修改提示、场景、模型
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@ -50,7 +50,9 @@ public enum InterfaceType
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ת»»°å,
|
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III,
|
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AD1,
|
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AD2
|
||||
AD2,
|
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开关,
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闸
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}
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public class LineConnect : MonoBehaviour
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{
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|
|
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|
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Drawing;
|
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using TMPro;
|
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using UnityEngine;
|
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using UnityEngine.Tilemaps;
|
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|
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public class LineManager : MonoBehaviour
|
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{
|
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|
|
@ -17,6 +16,7 @@ public class LineManager : MonoBehaviour
|
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public TextMeshProUGUI TipTexts;
|
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public List<GameObject> Models = new List<GameObject>();
|
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LineData lineData = new LineData();
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public GameObject Lights;
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private void Awake()
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{
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instance = this;
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|
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@ -93,8 +93,33 @@ public class LineManager : MonoBehaviour
|
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}
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point.DOLocalMove(new Vector3(-0.56f, -0.293f, -0.163f), 0.5f);
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}
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}
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if (point.name.Equals("¿ª¹Ø"))
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{
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//if (!lineData.Modelname.Contains(point.name))
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//{
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// allline++;
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// lineData.Modelname.Add(point.name);
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// string json = JsonConvert.SerializeObject(lineData);
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// PlayerPrefs.SetString("LineData", json);
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//}
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point.DORotateQuaternion(Quaternion.Euler(-17f, 0, 0), 0.5f);
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}
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if (point.name.Equals("Õ¢"))
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{
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//if (!lineData.Modelname.Contains(point.name))
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//{
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// allline++;
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// lineData.Modelname.Add(point.name);
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// string json = JsonConvert.SerializeObject(lineData);
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// PlayerPrefs.SetString("LineData", json);
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//}
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Material material = Lights.GetComponent<MeshRenderer>().material;
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material.EnableKeyword("_EMISSION");
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material.color = UnityEngine.Color.red;
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point.DORotateQuaternion(Quaternion.Euler(-50f, 0, 0), 0.5f);
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}
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}
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public IEnumerator Checkconnection(Transform transform, Transform transform2)
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{
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@ -261,17 +261,20 @@ public class LineShowModel : MonoBehaviour
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void HandleColliderClick(GameObject colliderObject, Vector3 hitPoint)
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{
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switch (currentState)
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if (colliderObject.GetComponent<LineConnect>().IsNotLine != true)
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{
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case DrawingState.Idle:
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// 选择起点
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StartNewWire(colliderObject);
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break;
|
||||
switch (currentState)
|
||||
{
|
||||
case DrawingState.Idle:
|
||||
// 选择起点
|
||||
StartNewWire(colliderObject);
|
||||
break;
|
||||
|
||||
case DrawingState.SelectingEnd:
|
||||
// 选择终点
|
||||
CompleteWire(colliderObject);
|
||||
break;
|
||||
case DrawingState.SelectingEnd:
|
||||
// 选择终点
|
||||
CompleteWire(colliderObject);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using XCharts.Runtime;
|
||||
|
|
@ -12,6 +13,9 @@ public class ChartControl : MonoBehaviour
|
|||
List<string> data = new List<string>();
|
||||
|
||||
bool isclick = true;//是否可以开始添加新数据
|
||||
|
||||
|
||||
public TextMeshProUGUI Text;
|
||||
private void Awake()
|
||||
{
|
||||
serie = chart.GetSerie<Serie>();
|
||||
|
|
@ -20,7 +24,7 @@ public class ChartControl : MonoBehaviour
|
|||
{
|
||||
|
||||
Debug.Log("数据:" + serie.context.pointerItemDataIndex);
|
||||
if (serie.context.pointerItemDataIndex > 0 && isclick)
|
||||
if (serie.context.pointerItemDataIndex >= 0 && isclick)
|
||||
{
|
||||
SerieData series = chart.GetSerie("数据").GetSerieData(serie.context.pointerItemDataIndex);
|
||||
Debug.Log("鼠标点击的数据:" + series.data[1]);
|
||||
|
|
@ -38,6 +42,7 @@ public class ChartControl : MonoBehaviour
|
|||
string[] str1 = data[0].Split('|');
|
||||
string[] str2 = data[1].Split('|');
|
||||
|
||||
Text.text = str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1]));
|
||||
Debug.Log(str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])));
|
||||
data = new List<string>();
|
||||
isclick = false;
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue