修改提示、场景、模型
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@ -11,7 +11,7 @@ Material:
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 648595003}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 6282401d280c18d488e073bf54edbc11, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
interfaceType: 47
|
||||||
|
IsNotLine: 1
|
||||||
|
--- !u!65 &648595008
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 648595003}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 4.981102, y: 1.194273, z: 1.7531409}
|
||||||
|
m_Center: {x: 0.000014543533, y: 0.0000038146973, z: 0.30867124}
|
||||||
--- !u!1 &696718207
|
--- !u!1 &696718207
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -4174,6 +4212,14 @@ PrefabInstance:
|
||||||
propertyPath: m_Layer
|
propertyPath: m_Layer
|
||||||
value: 6
|
value: 6
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -1424433491013760703, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: "\u5F00\u5173"
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -1424433491013760703, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
||||||
|
propertyPath: m_Layer
|
||||||
|
value: 6
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 6501468878996255, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
- target: {fileID: 6501468878996255, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
||||||
propertyPath: m_Layer
|
propertyPath: m_Layer
|
||||||
value: 6
|
value: 6
|
||||||
|
|
@ -4186,6 +4232,14 @@ PrefabInstance:
|
||||||
propertyPath: m_Layer
|
propertyPath: m_Layer
|
||||||
value: 6
|
value: 6
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4893089734949076266, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: "\u95F8"
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 4893089734949076266, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
||||||
|
propertyPath: m_Layer
|
||||||
|
value: 6
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 6073914910648615971, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
- target: {fileID: 6073914910648615971, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
||||||
propertyPath: m_Layer
|
propertyPath: m_Layer
|
||||||
value: 6
|
value: 6
|
||||||
|
|
@ -7789,6 +7843,38 @@ CanvasRenderer:
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 2104018438}
|
m_GameObject: {fileID: 2104018438}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
|
--- !u!1 &2112379056 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: -1424433491013760703, guid: e908463f3f6b7e54cb2ffaa2e941c53e, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 1045066281}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!114 &2112379058
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2112379056}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 6282401d280c18d488e073bf54edbc11, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
interfaceType: 46
|
||||||
|
IsNotLine: 1
|
||||||
|
--- !u!65 &2112379061
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2112379056}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 1.3566818, y: 2.694641, z: 0.7312341}
|
||||||
|
m_Center: {x: -0.000015258789, y: 0.0000076293945, z: 0.1827243}
|
||||||
--- !u!1 &2117199854
|
--- !u!1 &2117199854
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -15915,7 +16001,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!224 &5233865050206664074
|
--- !u!224 &5233865050206664074
|
||||||
RectTransform:
|
RectTransform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -19269,6 +19355,7 @@ MonoBehaviour:
|
||||||
m_EmphasisStyles: []
|
m_EmphasisStyles: []
|
||||||
m_BlurStyles: []
|
m_BlurStyles: []
|
||||||
m_SelectStyles: []
|
m_SelectStyles: []
|
||||||
|
Text: {fileID: 0}
|
||||||
--- !u!4 &5525268028649849340
|
--- !u!4 &5525268028649849340
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -50,7 +50,9 @@ public enum InterfaceType
|
||||||
ת»»°å,
|
ת»»°å,
|
||||||
III,
|
III,
|
||||||
AD1,
|
AD1,
|
||||||
AD2
|
AD2,
|
||||||
|
开关,
|
||||||
|
闸
|
||||||
}
|
}
|
||||||
public class LineConnect : MonoBehaviour
|
public class LineConnect : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Tilemaps;
|
|
||||||
|
|
||||||
public class LineManager : MonoBehaviour
|
public class LineManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
@ -17,6 +16,7 @@ public class LineManager : MonoBehaviour
|
||||||
public TextMeshProUGUI TipTexts;
|
public TextMeshProUGUI TipTexts;
|
||||||
public List<GameObject> Models = new List<GameObject>();
|
public List<GameObject> Models = new List<GameObject>();
|
||||||
LineData lineData = new LineData();
|
LineData lineData = new LineData();
|
||||||
|
public GameObject Lights;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
|
@ -93,8 +93,33 @@ public class LineManager : MonoBehaviour
|
||||||
}
|
}
|
||||||
point.DOLocalMove(new Vector3(-0.56f, -0.293f, -0.163f), 0.5f);
|
point.DOLocalMove(new Vector3(-0.56f, -0.293f, -0.163f), 0.5f);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
if (point.name.Equals("¿ª¹Ø"))
|
||||||
|
{
|
||||||
|
//if (!lineData.Modelname.Contains(point.name))
|
||||||
|
//{
|
||||||
|
// allline++;
|
||||||
|
// lineData.Modelname.Add(point.name);
|
||||||
|
// string json = JsonConvert.SerializeObject(lineData);
|
||||||
|
// PlayerPrefs.SetString("LineData", json);
|
||||||
|
//}
|
||||||
|
point.DORotateQuaternion(Quaternion.Euler(-17f, 0, 0), 0.5f);
|
||||||
|
}
|
||||||
|
if (point.name.Equals("Õ¢"))
|
||||||
|
{
|
||||||
|
//if (!lineData.Modelname.Contains(point.name))
|
||||||
|
//{
|
||||||
|
// allline++;
|
||||||
|
// lineData.Modelname.Add(point.name);
|
||||||
|
// string json = JsonConvert.SerializeObject(lineData);
|
||||||
|
// PlayerPrefs.SetString("LineData", json);
|
||||||
|
//}
|
||||||
|
Material material = Lights.GetComponent<MeshRenderer>().material;
|
||||||
|
material.EnableKeyword("_EMISSION");
|
||||||
|
material.color = UnityEngine.Color.red;
|
||||||
|
point.DORotateQuaternion(Quaternion.Euler(-50f, 0, 0), 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public IEnumerator Checkconnection(Transform transform, Transform transform2)
|
public IEnumerator Checkconnection(Transform transform, Transform transform2)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -261,17 +261,20 @@ public class LineShowModel : MonoBehaviour
|
||||||
|
|
||||||
void HandleColliderClick(GameObject colliderObject, Vector3 hitPoint)
|
void HandleColliderClick(GameObject colliderObject, Vector3 hitPoint)
|
||||||
{
|
{
|
||||||
switch (currentState)
|
if (colliderObject.GetComponent<LineConnect>().IsNotLine != true)
|
||||||
{
|
{
|
||||||
case DrawingState.Idle:
|
switch (currentState)
|
||||||
// 选择起点
|
{
|
||||||
StartNewWire(colliderObject);
|
case DrawingState.Idle:
|
||||||
break;
|
// 选择起点
|
||||||
|
StartNewWire(colliderObject);
|
||||||
|
break;
|
||||||
|
|
||||||
case DrawingState.SelectingEnd:
|
case DrawingState.SelectingEnd:
|
||||||
// 选择终点
|
// 选择终点
|
||||||
CompleteWire(colliderObject);
|
CompleteWire(colliderObject);
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using XCharts.Runtime;
|
using XCharts.Runtime;
|
||||||
|
|
@ -12,6 +13,9 @@ public class ChartControl : MonoBehaviour
|
||||||
List<string> data = new List<string>();
|
List<string> data = new List<string>();
|
||||||
|
|
||||||
bool isclick = true;//是否可以开始添加新数据
|
bool isclick = true;//是否可以开始添加新数据
|
||||||
|
|
||||||
|
|
||||||
|
public TextMeshProUGUI Text;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
serie = chart.GetSerie<Serie>();
|
serie = chart.GetSerie<Serie>();
|
||||||
|
|
@ -20,7 +24,7 @@ public class ChartControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
Debug.Log("数据:" + serie.context.pointerItemDataIndex);
|
Debug.Log("数据:" + serie.context.pointerItemDataIndex);
|
||||||
if (serie.context.pointerItemDataIndex > 0 && isclick)
|
if (serie.context.pointerItemDataIndex >= 0 && isclick)
|
||||||
{
|
{
|
||||||
SerieData series = chart.GetSerie("数据").GetSerieData(serie.context.pointerItemDataIndex);
|
SerieData series = chart.GetSerie("数据").GetSerieData(serie.context.pointerItemDataIndex);
|
||||||
Debug.Log("鼠标点击的数据:" + series.data[1]);
|
Debug.Log("鼠标点击的数据:" + series.data[1]);
|
||||||
|
|
@ -38,6 +42,7 @@ public class ChartControl : MonoBehaviour
|
||||||
string[] str1 = data[0].Split('|');
|
string[] str1 = data[0].Split('|');
|
||||||
string[] str2 = data[1].Split('|');
|
string[] str2 = data[1].Split('|');
|
||||||
|
|
||||||
|
Text.text = str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1]));
|
||||||
Debug.Log(str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])));
|
Debug.Log(str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])));
|
||||||
data = new List<string>();
|
data = new List<string>();
|
||||||
isclick = false;
|
isclick = false;
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue