优化高亮
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@ -1125,6 +1125,7 @@ MonoBehaviour:
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- {fileID: 4824165716070450316}
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- {fileID: 4824165716070450316}
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Lights: {fileID: 44895514}
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Lights: {fileID: 44895514}
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LightPanel: {fileID: 1348712107}
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LightPanel: {fileID: 1348712107}
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Devices: {fileID: 1505539334}
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Highlights:
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Highlights:
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- {fileID: 82777335}
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- {fileID: 82777335}
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- {fileID: 2096931764}
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- {fileID: 2096931764}
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@ -12669,7 +12670,7 @@ MonoBehaviour:
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constantWidth: 1
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constantWidth: 1
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subMeshMask: -1
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subMeshMask: -1
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overlay: 0.25
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overlay: 0.25
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overlayColor: {r: 1, g: 0.75733966, b: 0.015686274, a: 1}
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overlayColor: {r: 1, g: 0.015686274, b: 0.034025006, a: 1}
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overlayAnimationSpeed: 1
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overlayAnimationSpeed: 1
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overlayMinIntensity: 0
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overlayMinIntensity: 0
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overlayBlending: 1
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overlayBlending: 1
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@ -19,9 +19,9 @@ public class LineManager : MonoBehaviour
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LineData lineData = new LineData();
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LineData lineData = new LineData();
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public GameObject Lights;
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public GameObject Lights;
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/// <summary>
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/// <summary>
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/// 高亮板
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/// 高亮板、机器
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/// </summary>
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/// </summary>
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public HighlightEffect LightPanel;
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public HighlightEffect LightPanel, Devices;
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public List<HighlightEffect> Highlights = new List<HighlightEffect>();
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public List<HighlightEffect> Highlights = new List<HighlightEffect>();
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public List<HighlightEffect> Highlights_Backup = new List<HighlightEffect>();
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public List<HighlightEffect> Highlights_Backup = new List<HighlightEffect>();
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@ -157,6 +157,7 @@ public class LineManager : MonoBehaviour
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Highlights[hightindext].GetComponent<BoxCollider>().enabled = true;
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Highlights[hightindext].GetComponent<BoxCollider>().enabled = true;
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}
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}
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LightPanel.highlighted = false;
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LightPanel.highlighted = false;
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Devices.highlighted = false;
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}
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}
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public IEnumerator Checkconnection(Transform transform, Transform transform2)
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public IEnumerator Checkconnection(Transform transform, Transform transform2)
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