修复打包不加载场景问题
This commit is contained in:
parent
18b3ddb6ab
commit
1aed526eee
|
|
@ -101,6 +101,18 @@ TextureImporter:
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
||||||
|
|
@ -101,6 +101,18 @@ TextureImporter:
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
|
||||||
|
|
@ -87,6 +87,7 @@ public class UIManager
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
string resourcePath = "UI/UIPanel/" + panelName;
|
string resourcePath = "UI/UIPanel/" + panelName;
|
||||||
|
|
||||||
//重复调用 同一帧调用多次问题
|
//重复调用 同一帧调用多次问题
|
||||||
ResourcesManager.LoadAsync<GameObject>(target, resourcePath, (panelObj) =>
|
ResourcesManager.LoadAsync<GameObject>(target, resourcePath, (panelObj) =>
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -29,25 +29,25 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler
|
||||||
{
|
{
|
||||||
case "Subject1":
|
case "Subject1":
|
||||||
//Bootstrap.Instance.uiManager.HidePanel<UI_TopTitlePanel>();
|
//Bootstrap.Instance.uiManager.HidePanel<UI_TopTitlePanel>();
|
||||||
|
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||||
|
{
|
||||||
Bootstrap.Instance.uiManager.ShowPanel<UI_RoamingPanel>(this, E_UI_Layer.System, (panel) =>
|
Bootstrap.Instance.uiManager.ShowPanel<UI_RoamingPanel>(this, E_UI_Layer.System, (panel) =>
|
||||||
{
|
|
||||||
Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
|
|
||||||
{
|
|
||||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f);
|
|
||||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang", () =>
|
|
||||||
{
|
{
|
||||||
Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) =>
|
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f);
|
||||||
|
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang", () =>
|
||||||
|
{
|
||||||
|
Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) =>
|
||||||
|
{
|
||||||
|
Bootstrap.Instance.uiManager.ShowPanel<UI_ExperimentChooesPanel>(this, E_UI_Layer.Top, (panel) =>
|
||||||
{
|
{
|
||||||
Bootstrap.Instance.uiManager.ShowPanel<UI_ExperimentChooesPanel>(this, E_UI_Layer.Top, (panel) =>
|
Debug.Log("¼ÓÔØ³¡¾°³É¹¦");
|
||||||
{
|
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
|
||||||
Debug.Log("¼ÓÔØ³¡¾°³É¹¦");
|
Bootstrap.Instance.uiManager.HidePanel<UI_ChooesPanel>();
|
||||||
Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f);
|
|
||||||
Bootstrap.Instance.uiManager.HidePanel<UI_ChooesPanel>();
|
|
||||||
});
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
});
|
||||||
break;
|
break;
|
||||||
case "Subject2":
|
case "Subject2":
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Microsoft.Unity.VisualStudio.Editor;
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// ×ÊÁÏ
|
/// ×ÊÁÏ
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue