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outlineColor: {r: 0.03756237, g: 1, b: 0, a: 1} + outlineColor: {r: 0.039215688, g: 1, b: 0, a: 1} outlineWidth: 0.25 outlineQuality: 3 outlineDownsampling: 2 @@ -19481,6 +26396,7 @@ Transform: - {fileID: 7587113396328959638} - {fileID: 2022323288} - {fileID: 1659887551} + - {fileID: 1182163834} m_Father: {fileID: 0} m_RootOrder: 9 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -20854,7 +27770,7 @@ GameObject: - component: {fileID: 7587113396328959640} - component: {fileID: 7587113396328959641} m_Layer: 0 - m_Name: diannaoxian + m_Name: "\u63D2\u5934" m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -31342,7 +38258,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4824165716070450316} - m_Enabled: 0 + m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 888380afc233049ce9e618f9f36c8ba8, type: 3} m_Name: @@ -31370,7 +38286,7 @@ MonoBehaviour: cameraDistanceFadeFar: 1000 normalsOption: 0 ignore: 0 - _highlighted: 1 + _highlighted: 0 fadeInDuration: 0 fadeOutDuration: 0 flipY: 0 diff --git a/Assets/Scripts/Line/LineManager.cs b/Assets/Scripts/Line/LineManager.cs index cb8e8f1..0ffbcd9 100644 --- a/Assets/Scripts/Line/LineManager.cs +++ b/Assets/Scripts/Line/LineManager.cs @@ -77,25 +77,28 @@ public class LineManager : SerializedMonoBehaviour /// ʵÑéÐòºÅ private void Initialization(int ExperimentNumber = 0) { - if (PlayerPrefs.GetString("LineData") != "") - { - lineData = JsonConvert.DeserializeObject(PlayerPrefs.GetString("LineData")); + lineData = new LineData(); + #region ÆúÓñ£´æÁ¬Ïß·½·¨ + //if (PlayerPrefs.GetString("LineData") != "") + //{ + // lineData = JsonConvert.DeserializeObject(PlayerPrefs.GetString("LineData")); - for (int i = 0; i < lineData.Modelname.Count; i++) - { - for (int j = 0; j < Models.Count; j++) - { - if (lineData.Modelname[i].Contains(Models[j].name)) - { - Models[j].SetActive(true); - } - if (lineData.Modelname[i].Equals(Models[j].name) && Models[j].name.Equals("diannaoxian")) - { - Models[j].transform.DOLocalMove(new Vector3(-0.56f, -0.293f, -0.163f), 0.5f); - } - } - } - } + // for (int i = 0; i < lineData.Modelname.Count; i++) + // { + // for (int j = 0; j < Models.Count; j++) + // { + // if (lineData.Modelname[i].Contains(Models[j].name)) + // { + // Models[j].SetActive(true); + // } + // if (lineData.Modelname[i].Equals(Models[j].name) && Models[j].name.Equals("diannaoxian")) + // { + // Models[j].transform.DOLocalMove(new Vector3(-0.56f, -0.293f, -0.163f), 0.5f); + // } + // } + // } + //} + #endregion //ÖØÐÂÑ¡Ôñ³õʼ»¯ ComputerPanel.gameObject.SetActive(false); allline = 0; @@ -127,6 +130,9 @@ public class LineManager : SerializedMonoBehaviour case 512: ComputerPanel.sprite = Experimentalresults[1]; break; + case 521: + ComputerPanel.sprite = Experimentalresults[2]; + break; } } bool isshow; @@ -152,24 +158,37 @@ public class LineManager : SerializedMonoBehaviour Highlights = Highlights_Backup.ToList(); Bootstrap.Instance.uiManager.HidePanel(); } - if (Input.GetKeyDown(KeyCode.Alpha1)) - { - //ÏÈÖØÖøßÁÁ£¬ÔÙÖØÖÃÄ£ÐÍ£¬·ñÔò³õʼ»¯ÎÞ·¨ÕýÈ·ÏÔʾ¸ßÁÁ - Highlights = highlightsdic[511].ToList(); - Highlights_Backup = highlightsdic[511].ToList(); - Initialization(511); - Models.ForEach((x) => { x.SetActive(false); }); - Models = Modeldic[511].ToList(); - } - if (Input.GetKeyDown(KeyCode.Alpha2)) + if (LineShowModel.Instance.currentState == DrawingState.Idle) { + if (Input.GetKeyDown(KeyCode.Alpha1)) + { + //ÏÈÖØÖøßÁÁ£¬ÔÙÖØÖÃÄ£ÐÍ£¬·ñÔò³õʼ»¯ÎÞ·¨ÕýÈ·ÏÔʾ¸ßÁÁ + Highlights = highlightsdic[511].ToList(); + Highlights_Backup = highlightsdic[511].ToList(); + Initialization(511); + Models.ForEach((x) => { x.SetActive(false); }); + Models = Modeldic[511].ToList(); + } + if (Input.GetKeyDown(KeyCode.Alpha2)) + { - //ÏÈÖØÖøßÁÁ£¬ÔÙÖØÖÃÄ£ÐÍ£¬·ñÔò³õʼ»¯ÎÞ·¨ÕýÈ·ÏÔʾ¸ßÁÁ - Highlights = highlightsdic[512].ToList(); - Highlights_Backup = highlightsdic[512].ToList(); - Initialization(512); - Models.ForEach((x) => { x.SetActive(false); }); - Models = Modeldic[512].ToList(); + //ÏÈÖØÖøßÁÁ£¬ÔÙÖØÖÃÄ£ÐÍ£¬·ñÔò³õʼ»¯ÎÞ·¨ÕýÈ·ÏÔʾ¸ßÁÁ + Highlights = highlightsdic[512].ToList(); + Highlights_Backup = highlightsdic[512].ToList(); + Initialization(512); + Models.ForEach((x) => { x.SetActive(false); }); + Models = Modeldic[512].ToList(); + } + if (Input.GetKeyDown(KeyCode.Alpha3)) + { + + //ÏÈÖØÖøßÁÁ£¬ÔÙÖØÖÃÄ£ÐÍ£¬·ñÔò³õʼ»¯ÎÞ·¨ÕýÈ·ÏÔʾ¸ßÁÁ + Highlights = highlightsdic[521].ToList(); + Highlights_Backup = highlightsdic[521].ToList(); + Initialization(521); + Models.ForEach((x) => { x.SetActive(false); }); + Models = Modeldic[521].ToList(); + } } } /// @@ -192,18 +211,6 @@ public class LineManager : SerializedMonoBehaviour } } } - //if (point1 != null) - //{ - // point2 = point; - //} - //if (point1 == null) - //{ - // point1 = point; - //} - //if (point1 != null && point2 != null) - //{ - // //StartCoroutine(Checkconnection(point1, point2)); - //} if (point.name.Equals("diannaoxian")) { if (!lineData.Modelname.Contains(point.name)) @@ -218,24 +225,10 @@ public class LineManager : SerializedMonoBehaviour if (point.name.Equals("¿ª¹Ø")) { - //if (!lineData.Modelname.Contains(point.name)) - //{ - // allline++; - // lineData.Modelname.Add(point.name); - // string json = JsonConvert.SerializeObject(lineData); - // PlayerPrefs.SetString("LineData", json); - //} point.DORotateQuaternion(Quaternion.Euler(-17f, 0, 0), 0.5f); } if (point.name.Equals("Õ¢")) { - //if (!lineData.Modelname.Contains(point.name)) - //{ - // allline++; - // lineData.Modelname.Add(point.name); - // string json = JsonConvert.SerializeObject(lineData); - // PlayerPrefs.SetString("LineData", json); - //} Material material = Lights.GetComponent().material; material.EnableKeyword("_EMISSION"); material.color = UnityEngine.Color.red; @@ -353,10 +346,10 @@ public class LineManager : SerializedMonoBehaviour { if (!lineData.Modelname.Contains(Models[i].name)) { - allline++; lineData.Modelname.Add(Models[i].name); string json = JsonConvert.SerializeObject(lineData); PlayerPrefs.SetString("LineData", json); + allline++; } Models[i].SetActive(true); } diff --git a/Assets/Scripts/Line/LineShowModel.cs b/Assets/Scripts/Line/LineShowModel.cs index cc1bfce..219aec6 100644 --- a/Assets/Scripts/Line/LineShowModel.cs +++ b/Assets/Scripts/Line/LineShowModel.cs @@ -1,15 +1,15 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; - +public enum DrawingState +{ + Idle, // ¿ÕÏÐ״̬ + SelectingStart, // Ñ¡ÔñÆðµã + SelectingEnd // Ñ¡ÔñÖÕµã +} public class LineShowModel : MonoBehaviour { - public enum DrawingState - { - Idle, // ¿ÕÏÐ״̬ - SelectingStart, // Ñ¡ÔñÆðµã - SelectingEnd // Ñ¡ÔñÖÕµã - } + [Header("Á¬ÏßÉèÖÃ")] public Material wireMaterial;