部分连线反馈
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m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &1843818179
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1843818177}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0.4528302, g: 0.44215024, b: 0.44215024, a: 0.15686275}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 0}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &1843818180
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1843818177}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1914064695
|
--- !u!1 &1914064695
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -5956,6 +6475,7 @@ RectTransform:
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1359383648}
|
- {fileID: 1359383648}
|
||||||
|
- {fileID: 1843818178}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 13
|
m_RootOrder: 13
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
|
@ -6825,6 +7345,19 @@ BoxCollider:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Size: {x: 1.0980034, y: 1.0442657, z: 0.31353617}
|
m_Size: {x: 1.0980034, y: 1.0442657, z: 0.31353617}
|
||||||
m_Center: {x: -0.000003874302, y: 0.000004172325, z: 0.13375765}
|
m_Center: {x: -0.000003874302, y: 0.000004172325, z: 0.13375765}
|
||||||
|
--- !u!114 &2096931760
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2096931755}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 6282401d280c18d488e073bf54edbc11, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
interfaceType: 13
|
||||||
--- !u!1 &2098517107
|
--- !u!1 &2098517107
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -19,8 +19,11 @@ public class ConnectionPointInterfaceReference : MonoBehaviour
|
||||||
if (GetComponent<MeshRenderer>() != null)
|
if (GetComponent<MeshRenderer>() != null)
|
||||||
{
|
{
|
||||||
meshRenderer = GetComponent<MeshRenderer>();
|
meshRenderer = GetComponent<MeshRenderer>();
|
||||||
GameObject Cylinder = transform.parent.Find("WireCylinder").gameObject;
|
if (transform.parent != null)
|
||||||
meshRenderer.materials[1].color = Cylinder.GetComponent<MeshRenderer>().material.color;
|
{
|
||||||
|
GameObject Cylinder = transform.parent.Find("WireCylinder").gameObject;
|
||||||
|
meshRenderer.materials[1].color = Cylinder.GetComponent<MeshRenderer>().material.color;
|
||||||
|
}
|
||||||
//meshRenderer.materials[1]
|
//meshRenderer.materials[1]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -13,12 +13,15 @@ public enum InterfaceType
|
||||||
IN3,
|
IN3,
|
||||||
IN3_200K,
|
IN3_200K,
|
||||||
IN4,
|
IN4,
|
||||||
_12V,//+12V
|
Őý12V,//+12V
|
||||||
GND,
|
GND,
|
||||||
GND1,
|
GND1,
|
||||||
GND2,
|
GND2,
|
||||||
GND3,
|
GND3,
|
||||||
__12V,//-12V
|
¸ş12V,//-12V
|
||||||
|
Őý5V,
|
||||||
|
¸ş5V,
|
||||||
|
ÁăV,
|
||||||
UI,
|
UI,
|
||||||
UI_100K,
|
UI_100K,
|
||||||
UI_01uF,
|
UI_01uF,
|
||||||
|
|
@ -27,6 +30,7 @@ public enum InterfaceType
|
||||||
O1_01uF,
|
O1_01uF,
|
||||||
O1_1uF,
|
O1_1uF,
|
||||||
O1_10uF,
|
O1_10uF,
|
||||||
|
OUT,
|
||||||
OUT1,
|
OUT1,
|
||||||
OUT2,
|
OUT2,
|
||||||
O1,
|
O1,
|
||||||
|
|
@ -43,17 +47,17 @@ public enum InterfaceType
|
||||||
_200K_end,
|
_200K_end,
|
||||||
_250K_star,
|
_250K_star,
|
||||||
_250K_end,
|
_250K_end,
|
||||||
|
תťť°ĺ,
|
||||||
|
III,
|
||||||
|
AD1,
|
||||||
|
AD2
|
||||||
}
|
}
|
||||||
public class LineConnect : MonoBehaviour
|
public class LineConnect : MonoBehaviour
|
||||||
{
|
{
|
||||||
public InterfaceType interfaceType = InterfaceType.None;
|
public InterfaceType interfaceType = InterfaceType.None;
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
//LineManager.instance.ClickPoint(transform);
|
Debug.Log(transform.name);
|
||||||
}
|
LineManager.instance.ClickPoint(transform);
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,7 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class LineManager : MonoBehaviour
|
public class LineManager : MonoBehaviour
|
||||||
|
|
@ -7,17 +9,27 @@ public class LineManager : MonoBehaviour
|
||||||
public static LineManager instance;
|
public static LineManager instance;
|
||||||
public Transform point1;
|
public Transform point1;
|
||||||
public Transform point2;
|
public Transform point2;
|
||||||
|
public GameObject Tips;
|
||||||
|
public TextMeshProUGUI TipTexts;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
//// 测试连接
|
||||||
|
//TestConnection(InterfaceType.IN1, InterfaceType.OUT1); // 应该正确
|
||||||
|
//TestConnection(InterfaceType.IN1, InterfaceType.GND); // 应该错误
|
||||||
|
//TestConnection(InterfaceType.正12V, InterfaceType.GND); // 应该正确
|
||||||
|
//TestConnection(InterfaceType._1uF_star, InterfaceType._1uF_end); // 应该正确
|
||||||
}
|
}
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (Input.GetMouseButtonDown(2))
|
||||||
|
{
|
||||||
|
point1 = null;
|
||||||
|
point2 = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Êó±êµã»÷µÄÎïÌå
|
/// Êó±êµã»÷µÄÎïÌå
|
||||||
|
|
@ -35,16 +47,130 @@ public class LineManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
if (point1 != null && point2 != null)
|
if (point1 != null && point2 != null)
|
||||||
{
|
{
|
||||||
Checkconnection(point1, point2);
|
StartCoroutine(Checkconnection(point1, point2));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void Checkconnection(Transform transform, Transform transform2)
|
IEnumerator Checkconnection(Transform transform, Transform transform2)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
LineConnect line = transform.GetComponent<LineConnect>();
|
||||||
|
LineConnect line2 = transform2.GetComponent<LineConnect>();
|
||||||
|
if (line != null && line2 != null)
|
||||||
|
{
|
||||||
|
if (!JudgmentLine(line, line2))
|
||||||
|
{
|
||||||
|
Tips.SetActive(true);
|
||||||
|
yield return new WaitForSeconds(2);
|
||||||
|
Tips.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool JudgmentLine(LineConnect line1, LineConnect line2)
|
||||||
|
{
|
||||||
|
Init();
|
||||||
|
if (line1.interfaceType == InterfaceType.负12V && line2.interfaceType != InterfaceType.负12V ||
|
||||||
|
line2.interfaceType == InterfaceType.负12V && line1.interfaceType != InterfaceType.负12V)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,-12V应该与-12V相连!";
|
||||||
|
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (line1.interfaceType == InterfaceType.正12V && line2.interfaceType != InterfaceType.正12V
|
||||||
|
|| line2.interfaceType == InterfaceType.正12V && line1.interfaceType != InterfaceType.正12V
|
||||||
|
)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,12V应该与12V相连!";
|
||||||
|
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (line1.interfaceType == InterfaceType.零V && line2.interfaceType != InterfaceType.GND
|
||||||
|
|| line2.interfaceType == InterfaceType.GND && line1.interfaceType != InterfaceType.零V)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,0V应该与GND相连!";
|
||||||
|
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (line1.interfaceType == InterfaceType.IN2_200K && line2.interfaceType != InterfaceType.OUT1
|
||||||
|
|| line2.interfaceType == InterfaceType.IN2_200K && line1.interfaceType != InterfaceType.OUT1)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,200K应该与OUT1相连!";
|
||||||
|
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (line1.interfaceType == InterfaceType.OUT1 && line2.interfaceType != InterfaceType.IN4
|
||||||
|
|| line2.interfaceType == InterfaceType.OUT1 && line1.interfaceType != InterfaceType.IN4)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,OUT1应该与IN4相连!";
|
||||||
|
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (line1.interfaceType == InterfaceType.AD1 && line2.interfaceType != InterfaceType.OUT2
|
||||||
|
|| line2.interfaceType == InterfaceType.AD1 && line1.interfaceType != InterfaceType.OUT2)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,200K应该与OUT1相连!";
|
||||||
|
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (line1.interfaceType == InterfaceType.零V && line2.interfaceType != InterfaceType.GND
|
||||||
|
|| line2.interfaceType == InterfaceType.GND && line1.interfaceType != InterfaceType.零V)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,0V应该与GND相连!";
|
||||||
|
//WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (line1.interfaceType == InterfaceType.OUT && line2.interfaceType != InterfaceType.IN1
|
||||||
|
|| line2.interfaceType == InterfaceType.OUT && line1.interfaceType != InterfaceType.IN1)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,OUT应该与IN1相连!";
|
||||||
|
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if (line1.interfaceType == InterfaceType.AD2 && line2.interfaceType != InterfaceType.IN1
|
||||||
|
|| line2.interfaceType == InterfaceType.AD2 && line1.interfaceType != InterfaceType.IN1)
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,OUT应该与IN1相连!";
|
||||||
|
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else if ((line1.interfaceType != InterfaceType.AD2 || line1.interfaceType != InterfaceType.OUT || line1.interfaceType != InterfaceType.零V
|
||||||
|
|| line1.interfaceType != InterfaceType.AD1 || line1.interfaceType != InterfaceType.OUT1 || line1.interfaceType != InterfaceType.IN2_200K ||
|
||||||
|
line1.interfaceType != InterfaceType.正12V || line1.interfaceType != InterfaceType.负12V) && (line2.interfaceType != InterfaceType.AD2 || line2.interfaceType != InterfaceType.OUT || line2.interfaceType != InterfaceType.零V
|
||||||
|
|| line2.interfaceType != InterfaceType.AD1 || line2.interfaceType != InterfaceType.OUT1 || line2.interfaceType != InterfaceType.IN2_200K ||
|
||||||
|
line2.interfaceType != InterfaceType.正12V || line2.interfaceType != InterfaceType.负12V))
|
||||||
|
{
|
||||||
|
TipTexts.text = "连接错误,不需要此连线";
|
||||||
|
// WireDrawingSystem.instance.currentState = WireDrawingSystem.DrawingState.Idle;
|
||||||
|
WireDrawingSystem.instance.HandleDelete();
|
||||||
|
WireDrawingSystem.instance.ClearSnapPreview();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
point2 = null;
|
point2 = null;
|
||||||
|
|
|
||||||
|
|
@ -131,6 +131,13 @@ public class WireDrawingSystem : MonoBehaviour
|
||||||
// 移除原来的LineRenderer相关设置,或者保留作为备选
|
// 移除原来的LineRenderer相关设置,或者保留作为备选
|
||||||
[Header("传统连线设置(备选)")]
|
[Header("传统连线设置(备选)")]
|
||||||
public bool useLineRenderer = false;
|
public bool useLineRenderer = false;
|
||||||
|
|
||||||
|
public static WireDrawingSystem instance;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
HandleInput();
|
HandleInput();
|
||||||
|
|
@ -626,7 +633,7 @@ public class WireDrawingSystem : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 处理删除操作
|
/// 处理删除操作
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void HandleDelete()
|
public void HandleDelete()
|
||||||
{
|
{
|
||||||
// 首先清除所有高亮,确保颜色恢复
|
// 首先清除所有高亮,确保颜色恢复
|
||||||
ClearAllHighlights();
|
ClearAllHighlights();
|
||||||
|
|
@ -1734,7 +1741,7 @@ public class WireDrawingSystem : MonoBehaviour
|
||||||
Debug.Log($"连线完成: {currentWireObject.name}");
|
Debug.Log($"连线完成: {currentWireObject.name}");
|
||||||
}
|
}
|
||||||
// 修改 CancelDrawing 方法,确保正确清理
|
// 修改 CancelDrawing 方法,确保正确清理
|
||||||
void CancelDrawing()
|
public void CancelDrawing()
|
||||||
{
|
{
|
||||||
if (currentWireObject != null)
|
if (currentWireObject != null)
|
||||||
{
|
{
|
||||||
|
|
@ -1829,7 +1836,7 @@ public class WireDrawingSystem : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 清除吸附点预览
|
/// 清除吸附点预览
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void ClearSnapPreview()
|
public void ClearSnapPreview()
|
||||||
{
|
{
|
||||||
if (currentSnapPreview != null)
|
if (currentSnapPreview != null)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue