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assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bootstrap.cs b/Assets/Scripts/Bootstrap.cs index c91339d..dec9b42 100644 --- a/Assets/Scripts/Bootstrap.cs +++ b/Assets/Scripts/Bootstrap.cs @@ -22,19 +22,17 @@ public class Bootstrap : SingletonMono private void Start() { Debug.Log("按键S显示UI,按键H关闭UI,按键E控制物体变色"); - uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => - { - eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); - scenesManager.LoadSceneAsyn(this, "ChooesSubjectScene", () => + scenesManager.LoadSceneAsyn(this, "LoginScene", () => { Debug.Log("加载场景成功"); - eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); + //eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); }); - - }); + // uiManager.ShowPanel(this, E_UI_Layer.System, (panel) => + // { + // eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.1f); + // + // }); } - - // Update is called once per frame void Update() { if (Input.GetKeyDown("s")) diff --git a/Assets/Scripts/SubjectToggle.cs b/Assets/Scripts/SubjectToggle.cs index ffdc43d..c4aa761 100644 --- a/Assets/Scripts/SubjectToggle.cs +++ b/Assets/Scripts/SubjectToggle.cs @@ -39,6 +39,7 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler { isIPointer = true; StartCoroutine(ToggleDoScale(isIPointer)); + ChooesPanel.targetimage.gameObject.SetActive(true); switch (transform.name) { case "Subject1": @@ -62,9 +63,14 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler public void OnPointerExit(PointerEventData eventData) { isIPointer = false; + ChooesPanel.targetimage.gameObject.SetActive(isIPointer); StartCoroutine(ToggleDoScale(isIPointer)); } + /// + /// 加载文件夹中图片 + /// + /// public void LoadImage(string path) { Sprite sprite = Resources.Load(path); @@ -78,6 +84,12 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler Debug.Log("sprite加载失败,当前文件夹未找到"); } } + + /// + /// toggle变大 + /// + /// + /// IEnumerator ToggleDoScale(bool isOn) { yield return new WaitForSeconds(0.2f); diff --git a/Assets/Scripts/UI/UIPanel/LoginScene.cs b/Assets/Scripts/UI/UIPanel/LoginScene.cs new file mode 100644 index 0000000..2863bab --- /dev/null +++ b/Assets/Scripts/UI/UIPanel/LoginScene.cs @@ -0,0 +1,56 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class LoginScene : BasePanel +{ + public TextMeshProUGUI dayText; //日期文本 + public TextMeshProUGUI TimeText; //时间文本 + protected override void Awake() + { + base.Awake(); + OnInit(); + } + + public void OnInit() + { + dayText = GetControl("日期"); + TimeText = GetControl("时间"); + } + + public void Update() + { + DateTime now = DateTime.Now; + dayText.text = now.ToString("yyyy-MM-dd"); + TimeText.text = now.ToString("HH:mm:ss"); + } + + public override void ShowMe() + { + base.ShowMe(); + } + + public override void HideMe() + { + base.HideMe(); + } + + protected override void OnClick(string btnPath) + { + base.OnClick(btnPath); + switch (btnPath) + { + case "登录按钮": + Debug.Log("登录"); + Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "ChooesSubjectScene", () => + { + Debug.Log("加载场景成功"); + //eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.9f); + }); + break; + } + } +} diff --git a/Assets/Scripts/UI/UIPanel/LoginScene.cs.meta b/Assets/Scripts/UI/UIPanel/LoginScene.cs.meta new file mode 100644 index 0000000..2895251 --- /dev/null +++ b/Assets/Scripts/UI/UIPanel/LoginScene.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d9e51586d0907f84cb5c0921b5c414fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: