From a42408f7d27240a33ba4521c34653ac52cdd3b07 Mon Sep 17 00:00:00 2001
From: lujiajian <204551278@qq.com>
Date: Mon, 24 Nov 2025 18:01:48 +0800
Subject: [PATCH] =?UTF-8?q?=E8=BF=9E=E7=BA=BF=E5=8A=9F=E8=83=BD=E6=8F=90?=
=?UTF-8?q?=E4=BA=A4?=
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---
Assets/Scenes/Line.unity | 5374 +++++++++++++++++
Assets/Scenes/Line.unity.meta | 7 +
Assets/Scenes/xianchang.unity | 4427 ++++++++++++++
Assets/Scripts/Line.meta | 8 +
Assets/Scripts/Line/Line.mat | 80 +
Assets/Scripts/Line/Line.mat.meta | 8 +
Assets/Scripts/Line/LineConnect.cs | 54 +
Assets/Scripts/Line/LineConnect.cs.meta | 11 +
Assets/Scripts/Line/LineManager.cs | 37 +
Assets/Scripts/Line/LineManager.cs.meta | 11 +
Assets/Scripts/Line/WireData.cs | 28 +
Assets/Scripts/Line/WireData.cs.meta | 11 +
Assets/Scripts/Line/WireDrawingSystem.cs | 900 +++
Assets/Scripts/Line/WireDrawingSystem.cs.meta | 11 +
Assets/Scripts/Line/WireShader.shader | 59 +
Assets/Scripts/Line/WireShader.shader.meta | 10 +
ProjectSettings/EditorBuildSettings.asset | 5 +-
ProjectSettings/ProjectSettings.asset | 114 +-
ProjectSettings/SceneTemplateSettings.json | 121 +
ProjectSettings/TagManager.asset | 2 +-
UserSettings/EditorUserSettings.asset | 21 +
.../Layouts/CurrentMaximizeLayout.dwlt | 942 +++
22 files changed, 12236 insertions(+), 5 deletions(-)
create mode 100644 Assets/Scenes/Line.unity
create mode 100644 Assets/Scenes/Line.unity.meta
create mode 100644 Assets/Scripts/Line.meta
create mode 100644 Assets/Scripts/Line/Line.mat
create mode 100644 Assets/Scripts/Line/Line.mat.meta
create mode 100644 Assets/Scripts/Line/LineConnect.cs
create mode 100644 Assets/Scripts/Line/LineConnect.cs.meta
create mode 100644 Assets/Scripts/Line/LineManager.cs
create mode 100644 Assets/Scripts/Line/LineManager.cs.meta
create mode 100644 Assets/Scripts/Line/WireData.cs
create mode 100644 Assets/Scripts/Line/WireData.cs.meta
create mode 100644 Assets/Scripts/Line/WireDrawingSystem.cs
create mode 100644 Assets/Scripts/Line/WireDrawingSystem.cs.meta
create mode 100644 Assets/Scripts/Line/WireShader.shader
create mode 100644 Assets/Scripts/Line/WireShader.shader.meta
create mode 100644 ProjectSettings/SceneTemplateSettings.json
create mode 100644 UserSettings/Layouts/CurrentMaximizeLayout.dwlt
diff --git a/Assets/Scenes/Line.unity b/Assets/Scenes/Line.unity
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
+ - _BumpScale: 1
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _GlossMapScale: 1
+ - _Glossiness: 0.5
+ - _GlossyReflections: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _ZWrite: 1
+ m_Colors:
+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ m_BuildTextureStacks: []
diff --git a/Assets/Scripts/Line/Line.mat.meta b/Assets/Scripts/Line/Line.mat.meta
new file mode 100644
index 0000000..dd1baeb
--- /dev/null
+++ b/Assets/Scripts/Line/Line.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f05971417d224144197deec4549ccc4f
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Line/LineConnect.cs b/Assets/Scripts/Line/LineConnect.cs
new file mode 100644
index 0000000..8c996a4
--- /dev/null
+++ b/Assets/Scripts/Line/LineConnect.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public enum InterfaceType
+{
+ None,
+ IN1,
+ IN1_100K,
+ IN2,
+ IN2_200K,
+ IN3,
+ IN3_200K,
+ IN4,
+ _12V,//+12V
+ GND,
+ GND1,
+ GND2,
+ GND3,
+ __12V,//-12V
+ UI,
+ UI_100K,
+ UI_01uF,
+ UI_1uF,
+ UI_10uF,
+ O1_01uF,
+ O1_1uF,
+ O1_10uF,
+ OUT1,
+ OUT2,
+ O1,
+ O2,
+ _1uF_star,
+ _1uF_end,
+ _10uF_star,
+ _10uF_end,
+ _51K_star,
+ _51K_end,
+ _100K_star,
+ _100K_end,
+ _200K_star,
+ _200K_end,
+ _250K_star,
+ _250K_end,
+}
+public class LineConnect : MonoBehaviour
+{
+ public InterfaceType interfaceType = InterfaceType.None;
+ private void OnMouseDown()
+ {
+ LineManager.instance.ClickPoint(transform);
+ }
+}
diff --git a/Assets/Scripts/Line/LineConnect.cs.meta b/Assets/Scripts/Line/LineConnect.cs.meta
new file mode 100644
index 0000000..1ebaf6b
--- /dev/null
+++ b/Assets/Scripts/Line/LineConnect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6282401d280c18d488e073bf54edbc11
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Line/LineManager.cs b/Assets/Scripts/Line/LineManager.cs
new file mode 100644
index 0000000..ba6e0f3
--- /dev/null
+++ b/Assets/Scripts/Line/LineManager.cs
@@ -0,0 +1,37 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class LineManager : MonoBehaviour
+{
+ public static LineManager instance;
+ private Transform point1;
+ private Transform point2;
+ private void Awake()
+ {
+ instance = this;
+ }
+ void Start()
+ {
+
+ }
+ void Update()
+ {
+
+ }
+ ///
+ /// 鼠标点击的物体
+ ///
+ ///
+ public void ClickPoint(Transform point)
+ {
+ if (point1 != null)
+ {
+ point2 = point;
+ }
+ if (point1 == null)
+ {
+ point1 = point;
+ }
+ }
+}
diff --git a/Assets/Scripts/Line/LineManager.cs.meta b/Assets/Scripts/Line/LineManager.cs.meta
new file mode 100644
index 0000000..0992312
--- /dev/null
+++ b/Assets/Scripts/Line/LineManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 965acbac4940e4f4bb1f61e61ae6a732
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Line/WireData.cs b/Assets/Scripts/Line/WireData.cs
new file mode 100644
index 0000000..7e89904
--- /dev/null
+++ b/Assets/Scripts/Line/WireData.cs
@@ -0,0 +1,28 @@
+// 扩展的连线数据类,包含吸附信息
+using UnityEngine;
+
+public class WireData : MonoBehaviour
+{
+ public Vector3 startPoint;
+ public Vector3 endPoint;
+ public System.DateTime creationTime;
+
+ [Header("吸附信息")]
+ public GameObject snapStartObject; // 起点吸附的物体
+ public GameObject snapEndObject; // 终点吸附的物体
+
+ [Header("电气属性")]
+ public float resistance = 0.1f;
+ public bool isConnected = false;
+
+ // 连线编辑功能
+ public void UpdateEndPoint(Vector3 newEndPoint)
+ {
+ endPoint = newEndPoint;
+ LineRenderer lr = GetComponent();
+ if (lr != null)
+ {
+ lr.SetPosition(1, newEndPoint);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Line/WireData.cs.meta b/Assets/Scripts/Line/WireData.cs.meta
new file mode 100644
index 0000000..4380441
--- /dev/null
+++ b/Assets/Scripts/Line/WireData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ed2934bf209d85a41959d0bc54865245
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Line/WireDrawingSystem.cs b/Assets/Scripts/Line/WireDrawingSystem.cs
new file mode 100644
index 0000000..d3820d4
--- /dev/null
+++ b/Assets/Scripts/Line/WireDrawingSystem.cs
@@ -0,0 +1,900 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+
+public class WireDrawingSystem : MonoBehaviour
+{
+ public enum DrawingState
+ {
+ Idle, // 空闲状态
+ SelectingStart, // 选择起点
+ SelectingEnd // 选择终点
+ }
+
+ [Header("连线设置")]
+ public Material wireMaterial;
+ public Color wireColor = Color.red;
+ public float wireWidth = 0.02f;
+
+ [Header("吸附设置")]
+ public bool enableSnapping = true; // 启用吸附功能
+ public float snapDistance = 1.0f; // 吸附距离
+ public LayerMask snapLayers = -1; // 可吸附的层
+ public bool snapToColliderCenter = true; // 吸附到碰撞体中心
+ public bool snapToTransformCenter = false; // 吸附到变换组件中心
+ public Color snapHighlightColor = Color.cyan; // 吸附高亮颜色
+
+ [Header("碰撞设置")]
+ public bool requireColliderForConnection = true; // 要求物体必须有碰撞体才能连线
+ public bool addColliderToWires = false; // 是否为连线添加碰撞器
+
+ [Header("状态显示")]
+ public DrawingState currentState = DrawingState.Idle;
+
+ // 连线数据
+ private Vector3 startPoint;
+ private Vector3 endPoint;
+ private LineRenderer currentWire;
+ private GameObject currentWireObject;
+
+ // 吸附相关
+ private GameObject snapTarget; // 当前吸附目标
+ private Renderer snapTargetRenderer; // 吸附目标的渲染器
+ private Color snapTargetOriginalColor; // 吸附目标原始颜色
+
+ // 修复问题:记录鼠标点击的实际位置
+ private Vector3 actualMousePosition;
+ ///
+ /// 接线头样式
+ ///
+ [Header("接线头样式")]
+ public GameObject LineModel;
+
+ [Header("连接点模型设置")]
+ public GameObject connectionPointPrefab; // 连接点模型预制体
+ public float connectionPointScale = 0.1f; // 连接点模型缩放
+ public Material connectionPointMaterial; // 连接点材质
+ [Header("吸附点预览")]
+ public GameObject snapPreviewPrefab; // 吸附点预览预制体
+ private GameObject currentSnapPreview; // 当前吸附点预览
+ private List connectionPoints = new List(); // 存储所有连接点
+ [Header("删除设置")]
+ public KeyCode deleteKey = KeyCode.Mouse1; // 默认为鼠标右键
+ public float deleteDetectionRadius = 0.5f; // 删除检测半径
+
+ // 存储所有已创建的连线和连接点
+ private List allWires = new List();
+ private List allConnectionPoints = new List();
+ void Update()
+ {
+ HandleInput();
+ UpdateWirePreview();
+
+ // 在选择终点状态时检查吸附
+ if (currentState == DrawingState.SelectingEnd && enableSnapping)
+ {
+ CheckForSnapTargets();
+ UpdateSnapPreview();
+ }
+ else
+ {
+ // 不在选择终点状态时,清除吸附点预览
+ ClearSnapPreview();
+ }
+
+ }
+
+ ///
+ /// 在指定位置创建连接点模型
+ ///
+ /// 连接点位置
+ /// 是否为起点
+ // 修改现有的创建连接点方法,添加记录功能
+ void CreateConnectionPoint(Vector3 position, bool isStartPoint)
+ {
+ if (connectionPointPrefab == null)
+ {
+ Debug.LogWarning("连接点预制体未设置,无法创建连接点模型");
+ return;
+ }
+
+ GameObject connectionPoint = Instantiate(connectionPointPrefab);
+ connectionPoint.name = $"ConnectionPoint_{(isStartPoint ? "Start" : "End")}_{System.DateTime.Now:HHmmss}";
+ connectionPoint.transform.position = position;
+ connectionPoint.transform.localScale = Vector3.one * connectionPointScale;
+
+ // 设置材质
+ if (connectionPointMaterial != null)
+ {
+ Renderer renderer = connectionPoint.GetComponent();
+ if (renderer != null)
+ {
+ renderer.material = connectionPointMaterial;
+ }
+ }
+
+ // 添加到连接点列表
+ allConnectionPoints.Add(connectionPoint);
+
+ Debug.Log($"创建连接点: {position}, 类型: {(isStartPoint ? "起点" : "终点")}");
+ }
+
+ ///
+ /// 删除未完成的连接点(用于取消操作时)
+ ///
+ void RemoveUnfinishedConnectionPoints()
+ {
+ // 删除最近创建但未完成的连接点
+ if (allConnectionPoints.Count > 0)
+ {
+ // 查找未附加到连线的连接点
+ List toRemove = new List();
+ foreach (GameObject point in allConnectionPoints)
+ {
+ if (point != null && point.transform.parent == null)
+ {
+ toRemove.Add(point);
+ }
+ }
+
+ // 删除这些连接点
+ foreach (GameObject point in toRemove)
+ {
+ allConnectionPoints.Remove(point);
+ Destroy(point);
+ }
+ }
+ }
+
+ ///
+ /// 清除所有连接点
+ ///
+ public void ClearAllConnectionPoints()
+ {
+ foreach (GameObject point in connectionPoints)
+ {
+ if (point != null)
+ Destroy(point);
+ }
+ connectionPoints.Clear();
+ }
+ ///
+ /// 删除所有连线和连接点
+ ///
+ public void ClearAll()
+ {
+ // 删除所有连线
+ foreach (GameObject wire in allWires)
+ {
+ if (wire != null)
+ Destroy(wire);
+ }
+ allWires.Clear();
+
+ // 删除所有连接点
+ foreach (GameObject point in allConnectionPoints)
+ {
+ if (point != null)
+ Destroy(point);
+ }
+ allConnectionPoints.Clear();
+
+ // 清除吸附点预览
+ ClearSnapPreview();
+
+ Debug.Log("已清除所有连线和连接点");
+ }
+ ///
+ /// 将连接点附加到连线对象上
+ ///
+ /// 连线对象
+ void AttachConnectionPointsToWire(GameObject wireObject)
+ {
+ // 查找最近创建的两个未附加的连接点
+ List unattachedPoints = new List();
+ foreach (GameObject point in allConnectionPoints)
+ {
+ if (point != null && point.transform.parent == null)
+ {
+ unattachedPoints.Add(point);
+ }
+ }
+
+ // 将最近的两个连接点附加到连线
+ if (unattachedPoints.Count >= 2)
+ {
+ for (int i = unattachedPoints.Count - 1; i >= Mathf.Max(0, unattachedPoints.Count - 2); i--)
+ {
+ unattachedPoints[i].transform.SetParent(wireObject.transform);
+ }
+ }
+ }
+
+ void HandleInput()
+ {
+ if (Input.GetMouseButtonDown(0)) // 左键点击
+ {
+ HandleMouseClick();
+ }
+
+ if (Input.GetKeyDown(KeyCode.Escape))// 取消当前操作
+ {
+ CancelDrawing();
+ }
+ if (Input.GetMouseButtonDown(1))
+ {
+
+ HandleDelete();
+ }
+ }
+ ///
+ /// 处理删除操作
+ ///
+ void HandleDelete()
+ {
+ // 如果正在绘制连线,先取消绘制
+ if (currentState != DrawingState.Idle)
+ {
+ CancelDrawing();
+ return;
+ }
+
+ // 清除吸附点预览
+ ClearSnapPreview();
+
+ // 查找鼠标位置附近的连线和连接点
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit hit;
+
+ if (Physics.Raycast(ray, out hit))
+ {
+ // 检查是否点击到了连线或连接点
+ GameObject hitObject = hit.collider.gameObject;
+ DeleteObjectIfWireOrConnection(hitObject);
+ }
+ else
+ {
+ // 如果没有击中任何物体,尝试删除最后一个创建的连线
+ DeleteLastWire();
+ }
+ }
+
+ ///
+ /// 删除指定的连线或连接点
+ ///
+ void DeleteObjectIfWireOrConnection(GameObject obj)
+ {
+ if (obj == null) return;
+
+ // 检查是否是吸附预览
+ if (obj.name == "SnapPreview")
+ {
+ ClearSnapPreview();
+ return;
+ }
+
+ // 检查是否是连线
+ if (obj.name.StartsWith("Wire_") || obj.GetComponent() != null)
+ {
+ DeleteWire(obj);
+ return;
+ }
+
+ // 检查是否是连接点
+ if (obj.name.StartsWith("ConnectionPoint_"))
+ {
+ DeleteConnectionPoint(obj);
+ return;
+ }
+
+ // 检查是否是连线的一部分(子物体)
+ if (obj.transform.parent != null)
+ {
+ GameObject parent = obj.transform.parent.gameObject;
+ if (parent.name.StartsWith("Wire_") || parent.GetComponent() != null)
+ {
+ DeleteWire(parent);
+ return;
+ }
+ }
+ }
+
+
+ ///
+ /// 删除指定的连线
+ ///
+ void DeleteWire(GameObject wireObject)
+ {
+ if (wireObject == null) return;
+
+ // 删除连线的所有连接点(子物体)
+ foreach (Transform child in wireObject.transform)
+ {
+ if (child.name.StartsWith("ConnectionPoint_"))
+ {
+ allConnectionPoints.Remove(child.gameObject);
+ Destroy(child.gameObject);
+ }
+ }
+
+ // 从列表中移除并销毁连线
+ allWires.Remove(wireObject);
+ Destroy(wireObject);
+
+ Debug.Log("删除连线: " + wireObject.name);
+
+ // 清除吸附点预览
+ ClearSnapPreview();
+ }
+
+ ///
+ /// 删除指定的连接点
+ ///
+ void DeleteConnectionPoint(GameObject connectionPoint)
+ {
+ if (connectionPoint == null) return;
+
+ // 从列表中移除并销毁连接点
+ allConnectionPoints.Remove(connectionPoint);
+ Destroy(connectionPoint);
+
+ Debug.Log("删除连接点: " + connectionPoint.name);
+
+ // 清除吸附点预览
+ ClearSnapPreview();
+ }
+
+
+ ///
+ /// 删除最后一个创建的连线
+ ///
+ void DeleteLastWire()
+ {
+ if (allWires.Count > 0)
+ {
+ GameObject lastWire = allWires[allWires.Count - 1];
+ DeleteWire(lastWire);
+ }
+ else
+ {
+ Debug.Log("没有可删除的连线");
+ }
+ }
+
+
+ ///
+ /// 删除最后一个连接点
+ ///
+ void DeleteLastConnectionPoint()
+ {
+ if (allConnectionPoints.Count > 0)
+ {
+ GameObject lastPoint = allConnectionPoints[allConnectionPoints.Count - 1];
+ DeleteConnectionPoint(lastPoint);
+ }
+ else
+ {
+ Debug.Log("没有可删除的连接点");
+ }
+ }
+
+ void HandleMouseClick()
+ {
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit hit;
+
+ // 获取鼠标的实际世界位置
+ actualMousePosition = GetMouseWorldPosition();
+
+ // 首先检查是否有吸附目标
+ if (snapTarget != null)
+ {
+ // 检查吸附目标是否有碰撞体
+ if (requireColliderForConnection && !HasCollider(snapTarget))
+ {
+ Debug.LogWarning($"目标物体 {snapTarget.name} 没有碰撞体,无法连线");
+ return;
+ }
+
+ // 如果有吸附目标,使用吸附点的位置
+ Vector3 targetPoint = GetObjectCenter(snapTarget);
+
+ switch (currentState)
+ {
+ case DrawingState.Idle:
+ StartNewWire(targetPoint);
+ break;
+
+ case DrawingState.SelectingStart:
+ break;
+
+ case DrawingState.SelectingEnd:
+ CompleteWire(targetPoint);
+ break;
+ }
+ }
+ else if (Physics.Raycast(ray, out hit, Mathf.Infinity, snapLayers))
+ {
+ // 检查击中的物体是否有碰撞体
+ if (requireColliderForConnection && !HasCollider(hit.collider.gameObject))
+ {
+ Debug.LogWarning($"目标物体 {hit.collider.gameObject.name} 没有碰撞体,无法连线");
+ return;
+ }
+
+ // 如果有击中物体,使用击中点的位置
+ Vector3 targetPoint = GetSnapPoint(hit);
+
+ switch (currentState)
+ {
+ case DrawingState.Idle:
+ StartNewWire(targetPoint);
+ break;
+
+ case DrawingState.SelectingStart:
+ break;
+
+ case DrawingState.SelectingEnd:
+ CompleteWire(targetPoint);
+ break;
+ }
+ }
+ else
+ {
+ // 如果没有击中任何物体,且要求必须有碰撞体,则不允许连线
+ if (requireColliderForConnection)
+ {
+ Debug.LogWarning("没有找到带有碰撞体的物体,无法连线");
+ return;
+ }
+
+ // 如果没有击中任何物体,使用实际鼠标位置
+ switch (currentState)
+ {
+ case DrawingState.Idle:
+ StartNewWire(actualMousePosition);
+ break;
+
+ case DrawingState.SelectingStart:
+ break;
+
+ case DrawingState.SelectingEnd:
+ CompleteWire(actualMousePosition);
+ break;
+ }
+ }
+ }
+
+ // 检查物体是否有碰撞体
+ bool HasCollider(GameObject obj)
+ {
+ if (obj == null) return false;
+
+ // 检查所有类型的碰撞器
+ Collider collider3D = obj.GetComponent();
+ Collider2D collider2D = obj.GetComponent();
+
+ return (collider3D != null || collider2D != null);
+ }
+
+ void StartNewWire(Vector3 point)
+ {
+ startPoint = point;
+ currentState = DrawingState.SelectingEnd;
+ // 在这里添加:创建起点连接点模型
+ CreateConnectionPoint(point, true);
+ // 创建连线预览
+ CreateWirePreview();
+ Debug.Log("选择起点: " + point);
+ }
+
+ void CompleteWire(Vector3 point)
+ {
+ endPoint = point;
+ currentState = DrawingState.Idle;
+ // 在这里添加:创建终点连接点模型
+ CreateConnectionPoint(point, false);
+ // 完成连线
+ FinalizeWire();
+ Debug.Log("选择终点: " + point);
+ Debug.Log($"连线完成: {startPoint} -> {endPoint}");
+
+ // 清除吸附高亮
+ ClearSnapHighlight();
+ }
+
+ void CreateWirePreview()
+ {
+ currentWireObject = new GameObject("WirePreview");
+ currentWire = currentWireObject.AddComponent();
+
+ ConfigureLineRenderer(currentWire);
+ currentWire.positionCount = 2;
+ currentWire.SetPosition(0, startPoint);
+ currentWire.SetPosition(1, startPoint); // 初始时终点与起点相同
+ }
+
+ void UpdateWirePreview()
+ {
+ if (currentState == DrawingState.SelectingEnd && currentWire != null)
+ {
+ Vector3 targetPoint;
+
+ // 如果有吸附目标,使用吸附点
+ if (snapTarget != null)
+ {
+ targetPoint = GetObjectCenter(snapTarget);
+ }
+ else
+ {
+ // 否则使用实际鼠标位置
+ targetPoint = GetMouseWorldPosition();
+ }
+
+ currentWire.SetPosition(1, targetPoint);
+ }
+ }
+
+ void CheckForSnapTargets()
+ {
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit hit;
+
+ // 清除之前的吸附高亮
+ ClearSnapHighlight();
+
+ // 检查鼠标位置附近是否有可吸附的物体
+ if (Physics.Raycast(ray, out hit, Mathf.Infinity, snapLayers))
+ {
+ GameObject hitObject = hit.collider.gameObject;
+
+ // 如果要求碰撞体但物体没有碰撞体,跳过
+ if (requireColliderForConnection && !HasCollider(hitObject))
+ {
+ return;
+ }
+
+ // 计算鼠标位置与物体中心的距离
+ Vector3 objectCenter = GetObjectCenter(hitObject);
+ float distance = Vector3.Distance(GetMouseWorldPosition(), objectCenter);
+
+ if (distance <= snapDistance)
+ {
+ // 设置吸附目标
+ snapTarget = hitObject;
+
+ // 高亮显示可吸附的物体
+ HighlightSnapTarget(snapTarget);
+ }
+ }
+ }
+
+ Vector3 GetSnapPoint(RaycastHit hit)
+ {
+ if (!enableSnapping)
+ return hit.point;
+
+ GameObject hitObject = hit.collider.gameObject;
+ Vector3 objectCenter = GetObjectCenter(hitObject);
+
+ // 检查是否在吸附距离内
+ float distance = Vector3.Distance(hit.point, objectCenter);
+ if (distance <= snapDistance)
+ {
+ return objectCenter;
+ }
+
+ return hit.point;
+ }
+
+ Vector3 GetObjectCenter(GameObject obj)
+ {
+ if (snapToColliderCenter)
+ {
+ Collider collider = obj.GetComponent();
+ if (collider != null)
+ {
+ return collider.bounds.center;
+ }
+ }
+
+ if (snapToTransformCenter)
+ {
+ return obj.transform.position;
+ }
+
+ // 默认使用碰撞体中心
+ Collider defaultCollider = obj.GetComponent();
+ if (defaultCollider != null)
+ {
+ return defaultCollider.bounds.center;
+ }
+
+ // 如果都没有,使用变换位置
+ return obj.transform.position;
+ }
+
+ void HighlightSnapTarget(GameObject target)
+ {
+ snapTargetRenderer = target.GetComponent();
+ if (snapTargetRenderer != null)
+ {
+ snapTargetOriginalColor = snapTargetRenderer.material.color;
+ snapTargetRenderer.material.color = snapHighlightColor;
+ }
+ }
+
+ void ClearSnapHighlight()
+ {
+ if (snapTargetRenderer != null)
+ {
+ snapTargetRenderer.material.color = snapTargetOriginalColor;
+ snapTargetRenderer = null;
+ }
+ snapTarget = null;
+ }
+
+ // 修改 FinalizeWire 方法,添加记录功能
+ void FinalizeWire()
+ {
+ if (currentWire != null)
+ {
+ currentWireObject.name = $"Wire_{System.DateTime.Now:yyyyMMddHHmmss}";
+
+ // 将连接点附加到连线对象
+ AttachConnectionPointsToWire(currentWireObject);
+
+ // 添加到连线列表
+ allWires.Add(currentWireObject);
+
+ // 可选:添加物理碰撞器
+ if (addColliderToWires)
+ {
+ AddWireCollider(currentWire);
+ }
+
+ // 保存连线数据
+ WireData data = currentWireObject.AddComponent();
+ data.startPoint = startPoint;
+ data.endPoint = endPoint;
+ data.creationTime = System.DateTime.Now;
+
+ if (snapTarget != null)
+ {
+ data.snapEndObject = snapTarget;
+ }
+ }
+
+ currentWire = null;
+ currentWireObject = null;
+ }
+
+ // 修改 CancelDrawing 方法,确保正确清理
+ void CancelDrawing()
+ {
+ if (currentWireObject != null)
+ {
+ Destroy(currentWireObject);
+ }
+
+ // 删除未完成的连接点
+ RemoveUnfinishedConnectionPoints();
+
+ // 清除吸附点预览
+ ClearSnapPreview();
+
+ currentState = DrawingState.Idle;
+ currentWire = null;
+ currentWireObject = null;
+
+ ClearSnapHighlight();
+ Debug.Log("取消连线操作");
+ }
+
+ ///
+ /// 更新吸附点预览模型
+ ///
+ void UpdateSnapPreview()
+ {
+ if (snapPreviewPrefab == null) return;
+
+ // 如果有吸附目标,显示预览
+ if (snapTarget != null)
+ {
+ if (currentSnapPreview == null)
+ {
+ currentSnapPreview = Instantiate(snapPreviewPrefab);
+ currentSnapPreview.name = "SnapPreview";
+ currentSnapPreview.transform.localScale = Vector3.one * connectionPointScale * 0.8f;
+
+ // 设置为半透明
+ Renderer renderer = currentSnapPreview.GetComponent();
+ if (renderer != null)
+ {
+ Color color = renderer.material.color;
+ color.a = 0.5f;
+ renderer.material.color = color;
+ }
+ }
+
+ Vector3 snapPosition = GetObjectCenter(snapTarget);
+ currentSnapPreview.transform.position = snapPosition;
+ }
+ else if (currentSnapPreview != null)
+ {
+ // 没有吸附目标时隐藏预览
+ ClearSnapPreview();
+ }
+ }
+ ///
+ /// 清除吸附点预览
+ ///
+ void ClearSnapPreview()
+ {
+ if (currentSnapPreview != null)
+ {
+ Destroy(currentSnapPreview);
+ currentSnapPreview = null;
+ }
+ }
+ void ConfigureLineRenderer(LineRenderer lr)
+ {
+ if (wireMaterial != null)
+ {
+ lr.material = wireMaterial;
+ }
+ else
+ {
+ // 使用默认材质
+ lr.material = new Material(Shader.Find("Sprites/Default"));
+ }
+
+ lr.startColor = wireColor;
+ lr.endColor = wireColor;
+ lr.startWidth = wireWidth;
+ lr.endWidth = wireWidth;
+ lr.useWorldSpace = true;
+ }
+
+ // 修复:改进的碰撞器添加方法
+ void AddWireCollider(LineRenderer lr)
+ {
+ if (lr.positionCount < 2)
+ {
+ Debug.LogWarning("连线点数不足,无法添加碰撞器");
+ return;
+ }
+
+ // 创建胶囊碰撞器而不是网格碰撞器,避免Convex Mesh错误
+ CreateCapsuleCollidersAlongLine(lr);
+ }
+
+ // 修复:使用胶囊碰撞器替代网格碰撞器
+ void CreateCapsuleCollidersAlongLine(LineRenderer lr)
+ {
+ // 获取连线上的所有点
+ Vector3[] positions = new Vector3[lr.positionCount];
+ lr.GetPositions(positions);
+
+ // 为连线的每个线段创建胶囊碰撞器
+ for (int i = 0; i < positions.Length - 1; i++)
+ {
+ Vector3 start = positions[i];
+ Vector3 end = positions[i + 1];
+
+ // 计算线段长度和方向
+ float distance = Vector3.Distance(start, end);
+ if (distance < 0.01f) continue; // 跳过太短的线段
+
+ Vector3 direction = (end - start).normalized;
+
+ // 创建胶囊碰撞器
+ CapsuleCollider capsule = currentWireObject.AddComponent();
+
+ // 设置胶囊碰撞器的方向和位置
+ capsule.direction = 2; // Z轴方向
+ capsule.height = distance;
+ capsule.radius = wireWidth / 2;
+
+ // 计算胶囊的位置和旋转
+ capsule.center = start + direction * distance / 2;
+
+ // 设置胶囊的方向
+ if (direction != Vector3.zero)
+ {
+ capsule.transform.rotation = Quaternion.LookRotation(direction);
+ }
+
+ capsule.isTrigger = true;
+ }
+ }
+
+ // 修复:改进的鼠标位置获取方法
+ Vector3 GetMouseWorldPosition()
+ {
+ Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ RaycastHit hit;
+
+ // 优先使用吸附目标的位置
+ if (snapTarget != null)
+ {
+ return GetObjectCenter(snapTarget);
+ }
+
+ // 其次使用射线击中的位置
+ if (Physics.Raycast(ray, out hit, Mathf.Infinity, snapLayers))
+ {
+ // 检查击中的物体是否有碰撞体
+ if (requireColliderForConnection && !HasCollider(hit.collider.gameObject))
+ {
+ // 如果没有碰撞体,继续寻找其他点
+ return FindAlternativePosition(ray);
+ }
+
+ return GetSnapPoint(hit);
+ }
+
+ // 如果没有击中任何物体,使用默认平面
+ return FindAlternativePosition(ray);
+ }
+
+ // 寻找替代位置(当没有碰撞体时)
+ Vector3 FindAlternativePosition(Ray ray)
+ {
+ // 尝试在默认平面上寻找位置
+ Plane defaultPlane = new Plane(Vector3.up, Vector3.zero);
+ float enter;
+ if (defaultPlane.Raycast(ray, out enter))
+ {
+ return ray.GetPoint(enter);
+ }
+
+ // 最后使用射线上的一个点
+ return ray.origin + ray.direction * 10f;
+ }
+
+ // 公共方法:开始新连线
+ public void StartNewWire()
+ {
+ if (currentState != DrawingState.Idle)
+ {
+ CancelDrawing();
+ }
+ currentState = DrawingState.SelectingStart;
+ }
+
+ // 公共方法:设置吸附目标(用于编程控制)
+ public void SetSnapTarget(GameObject target)
+ {
+ if (enableSnapping && target != null)
+ {
+ // 检查目标是否有碰撞体
+ if (requireColliderForConnection && !HasCollider(target))
+ {
+ Debug.LogWarning($"目标物体 {target.name} 没有碰撞体,无法设置为吸附目标");
+ return;
+ }
+
+ snapTarget = target;
+ HighlightSnapTarget(target);
+ }
+ }
+
+ // 公共方法:清除吸附目标
+ public void ClearSnapTarget()
+ {
+ ClearSnapHighlight();
+ }
+
+ // 公共方法:检查物体是否可以连线
+ public bool CanConnectToObject(GameObject obj)
+ {
+ if (obj == null) return false;
+
+ // 如果不需要碰撞体,任何物体都可以连线
+ if (!requireColliderForConnection) return true;
+
+ // 检查物体是否有碰撞体
+ return HasCollider(obj);
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Line/WireDrawingSystem.cs.meta b/Assets/Scripts/Line/WireDrawingSystem.cs.meta
new file mode 100644
index 0000000..ad39f9c
--- /dev/null
+++ b/Assets/Scripts/Line/WireDrawingSystem.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7bdb490d0652e874091b855aabfa9122
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Line/WireShader.shader b/Assets/Scripts/Line/WireShader.shader
new file mode 100644
index 0000000..f1abce2
--- /dev/null
+++ b/Assets/Scripts/Line/WireShader.shader
@@ -0,0 +1,59 @@
+// WireShader.shader
+Shader "Custom/WireShader"
+{
+ Properties
+ {
+ _Color ("Color", Color) = (1,1,1,1)
+ _Thickness ("Thickness", Range(0, 0.1)) = 0.02
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" "Queue"="Geometry+1" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ UNITY_FOG_COORDS(0)
+ };
+
+ fixed4 _Color;
+ float _Thickness;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+
+ // 将顶点稍微向摄像机方向偏移,避免深度冲突
+ float3 viewPos = UnityObjectToViewPos(v.vertex);
+ viewPos.z -= _Thickness * 10; // 轻微深度偏移
+
+ o.vertex = UnityViewToClipPos(viewPos);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ fixed4 col = _Color;
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Line/WireShader.shader.meta b/Assets/Scripts/Line/WireShader.shader.meta
new file mode 100644
index 0000000..9cbf0f9
--- /dev/null
+++ b/Assets/Scripts/Line/WireShader.shader.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 2c36822efece7ef49b9cef8877f0c3c4
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ preprocessorOverride: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 0147887..b523fa1 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -4,5 +4,8 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
- m_Scenes: []
+ m_Scenes:
+ - enabled: 1
+ path: Assets/Scenes/Line.unity
+ guid: 7d6840ddc6d7306468b484dc6798b47a
m_configObjects: {}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 89ccaf6..a09823c 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -277,7 +277,99 @@ PlayerSettings:
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
m_BuildTargetIcons: []
- m_BuildTargetPlatformIcons: []
+ m_BuildTargetPlatformIcons:
+ - m_BuildTarget: Android
+ m_Icons:
+ - m_Textures: []
+ m_Width: 432
+ m_Height: 432
+ m_Kind: 2
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 324
+ m_Height: 324
+ m_Kind: 2
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 216
+ m_Height: 216
+ m_Kind: 2
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 162
+ m_Height: 162
+ m_Kind: 2
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 108
+ m_Height: 108
+ m_Kind: 2
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 81
+ m_Height: 81
+ m_Kind: 2
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 192
+ m_Height: 192
+ m_Kind: 1
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 144
+ m_Height: 144
+ m_Kind: 1
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 96
+ m_Height: 96
+ m_Kind: 1
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 72
+ m_Height: 72
+ m_Kind: 1
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 48
+ m_Height: 48
+ m_Kind: 1
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 36
+ m_Height: 36
+ m_Kind: 1
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 192
+ m_Height: 192
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 144
+ m_Height: 144
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 96
+ m_Height: 96
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 72
+ m_Height: 72
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 48
+ m_Height: 48
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 36
+ m_Height: 36
+ m_Kind: 0
+ m_SubKind:
m_BuildTargetBatching:
- m_BuildTarget: Standalone
m_StaticBatching: 1
@@ -339,7 +431,7 @@ PlayerSettings:
m_Automatic: 1
- m_BuildTarget: WebGLSupport
m_APIs: 0b000000
- m_Automatic: 1
+ m_Automatic: 0
m_BuildTargetVRSettings:
- m_BuildTarget: Standalone
m_Enabled: 0
@@ -622,7 +714,23 @@ PlayerSettings:
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLPowerPreference: 2
- scriptingDefineSymbols: {}
+ scriptingDefineSymbols:
+ Android: DOTWEEN
+ EmbeddedLinux: DOTWEEN
+ GameCoreScarlett: DOTWEEN
+ GameCoreXboxOne: DOTWEEN
+ LinuxHeadlessSimulation: DOTWEEN
+ Lumin: DOTWEEN
+ Nintendo Switch: DOTWEEN
+ PS4: DOTWEEN
+ PS5: DOTWEEN
+ Stadia: DOTWEEN
+ Standalone: DOTWEEN
+ WebGL: DOTWEEN
+ Windows Store Apps: DOTWEEN
+ XboxOne: DOTWEEN
+ iPhone: DOTWEEN
+ tvOS: DOTWEEN
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json
new file mode 100644
index 0000000..5e97f83
--- /dev/null
+++ b/ProjectSettings/SceneTemplateSettings.json
@@ -0,0 +1,121 @@
+{
+ "templatePinStates": [],
+ "dependencyTypeInfos": [
+ {
+ "userAdded": false,
+ "type": "UnityEngine.AnimationClip",
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+ },
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+ "type": "UnityEditor.Animations.AnimatorController",
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+ },
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+ "type": "UnityEngine.AnimatorOverrideController",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.Audio.AudioMixerController",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.ComputeShader",
+ "defaultInstantiationMode": 1
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Cubemap",
+ "defaultInstantiationMode": 0
+ },
+ {
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+ "type": "UnityEngine.GameObject",
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+ },
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+ },
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+ },
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+ "type": "UnityEngine.PhysicsMaterial2D",
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+ },
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+ "defaultInstantiationMode": 0
+ },
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+ "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
+ "defaultInstantiationMode": 0
+ },
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+ "type": "UnityEngine.Rendering.VolumeProfile",
+ "defaultInstantiationMode": 0
+ },
+ {
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+ "type": "UnityEditor.SceneAsset",
+ "defaultInstantiationMode": 1
+ },
+ {
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+ "type": "UnityEngine.Shader",
+ "defaultInstantiationMode": 1
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.ShaderVariantCollection",
+ "defaultInstantiationMode": 1
+ },
+ {
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+ "type": "UnityEngine.Texture",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Texture2D",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Timeline.TimelineAsset",
+ "defaultInstantiationMode": 0
+ }
+ ],
+ "defaultDependencyTypeInfo": {
+ "userAdded": false,
+ "type": "",
+ "defaultInstantiationMode": 1
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+ "newSceneOverride": 0
+}
\ No newline at end of file
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a78..2791be8 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -11,7 +11,7 @@ TagManager:
-
- Water
- UI
- -
+ - chatou
-
-
-
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 839e53a..64d374f 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -5,6 +5,27 @@ EditorUserSettings:
m_ObjectHideFlags: 0
serializedVersion: 4
m_ConfigSettings:
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+ value: 0250015457575a0d5a5b5b7514265e4410161b7a7b2a77687c704830b1e46139
+ flags: 0
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+ flags: 0
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0
diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
new file mode 100644
index 0000000..7ca95bb
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+++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt
@@ -0,0 +1,942 @@
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