();
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_RoamingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang", () =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) =>
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang", () =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_ExperimentChooesPanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Bootstrap.Instance.uiManager.ShowPanel<UI_ExperimentChooesPanel>(this, E_UI_Layer.Top, (panel) =>
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{
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Debug.Log("¼ÓÔØ³¡¾°³É¹¦");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
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Bootstrap.Instance.uiManager.HidePanel<UI_ChooesPanel>();
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});
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Debug.Log("¼ÓÔØ³¡¾°³É¹¦");
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
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Bootstrap.Instance.uiManager.HidePanel<UI_ChooesPanel>();
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});
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});
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});
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});
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});
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});
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break;
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case "Subject2":
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@ -1,8 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using Microsoft.Unity.VisualStudio.Editor;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// ×ÊÁÏ
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