重新烘
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@ -63,9 +63,9 @@ Material:
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _Glossiness: 0.447
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Metallic: 0.574
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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@ -307,7 +307,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9575829}
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalPosition: {x: 3.049, y: 0.502, z: 4.567}
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m_LocalPosition: {x: 3.049, y: 0.502, z: 4.549}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.2 MiB |
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@ -21,7 +21,7 @@ TextureImporter:
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 1
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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@ -34,11 +34,11 @@ TextureImporter:
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 3
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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wrapV: 0
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wrapW: 0
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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@ -50,10 +50,10 @@ TextureImporter:
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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alphaUsage: 0
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textureType: 0
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@ -70,7 +70,7 @@ TextureImporter:
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