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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f); - Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang-TSQ", () => - { + Bootstrap.Instance.uiManager.HidePanel(); Debug.Log("سɹ"); Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 2f); - }); + }); }); }); diff --git a/Assets/Scripts/UI/UIPanel/UI_TopTitlePanel.cs b/Assets/Scripts/UI/UIPanel/UI_TopTitlePanel.cs index bb96e8f..1241c92 100644 --- a/Assets/Scripts/UI/UIPanel/UI_TopTitlePanel.cs +++ b/Assets/Scripts/UI/UIPanel/UI_TopTitlePanel.cs @@ -6,7 +6,10 @@ using UnityEngine.SceneManagement; public class UI_TopTitlePanel : BasePanel { public Button AskBtn; //ʴť + public Button ReturnBtn; //ذť + public Button ExitBtn; //˳ť public TextMeshProUGUI NameText; //û + protected override void Awake() { @@ -18,6 +21,8 @@ public class UI_TopTitlePanel : BasePanel { AskBtn = GetControl