读取数据提交
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File diff suppressed because it is too large
Load Diff
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@ -173,7 +173,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 40, y: 232}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 60, y: 60}
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m_Pivot: {x: 0, y: 0}
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--- !u!222 &2775206189644597755
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@ -325,7 +325,7 @@ MonoBehaviour:
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AskBtn: {fileID: 0}
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ReturnBtn: {fileID: 0}
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ExitBtn: {fileID: 0}
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TipBtn: {fileID: 0}
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SubitBtn: {fileID: 0}
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NameText: {fileID: 0}
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UI_TeacherStudentPanel: {fileID: 6919760414214887237, guid: 8374b93723115b64c99d8d5cb7e41885, type: 3}
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TeacherAnswerObj: {fileID: 3675123598479809495, guid: 0785fe133ccf307488c2591ab4f0bd63, type: 3}
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@ -368,7 +368,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 40, y: 48}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 60, y: 60}
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m_Pivot: {x: 0, y: 0}
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--- !u!222 &7411791128860612562
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@ -448,7 +448,7 @@ MonoBehaviour:
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m_PressedTrigger: Pressed
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m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_Interactable: 0
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m_TargetGraphic: {fileID: 555986447467515265}
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m_OnClick:
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m_PersistentCalls:
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@ -1176,6 +1176,8 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4377687358363293253}
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- component: {fileID: 5429741907741161556}
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- component: {fileID: 5204821319290877857}
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m_Layer: 5
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m_Name: UpBg
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m_TagString: Untagged
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@ -1202,10 +1204,50 @@ RectTransform:
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 1080}
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m_Pivot: {x: 0.5, y: 0}
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m_SizeDelta: {x: 83.8573, y: 393.4985}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &5429741907741161556
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6477531639293015313}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 48
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m_Right: 0
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m_Top: 0
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m_Bottom: 0
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m_ChildAlignment: 8
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m_Spacing: 0
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m_ChildForceExpandWidth: 1
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m_ChildForceExpandHeight: 1
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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m_ChildScaleWidth: 0
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m_ChildScaleHeight: 0
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m_ReverseArrangement: 0
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--- !u!114 &5204821319290877857
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6477531639293015313}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_HorizontalFit: 0
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m_VerticalFit: 0
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--- !u!1 &7388906993091369069
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GameObject:
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m_ObjectHideFlags: 0
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@ -1500,7 +1542,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 40, y: 140}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 60, y: 60}
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m_Pivot: {x: 0, y: 0}
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--- !u!222 &8506850147581141538
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File diff suppressed because it is too large
Load Diff
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@ -182,8 +182,9 @@ public class LineManager : SerializedMonoBehaviour
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if (Highlights.Count <= 0)
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{
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ComputerPanel.gameObject.SetActive(true);
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TipTexts.text = "当前实验图形已显示。";
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TipTexts.text = "当前实验图形已显示,请上传实验报告。";
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StartCoroutine(WaitHide(Tips));
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UI_TopTitlePanel.instance.SubitBtn.gameObject.SetActive(true);
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Highlights = Highlights_Backup.ToList();
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Bootstrap.Instance.uiManager.HidePanel<UI_TopTipPanel>();
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}
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@ -1,9 +1,15 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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using XCharts.Runtime;
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public class ChartControl : MonoBehaviour
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@ -21,17 +27,185 @@ public class ChartControl : MonoBehaviour
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public TextMeshProUGUI y2;
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public TextMeshProUGUI Sx1;
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public TextMeshProUGUI Sy1;
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List<string> togglename = new List<string>();
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private Coroutine coroutine;
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/// <summary>
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/// 通道名称
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/// </summary>
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public string fondname;
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public List<Toggle> toggles = new List<Toggle>();
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private string streaming;
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public Button Start_;
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public Button Stop_;
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/// <summary>
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/// 文本的数据
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/// </summary>
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public string txtdata;
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/// <summary>
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/// 通道面板
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/// </summary>
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public GameObject tdbg;
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/// <summary>
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/// 确认选择的通道
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/// </summary>
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public Button EnterTd;
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/// <summary>
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/// 选择通道
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/// </summary>
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public TMP_Dropdown TdDrop;
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void Start()
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{
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Start_.onClick.AddListener(() =>
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{
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Start_.interactable = false;
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if (togglename.Count == 1)
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{
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if (chart.series.Count > 1)
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{
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//chart.RemoveSerie<SimplifiedLine>();
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chart.series.Remove(chart.series[1]);
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}
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coroutine = StartCoroutine(InitializeFile("cmd1.ini"));
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tdbg.SetActive(false);
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}
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if (togglename.Count == 2)
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{
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if (chart.series.Count < 2)
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{
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chart.AddSerie<SimplifiedLine>();
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}
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coroutine = StartCoroutine(InitializeFile("cmd2.ini"));
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tdbg.SetActive(true);
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}
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});
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Stop_.onClick.AddListener(() =>
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{
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Start_.interactable = true;
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});
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EnterTd.onClick.AddListener(() =>
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{
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fondname = TdDrop.captionText.text;
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});
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streaming = Application.streamingAssetsPath;
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}
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public string tempstr = "";
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// 初始化:从 StreamingAssets 复制到 persistentDataPath
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IEnumerator InitializeFile(string fileName)
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{
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// 从 StreamingAssets 读取
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string streamingPath = Path.Combine(Application.streamingAssetsPath, fileName);
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using (UnityWebRequest request = UnityWebRequest.Get(streamingPath))
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{
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yield return request.SendWebRequest();
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if (request.result == UnityWebRequest.Result.Success)
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{
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chart.ClearData();
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// 写入到可读写目录
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var str = request.downloadHandler.text.Split('\n');
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if (fileName == "cmd1.ini")
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{
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str[1] = "td=" + togglename[0];
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fondname = "td=" + togglename[0];
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chart.series[0].serieName = "通道" + togglename[0];
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string ini = string.Concat(str[0], "\n", str[1], "\n", str[2]);
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File.WriteAllText(streaming + "/" + fileName, ini);
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// yield return new WaitForSeconds(1.5f);
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StartCoroutine(GetConfig(b =>
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{
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var data = txtdata.Split('@');
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for (int i = 0; i < data.Length - 1; i++)
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{
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var datas = data[i].Split(',');
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chart.AddXAxisData(datas[0]);
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serie.AddYData(double.Parse(datas[1]));
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}
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}, "data1.txt"));
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}
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else
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{
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TdDrop.ClearOptions();
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chart.series[0].serieName = "通道" + togglename[0];
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chart.series[1].serieName = "通道" + togglename[1];
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List<string> list = new List<string>();
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list.Add(chart.series[0].serieName);
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list.Add(chart.series[1].serieName);
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TdDrop.AddOptions(list);
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fondname = TdDrop.captionText.text;
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str[1] = "td=" + togglename[0];
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str[2] = "td=" + togglename[1];
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string ini = string.Concat(str[0], "\n", str[1], "\n", str[2], "\n", str[3]);
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//yield return new WaitForSeconds(1.5f);
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File.WriteAllText(streaming + "/" + fileName, ini);
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Debug.Log(ini);
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StartCoroutine(GetConfig(b =>
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{
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var data = txtdata.Split('@');
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for (int i = 0; i < data.Length - 1; i++)
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{
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var datas = data[i].Split(',');
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chart.AddXAxisData(datas[0]);
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chart.series[0].AddYData(double.Parse(datas[1]));
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chart.series[1].AddYData(double.Parse(datas[2]));
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}
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Debug.Log(data.Count());
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}, "data2.txt"));
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}
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}
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else
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{
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Debug.LogError($"读取失败:{request.error}");
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}
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}
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}
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private void Awake()
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{
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serie = chart.GetSerie<Serie>();
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}
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void Update()
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{
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for (int i = 0; i < toggles.Count; i++)
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{
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if (toggles[i].isOn)
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{
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if (!togglename.Contains(toggles[i].name))
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togglename.Add(toggles[i].name);
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}
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else
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{
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if (!toggles[i].isOn)
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{
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if (togglename.Contains(toggles[i].name))
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togglename.Remove(toggles[i].name);
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}
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}
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}
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if (togglename.Count > 2)
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{
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Start_.interactable = false;
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Stop_.interactable = false;
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Debug.Log("所选的通道超过最大限制");
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}
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else if (togglename.Count > 0 && togglename.Count < 3)
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{
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Start_.interactable = true;
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Stop_.interactable = true;
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}
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Debug.Log("数据:" + serie.context.pointerItemDataIndex);
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if (serie.context.pointerItemDataIndex >= 0 && isclick)
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{
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SerieData series = chart.GetSerie("数据").GetSerieData(serie.context.pointerItemDataIndex);
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SerieData series = chart.GetSerie(fondname).GetSerieData(serie.context.pointerItemDataIndex);
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Debug.Log("鼠标点击的数据:" + series.data[1]);
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XAxis Xaxis = chart.GetChartComponent<XAxis>();
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Debug.Log("X轴名称" + Xaxis.data[0]);
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@ -43,14 +217,13 @@ public class ChartControl : MonoBehaviour
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}
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if (data.Count > 1)
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{
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string[] str1 = data[0].Split('|');
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string[] str2 = data[1].Split('|');
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x1.text = "X1 = " + str1[0];
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x2.text = "X2 = " + str2[0];
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y1.text = "Y1 = "+str1[1];
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y2.text = "Y2 = "+ str2[1];
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Sy1.text = "▲Y = "+ MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])).ToString();
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y1.text = "Y1 = " + str1[1];
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y2.text = "Y2 = " + str2[1];
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Sy1.text = "▲Y = " + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])).ToString();
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//Text.text = str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1]));
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Debug.Log(str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])));
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data = new List<string>();
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@ -63,38 +236,26 @@ public class ChartControl : MonoBehaviour
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isclick = true;
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}
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}
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//Debug.Log(chart.GetChartComponent<Tooltip>().runtimeDataIndex.Count);
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//List<int> data = new List<int>();
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//data = chart.GetChartComponent<Tooltip>().runtimeDataIndex;
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//for (int i = 0; data.Count > i; i++)
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//{
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// Debug.Log("数据:" + data[i]);
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//}
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//if (chart.GetChartComponent<Tooltip>().IsActive())
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//{
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// Debug.Log("数据:" + serie.context.pointerItemDataIndex);
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// if (serie.context.pointerItemDataIndex > 0)
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// {
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// SerieData series = chart.GetSerie("数据").GetSerieData(serie.context.pointerItemDataIndex);
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// Debug.Log("鼠标点击的数据:" + series.data[1]);
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// XAxis Xaxis = chart.GetChartComponent<XAxis>();
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// Debug.Log("X轴名称" + Xaxis.data[0]);
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// string value = Xaxis.data[0] + "|" + series.data[1].ToString();
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// if (!data.Contains(value))
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// {
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// data.Add(value);
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// }
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// }
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// if (data.Count >= 2)
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// {
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// string[] str1 = data[0].Split('|');
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// string[] str2 = data[1].Split('|');
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// Debug.Log(str1[0] + ":" + str1[1] + "和" + str2[0] + ":" + str2[1] + "的差值为:" + MathF.Abs(float.Parse(str1[1]) - float.Parse(str2[1])));
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// data = new List<string>();
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||||
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// }
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//}
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}
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/// <summary>
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/// 获取配置数据
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/// </summary>
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/// <param name="action"></param>
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/// <returns></returns>
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private IEnumerator GetConfig(System.Action<bool> action, string name)
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{
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UnityWebRequest www = UnityWebRequest.Get(Application.streamingAssetsPath + "/" + name);
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yield return www.SendWebRequest();
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if ((www.result == UnityWebRequest.Result.ProtocolError) || (www.result == UnityWebRequest.Result.ConnectionError))
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{
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Debug.Log(www.error);
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action(false);
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}
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else
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{
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Debug.Log(www.downloadHandler.text);
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txtdata = www.downloadHandler.text;
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action(true);
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}
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}
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}
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|
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@ -34,7 +34,7 @@ public class SubjectToggle : BaseItem, IPointerEnterHandler, IPointerExitHandler
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Bootstrap.Instance.uiManager.ShowPanel<UI_LoadingPanel>(this, E_UI_Layer.System, (panel) =>
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{
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Bootstrap.Instance.eventCenter.EventTrigger(Enum_EventType.UpdateProgress, 0.5f);
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Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang", () =>
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||||
Bootstrap.Instance.scenesManager.LoadSceneAsyn(this, "xianchang_BF 1", () =>
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||||
{
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||||
Bootstrap.Instance.uiManager.ShowPanel<UI_TopTitlePanel>(this, E_UI_Layer.Top, (panel) =>
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||||
{
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||||
|
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@ -5,10 +5,11 @@ using UnityEngine.UI;
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|||
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||||
public class UI_TopTitlePanel : BasePanel
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||||
{
|
||||
public static UI_TopTitlePanel instance;
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||||
public Button AskBtn; //问答按钮
|
||||
public Button ReturnBtn; //返回按钮
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||||
public Button ExitBtn; //退出按钮
|
||||
public Button TipBtn; //×ÊÁϰ´Å¥
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||||
public Button SubitBtn; //Ìá½»°´Å¥
|
||||
public TextMeshProUGUI NameText; //用户名
|
||||
public UI_TeacherStudentPanel UI_TeacherStudentPanel; //问答面板
|
||||
public UI_TeacherAnswer TeacherAnswerObj;//老师回答生成面板
|
||||
|
|
@ -16,6 +17,7 @@ public class UI_TopTitlePanel : BasePanel
|
|||
|
||||
protected override void Awake()
|
||||
{
|
||||
|
||||
base.Awake();
|
||||
OnInit();
|
||||
}
|
||||
|
|
@ -27,19 +29,20 @@ public class UI_TopTitlePanel : BasePanel
|
|||
ReturnBtn = GetControl<Button>("返回");
|
||||
ExitBtn = GetControl<Button>("退出按钮");
|
||||
DataBtn = GetControl<Button>("数据按钮");
|
||||
TipBtn = GetControl<Button>("Ìá½»°´Å¥");
|
||||
SubitBtn = GetControl<Button>("Ìá½»°´Å¥");
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public override void ShowMe()
|
||||
{
|
||||
base.ShowMe();
|
||||
Scene currentScene = SceneManager.GetActiveScene();
|
||||
if (currentScene.name == "xianchang")
|
||||
if (currentScene.name == "xianchang_BF 1")
|
||||
{
|
||||
AskBtn.gameObject.SetActive(true);
|
||||
ReturnBtn.gameObject.SetActive(true);
|
||||
DataBtn.gameObject.SetActive(true);
|
||||
TipBtn.gameObject.SetActive(true);
|
||||
SubitBtn.gameObject.SetActive(false);
|
||||
ExitBtn.gameObject.SetActive(false);
|
||||
NameText.text = LoginManager.Instance.loginRespons.data.login_name;
|
||||
|
||||
|
|
@ -50,7 +53,7 @@ public class UI_TopTitlePanel : BasePanel
|
|||
AskBtn.gameObject.SetActive(false);
|
||||
ReturnBtn.gameObject.SetActive(false);
|
||||
DataBtn.gameObject.SetActive(false);
|
||||
TipBtn.gameObject.SetActive(false);
|
||||
SubitBtn.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -71,9 +74,9 @@ public class UI_TopTitlePanel : BasePanel
|
|||
Debug.Log("问答面板显示");
|
||||
GameObject Player = GameObject.FindGameObjectWithTag("Player");
|
||||
Player.GetComponent<FirstPersonController>().enabled = false;
|
||||
|
||||
|
||||
panel.Answer1();
|
||||
});
|
||||
});
|
||||
break;
|
||||
case "返回":
|
||||
ReturnScene();
|
||||
|
|
@ -87,7 +90,7 @@ public class UI_TopTitlePanel : BasePanel
|
|||
break;
|
||||
case "提交按钮":
|
||||
Debug.Log("提交按钮");
|
||||
|
||||
|
||||
Bootstrap.Instance.uiManager.ShowPanel<UI_ReportUploadPanel>(this, E_UI_Layer.Top,
|
||||
(panel) =>
|
||||
{
|
||||
|
|
@ -132,7 +135,7 @@ public class UI_TopTitlePanel : BasePanel
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 退出应用
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,3 @@
|
|||
[config]
|
||||
td=1
|
||||
time=20
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4eebb3dadf9ee5d49986c8cc7996aaa2
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
[config]
|
||||
td=2
|
||||
td=1
|
||||
time=20
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 03ab8719158909f46b280bef844c4020
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1 @@
|
|||
0,6.63086@150,6.63086@300,6.63574@450,6.63086@600,6.63086@750,6.63574@900,6.63574@1050,6.63574@1200,6.63086@1350,6.63574@
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ea158aa99fe42c348802a9f59e9105e9
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1 @@
|
|||
0,6.63574,3.30078@20,6.63574,3.30078@40,6.63574,3.30078@60,6.63574,3.30078@80,6.63574,3.30078@100,6.63574,3.30078@120,6.63574,3.30078@140,6.64063,3.30078@160,6.63574,3.30078@180,6.63574,3.30078@200,6.63574,3.30078@220,6.63574,3.30078@240,6.63574,3.30078@260,6.63574,3.30078@280,6.63574,3.30078@300,6.63574,3.30078@320,6.63574,3.30078@340,6.63574,3.30078@360,6.63574,3.30078@380,6.63086,3.30078@400,6.63574,3.30078@420,6.63574,3.30078@440,6.63574,3.30078@460,6.63574,3.30078@480,6.63574,3.30078@500,6.63574,3.30078@520,6.64063,3.30078@540,6.64063,3.30078@560,6.63574,3.30078@580,6.63574,3.30078@600,6.63574,3.30078@620,6.63574,3.30566@640,6.63574,3.30078@660,6.64063,3.30566@680,6.63574,3.30078@700,6.63574,3.30566@720,6.63574,3.30078@740,6.64063,3.30078@760,6.63086,3.30078@780,6.63574,3.30078@800,6.63574,3.30078@820,6.64063,3.30078@840,6.63574,3.30078@860,6.63574,3.30078@880,6.64063,3.30078@900,6.63574,3.30078@920,6.63574,3.30078@940,6.63574,3.30078@960,6.64063,3.30078@980,6.63574,3.30078@1000,6.63574,3.30078@1020,6.63574,3.30078@1040,6.63574,3.30078@1060,6.63574,3.30078@1080,6.63574,3.30078@1100,6.63574,3.30078@1120,6.64063,3.30078@1140,6.64063,3.30566@1160,6.63574,3.30078@1180,6.63574,3.30078@1200,6.63574,3.30078@1220,6.64063,3.30566@1240,6.63574,3.30078@1260,6.63574,3.30078@1280,6.63574,3.30078@1300,6.63574,3.30078@
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
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||||
guid: fc7d9b6f777412c4ea8a37c9a25dd249
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue